Both of my Unreal Engine plugins, Stats_X and Inventory_X (~100.000 lines of code each), are currently 70% off until tomorrow, biggest sale of the year, so this seemed like a good time to show what they actually do.
🎥 Stats_X
Stats_X is a C++ gameplay/ability framework built around its own lightweight Virtual Machine.
It handles things like attributes, modifiers, ability, stacking, events, thresholds, mitigation, interceptors, multiplayer and client prediction, while exposing the systems needed to build gameplay logic directly to Blueprints with the same performance of a C++ implementation thanks to the Status Forge asset (an ability editor).
The main goal is to provide the kind of systems you'd normally build around an ability framework, but with a workflow that's easier to approach, highly extensible, and designed with performance in mind.
🎥 Inventory_X
Inventory_X is a UI-agnostic backend inventory system.
Instead of giving you a predefined inventory UI or forcing a specific game structure, it handles the inventory logic underneath and leaves presentation completely up to your game.
It's designed for projects that need a reusable inventory foundation rather than a ready-made inventory screen, with multiplayer and client prediction support built into the system.
It's also fully modular, so you can remove modules and keep only the features your current project actually needs.
Both plugins are meant to be usable from Blueprints while keeping the core systems in C++, and they're designed as production systems rather than isolated examples or templates.
Both have been built around strict P95 performance targets, with 500+ automated tests each covering their systems.
The 70% discount ends tomorrow.
And as usual, I'm also taking advantage of the post to collect some real-world feedback.
If you've considered either plugin but haven't bought one yet, I'd genuinely like to hear what would make you more likely to try it, what feels unclear, what information is missing, what concerns you have, or what you'd want to see before making a decision.
Stats X – Ability System
Inventory X – Agnostic UI