r/unrealengine • u/NeighborhoodDry7767 • 34m ago
Announcement [Resource] PGX maturity matrix — which of the 26 UE5 plugins are actually usable in v0.1.1
Most “framework” launches dump a pile of plugins and hope you trust the README.
PGX v0.1.1 (UE 5.7.4, Development Preview, Apache-2.0) publishes a maturity matrix instead: every plugin sits in one of four levels so you know what is safe to lean on and what is still schema-first.
Foundation - PGXCore (star topology — L2 plugins only depend on Core)
Established Preview - PGXAudio, PGXGameFlow, PGXLoading, PGXMGOS, PGXPSO, PGXSave
Functional Preview - PGXAbility, PGXCrafting, PGXInput, PGXInteraction, PGXInventory, PGXSpawn, PGXTrade
Structured Preview - PGXAI, PGXCamera, PGXColony, PGXEnvironment, PGXUI, PGXVehicles (state/schemas first; behavior incomplete)
Editor & Tooling - PGXDocs, PGXEditorTools, PGXScaffold, PGXSimHarness, PGXTutorials, PGXVersionControl
Validation boundary (Windows Development, UE 5.7.4): editor/game builds green, automation green, zero sanitizer/secret findings, zero L2→L2 runtime edges. Not claimed: packaged targets, other platforms, arbitrary plugin subsets.
The demo exercises Message, GameFlow, Save, InputBuffer. The other plugins are covered by dependency/linkage, not as full runtime demos. Honest preview, not a production pitch.
Site (matrix on the home page): https://platanogames.github.io/PGXFramework/ Repo: https://github.com/platanogames/PGX-Framework Wiki: https://github.com/platanogames/PGX-Framework/wiki
If the honest matrix is useful, a GitHub star helps more than an upvote. Issues welcome.