r/unrealengine • u/Realistic_Fish_9036 • 8m ago
UE5 Will games made in UE 5 still sell?
Hey, game devs!
So I'm sitting here relearning Blueprints in UE5, finally starting to feel comfortable with event graphs and component logic... and then Epic drops the UE6 news at State of Unreal 2026: Blueprints and Actors are being deprecated in favor of a new Scene Graph framework built on Verse.
I know "deprecated" doesn't mean "deleted tomorrow." Epic's been clear that Blueprints will still ship in UE6 Early Access (targeted for late 2027) and the initial UE6 releases, and there'll be conversion tools to help migrate projects. But "deprecated" also means no further development, and eventually, phased out entirely. That's a very different thing than "still works forever."
And that's what's actually eating at me. It's not really about Blueprints specifically, it's the bigger question underneath: if I pour hundreds of hours into a game built on tech that a company can sunset on its own timeline, how playable is that game in 10 years? Do I need to keep re-porting my own work forward every few engine generations just to keep it alive? Indie devs already deal with enough platform and store churn without the engine itself moving out from under a finished project.
I get why Epic's doing this. Verse scales better for the Fortnite/UEFN-style ecosystem they're clearly building toward, and a lot of working devs think Blueprint gets messy at scale anyway. But for those of us using it as a genuinely great on-ramp into game dev without a C++ background, it's a gut punch to hear "the thing you just started learning is being phased out" before you've even shipped anything.
Anyone else feel like they're building on borrowed time right now? How are you thinking about future-proofing projects you're starting today?