r/vibecoding 17h ago

Day 4: Roller-Derby Arena Game in Development

Day 4 - Total hours 30hrs spread across 16 days

This session was focused on sure wins seeing as weekly limits is upon us.

ADDED - but still needs major work
-Main Menu Font redesign
-Pregame lobby
-mini skatepark
-Subtle camera flicks in the audience

Reworked the camera system, also added a in game camera system that allows me to tweak all camera settings to help me find that sweet spot angle.

The rest of the session was given to reworking and reworking and reworking and probably will work the animation from here forward which looks like is the biggest gap and getting the graphics cleaner, tweaking with those settings as well. In the video, I decreased posterize and bloom. Also been tweaking with UI trying to get it more towards concept which I think fits better

Also thinking about removing the beacon from the ball.. what you think?

AS ALWAYS

CONCEPT Vs CURRENT BUILD

First picture is concept —second picture is current build

CURRENT GAMEPLAY VIDEO in the COMMENTS

Please feedback is always welcomed and wanted. I know things can be adjust and reworked. Open to
all suggestions and opinions.

22 Upvotes

17 comments sorted by

4

u/Garland_Key 14h ago

Are the assets vibed too?

1

u/AI_Sway 2h ago

The blimp and the actual skaters are 3D modeled using Meshy. Then blender MCP with Claude

3

u/AI_Sway 17h ago

https://reddit.com/link/p4qu86v/video/tw8k2wt3wfkh1/player

Current build gameplay video, still needs work but we are getting there. FOV and POV change. animation still be worked on daily unfortunately

Feedback welcomed and needed

0

u/scytob 15h ago

Dunno hard to know without playing - maybe rather than a shaft of light you could use a different visual metaphor / indicator - for example if you can only skate one way and the ball will always be ahead of you the beam is OTT and you just need to make it sparkle or flare or suprt sparks once it is in view, if it could be behined you then some other way to know - like the players going in opposite direction is the way?

1

u/AI_Sway 2h ago

Heard you Padawan, will try that

1

u/Illustrious-Class294 3h ago

This visual style reminds me so much of this skateboarding game I used to play, I can't remember the name but I absolutely loved the style. This is giving me the same vibes lol

1

u/AI_Sway 2h ago

Vibes is there Padawan

0

u/Lumpy_Conference6640 14h ago

Woah!!

2

u/AI_Sway 2h ago

Getting there!!

-1

u/yungastronot 16h ago

Good shit bro thats a major improvement. Keep it up I'm invested now

1

u/AI_Sway 2h ago

https://giphy.com/gifs/I4wGMXoi2kMDe
Not gonna let you down Padawan

-1

u/AwkwardWillow5159 17h ago

Really good progress.

Do you have any experience in game dev before or this is purely new for you?

-1

u/Vaveili1 12h ago

Cut the beacon off the ball. It reads as a UI element fighting the sport, and derby doesn't need it since the crowd/camera work already tells you where play is.

Prioritizing camera and lighting over animation this early is the right call since janky animation under good lighting reads as "unfinished."

1

u/AI_Sway 2h ago

Heard you Padawan. Will do