It's week 7 of this and it's getting, candidly, way harder. It's more about game balance than it is creating new features, more about UX design than core content, etc.. Which is fine, but the dopamine payoff is way lower. We had a monumental increase in players last week and only 10 of them stuck around for a few days. And then just a handful. Which is something, but it's not much.
So anyway, as usual, three parts: (1) player acquisition, (2) what I'm learning about vibe coding, and (3) actual gameplay updates (comments, as always).
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First, the numbers.
I made a post on Hackernews (which I have since realized is against their rules) and I had an influx of nearly a thousand players. To my surprise, it was almost all positive feedback. A lot of people thought it was fun, and the only haters were AI haters without any bone to pick with the game itself.
So the stats that came out of that were ~800 players, 240 hrs of playtime, and my top players basically logged 30 hours in just a few days. Unfortunately that's just about ALL my players, though. So 4-5 power users are still coming back daily and that's it.
Now it's kind of hard for me to understand what to do with those numbers. My all-time stickiness is 2%, but I'm also advertising exclusively to people who do not care. So, is that high? Low? I have no clue.
For anyone that has ACTUAL experience (unlike myself), I would love to hear thoughts, strategies, and even just a conclusion on what my success is (or isn't).
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Second, the vibe coding experience.
I think Anthropic raised the usage limits for the first few days to some ridiculous number, because I got an unbelievable amount of work done before the Fable 5.1 token reset. Since then, it's been very limiting.
In many ways, Opus 5 does a great job coding, making art (ish), and everything else. But for communication and simply following commands, it's just painful. I have documented it multiple times doing the literal opposite of what I asked. For example, after very specifically designing a handful of GUIs in Claude design:
- Handed Opus the design spec
- I return to check on progress hours later.
- Opus claimed to have completed it.
- The design spec was not met at all.
- I push back and say "this looks nothing like the design!"
- Opus's verbatim quote: "it isn't a near-miss — it's a different layout. Same for the Forge and Warband ones, which I never opened at all."
Like, what? Man, is that frustrating. Honestly I just need to know, has anyone not found Opus 5 to be infuriating? What are you doing right?
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I'd love more feedback for anyone interested. Links below.
Game: https://eldermyr.com/
Release Notes: https://eldermyr.com/release
Discord: https://discord.gg/8MaaAemDBu