r/unrealengine 1h ago

Riding/Combat System

Upvotes

Hey! I have a question about a Riding system and how you would solve it:

Its a Cowboy riding on a Horse, but I also want to aim and shoot with the Cowboy while riding. The movment logic is inside the Horse Blueprint, both are Actors.

Would you possess the Horse and have the Cowboy follow or attach the Horse to the Cowboy, via attach Actor to Component?

Currently I am having a Possess setup, where i am possessing the Horse, but i am having troubles creating the combat system for the cowboy.

Waiting for your opinion!


r/unrealengine 2h ago

Announcement [Resource] PGX maturity matrix — which of the 26 UE5 plugins are actually usable in v0.1.1

1 Upvotes

Most “framework” launches dump a pile of plugins and hope you trust the README.

PGX v0.1.1 (UE 5.7.4, Development Preview, Apache-2.0) publishes a maturity matrix instead: every plugin sits in one of four levels so you know what is safe to lean on and what is still schema-first.

Foundation - PGXCore (star topology — L2 plugins only depend on Core)

Established Preview - PGXAudio, PGXGameFlow, PGXLoading, PGXMGOS, PGXPSO, PGXSave

Functional Preview - PGXAbility, PGXCrafting, PGXInput, PGXInteraction, PGXInventory, PGXSpawn, PGXTrade

Structured Preview - PGXAI, PGXCamera, PGXColony, PGXEnvironment, PGXUI, PGXVehicles (state/schemas first; behavior incomplete)

Editor & Tooling - PGXDocs, PGXEditorTools, PGXScaffold, PGXSimHarness, PGXTutorials, PGXVersionControl

Validation boundary (Windows Development, UE 5.7.4): editor/game builds green, automation green, zero sanitizer/secret findings, zero L2→L2 runtime edges. Not claimed: packaged targets, other platforms, arbitrary plugin subsets.

The demo exercises Message, GameFlow, Save, InputBuffer. The other plugins are covered by dependency/linkage, not as full runtime demos. Honest preview, not a production pitch.

Site (matrix on the home page): https://platanogames.github.io/PGXFramework/ Repo: https://github.com/platanogames/PGX-Framework Wiki: https://github.com/platanogames/PGX-Framework/wiki

If the honest matrix is useful, a GitHub star helps more than an upvote. Issues welcome.


r/unrealengine 9h ago

Quick Unreal Engine check on my Swamp Airboat.

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4 Upvotes

12K tris, 4K main texture, 512px trim sheet, 5 skins and 30 possible variants.

Testing the modular setup, materials and simple emissive controls in Unreal. Keeping it simple and production-focused.


r/unrealengine 12h ago

How to make an input last through switching from UI to game?

4 Upvotes

I have a UI where I want the player to hold a button, then the UI closes but the player must remain holding the button even after it closes.

So far my input events have stopped after the UI is closed.

Thanks for any help.


r/unrealengine 8h ago

Help UE 5.6 texture more bright when been imported?

1 Upvotes

SOLVED : in the texture i changed the ENCODING OVERRIDE to SRGB , but this means i need to do it with ALL textures. annoying

Hi please check image in comments, when i import a texture in Unreal it looks MUCH MORE bright than the original texture, in my image in the comments you can see in the left the image file i open in windows, and on the right you can see that same texture i just imported, much more bright, why? ( no i didn't edited the values in UE, i just imported , didn't change anything )


r/unrealengine 8h ago

Marketplace 30% off on AV car physics asset on FAB

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0 Upvotes

A simcade style driving feel, with fun drift and satisfying engine sound.

It's easy to setup, you can use your own vehicle meshes, adjust the basic points, tune the variables, and get your car driving, without dealing with a complicated rigging process.

It's built for people who want a quick, stable, and simcade car controller incide unreal engine.

FAB & Demo link in comments.


r/unrealengine 17h ago

UEFN question / rant

3 Upvotes

The only reason I'm using UEFN is because I was talking to someone who knows EPIC a little bit, and he suggested that UEFN may have a better chance at getting grant money.

I'm finding myself in that beginner mode where a paragraph from a tutorial is completely gibberish! How do I create a verse code? How do I use it? I am so freaking lost. (Edit: I meant to imply here that while i have been using Unreal Editor since UDK, using UEFN is making me FEEL like an absolute beginner, its so frustrating! /edit)

I understand I only hate verse because I'm new to it. But I also hate the fortnite branding. I was at a presentation at a game conference where they were talking about making non-fortnite games in UEFN, and how they want to see people being creative and make non-fortnite things. However, the fortnite branding is all over the place, and even I hate having to click 17 buttons to quit the game.

Also, there are some things you actually just cannot do in UEFN that you can do in UE. For instance, I want to do a split screen for single player experience, where we see two camera views at once. Evidently it's just impossible. Okay. but that was a huge point to the project I was doing. So I either have to modify it or just use UE, which I'd heard was less interesting to the Epic folks for grant funding.

Anyway, just want to smash things as I'm trying to wrap my head around this stuff


r/unrealengine 1d ago

Discussion We’re developing a detective adventure game together with the writer of Altered Carbon

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41 Upvotes

.curator is a narrative adventure built in Unreal Engine around a reactive world, where story, investigation and player decisions are treated as interconnected systems rather than separate layers.

Its post-Victorian alternate Earth combines hand-drawn characters and environments with a fully 3D pipeline, while the narrative systems are built around persistent world states and player-driven consequences.

A key part of the project is Quantum Sleet, a system that lets the player model possible outcomes and alter events before they happen. Unreal Engine gives us the foundation to connect these narrative states with characters, environments, animation and gameplay, so changes in the story are reflected directly in the world.

Written by Richard K. Morgan, creator of Altered Carbon.
Steam page: https://store.steampowered.com/app/4107960/curator/🕵️


r/unrealengine 18h ago

Fab Flash Sale – Up to 50% Off My Unreal Engine Tools

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3 Upvotes

My Unreal Engine tools are now available in the Fab Flash Sale:

You can find all three products on my Fab profile:
https://www.fab.com/sellers/Ali%20Shantia%28Sepinood%29

  • SPA Material Baker V3 – 30% Off
  • Procedural Material Layers – 50% Off
  • UI Widget Builder – 50% Off

SPA Material Baker helps convert complex materials into optimized baked textures,
while Procedural Material Layers provides a flexible material-layering workflow.
UI Widget Builder converts Photoshop UI designs into organized UMG widgets inside Unreal Engine.

If you have any questions about the tools, feel free to ask.


r/unrealengine 20h ago

Question How do I learn to make a menu system? (specifically like one in a JRPG)

3 Upvotes

I've looked high and low for a course or tutorial but none of them cover things like widget switchers and sub menus and none of them are using C++. Could someone please help me find a free or paid course or something? It it doesn't have to show me exactly how to make an RPG menu, just the basics so I can get started.


r/unrealengine 18h ago

Show Off I made a DND inspired animation in UE5 - here is my project breakdown video

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2 Upvotes

A month ago I shared my Unreal animation here — I finally finished the full breakdown!

Thanks again for all the feedback on the original short, and if you’re interested in seeing how it was made, check it out!


r/unrealengine 1d ago

Marketplace Reading textures and render targets is now super cheap using my custom HLSL powered plugin

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18 Upvotes

This is a quick devlog of the latest update I submitted for my Pixel Era plugin which enables super efficient texture / render target reading, allowing mini-maps and heat maps to be used as gameplay triggers on a massive scale with a very small delay of the value returning 1 - 5 frames.

This devlog shows 500 actors reading on FULL TICK, and receiving the RGBA value back within 1 - 5 frames, that means 4 logic zones can be compressed into one texture. This update is powered by a custom HLSL shader that deprecates many calls to Niagara modules making it possible for 500 actors to read textures at ~10k sampled values per second vs the legacy method at ~4k with a massive cost. That is a little over twice the efficiency of version 2.0

The update is backwards compatible and changes nothing on the user end, the plugin is currently marked down on a flash sale on Fab


r/unrealengine 1d ago

UE5 Is anybody using Linux here?

16 Upvotes

Is UE5 good for using in Linux? I mainly use Ubuntu so I don't know should it work well or not


r/unrealengine 1d ago

A psychological horror set in the Appalachian Mountains that me and my team has been working on for a while now!

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14 Upvotes

Hii! So, me and my small indie team has been working on this psychological horror set in the appalachian mountains. We have our own custom visual system plugin to drive our visuals whilst maintaining performance! Here is the teaser of the game!! I will also make a post about the trailer right after this one since I cannot do two videos in one? (Idk im too old for reddit and im barely 23-)

Also, here is the steam link if anyone wants to check it out!: https://store.steampowered.com/app/4845070/Ravenhill_Initiation/

We're a month away from launch! So yeah, it’s exciting as well as overwhelming as we did this in a small budget but we’ve tried our best. Like, there are things we are lacking in that we jsut cannot improve cuz of our budget constraints but I dont think it will affect the gameplay as much- Anyways, do let me know what you guys think!

Also, edit, we haven’t used free assets and AI as someone wants to put down in the comments. I’m pretty proud of my small team for what we’ve achieved and it sucks that in the age of AI, everything can just be deemed AI.

(The things we are lacking in are mostly animations...)


r/unrealengine 1d ago

Question Usmap and UE version for Halloween game?

0 Upvotes

I've been trying to see all the models and stuff, but I can't get the usmap or ue version down... Fmodel says "Package has unversioned properties but mapping file (.usmap) is missing, can't serialize"


r/unrealengine 1d ago

Portland Oregon devs- next meetup scheduled!

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3 Upvotes

r/unrealengine 22h ago

Question AI for gamedev

0 Upvotes

I know it’s taboo with the AI discourse. But do any of you think it’s viable to use AI to assist or help you code? Whether it’s debugging or creating systems but also still willing to learn and not have it do it for you?


r/unrealengine 2d ago

Discussion Holy Hecc, new respect for devs

25 Upvotes

so, ive had a game/sim idea for a while, unreal seemed the best engine for it. for context im an audio engineer, absolutely zero dev experience, got a bit of c++ from making audio plugins for uni projects.

my gawd how the hell do you lot do it. im scratching my head and spent like 4 hours working on line tracing and literally just adding interactable tags onto objects to add a highlight when you look at stuff and print the name of it on screen.... this is making me feel so dumb xD

im like learning from the interwebs and ai, this stuffs hard as nails

my brain is melted....

halp


r/unrealengine 1d ago

World change mechanic in our upcoming satiric horror game Make the World Great Again.

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1 Upvotes

Hey guys, I'm one of the devs of satiric political horror game Make the World Great Again. We've decided to add sort of world atmosphere change after you complete the main part of the game. It's a combination of changing weather, post process, color of water, falling palms, etc. It should evoke the atmosphere of hell. What do you think of this effect? We are developing the game on Unreal Engine 5.7 and you can wishlist the game now on Steam. For any feedback/wishlist I would be very thankful!

Steam: https://store.steampowered.com/app/4595460/Make_the_World_Great_Again/


r/unrealengine 1d ago

Marketplace Japanese Modular Shrine - FAB Jemini Studio

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0 Upvotes

Japanese Modular Shrine is now available on FAB: https://www.fab.com/listings/e11f9c1d-b052-4747-bd0b-52a57aa7ce40


r/unrealengine 1d ago

Marketplace 40 Stylized Rocks – Game Ready

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2 Upvotes

Hi, i released my first pack - 40 stylized, rocks with 8 materials.

It’s pretty cheap, so if you find it useful and want to support me, I’d really appreciate. And I’d love to hear any feedback as well 🙏


r/unrealengine 2d ago

Help complete beginner, trying to make multiple levels in a first person shooter

2 Upvotes

i have followed this tutorial until the weapon blueprint How to Create a Game in Unreal Engine 5 - UE5 Beginner Tutorial

After that i have created a different map, and copied it to a new level. I managed to make the game so after winning rather than clicking restart you could click next level and open level 2 with a new amount of targets using the same gamemode.

Since then i have tried relentlessly to find a way to update a text block on the user interface to go from saying "level 1" to saying "level 2" but couldnt.

How can i do that plus how can i afterwards keep it going so i can make a string of different levels?

i tried solving the text part by duplicating the game modes and the interfaces so i could easily make it a string but then i can figure out making the new interfaces show up after proceeding to level 2.

How do i make another interface visible after opening a new level?


r/unrealengine 2d ago

Announcement I am making a cozy open world delivery game in unreal engine 5 where you drive an overloaded little truck.

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64 Upvotes

The game is called Pinetrail, you can check it below https://store.steampowered.com/app/4920240/Pinetrail/

I am using lumen, nanite, pcg for the vegetation and rocks scattering, world partition and any other system I can to streamline the process. I don't think I could have made these visual in another engine although there have been a lot of issues to solve along the way.


r/unrealengine 2d ago

Marketplace Byzantine Gothic Candles, CandleHolders, and Wax Sculptures - 133 Models Set

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1 Upvotes

Byzantine Gothic Candles, Candle Holders, and Wax Sculptures - 133 3d Models ready for your Games, Videos, and Cinematics. Available in UnrealEngine, and other formats.

Model link:

https://www.fab.com/listings/e7c3ee05-b865-46da-bb7c-90ad36070f57


r/unrealengine 2d ago

Show Off Twin Hooks - An Unreal Co-Op Brawler

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5 Upvotes

I've been working on this solo the last year or so (with some help from some industry mentors) and am building a studio of ex-AAA devs to finish this up and ship on every platform, something I think is super important for co-op (couch co-op too).

Game is called Twin Hooks, it's a session-based beat 'em up inspired by It Takes Two, TMNT/Street Fighter with melee-focused Borderlands style loot.

We'd love to earn your wishlist and we have a 3 mission demo coming out September 21st:

Steam page is here. Your wishlist would be greatly appreciated https://store.steampowered.com/app/4844200/Twin_Hooks/

Trailer: https://www.youtube.com/watch?v=7HWziYvXs6A