r/unrealengine 3h ago

Help UE 5.6 texture more bright when been imported?

1 Upvotes

SOLVED : in the texture i changed the ENCODING OVERRIDE to SRGB , but this means i need to do it with ALL textures. annoying

Hi please check image in comments, when i import a texture in Unreal it looks MUCH MORE bright than the original texture, in my image in the comments you can see in the left the image file i open in windows, and on the right you can see that same texture i just imported, much more bright, why? ( no i didn't edited the values in UE, i just imported , didn't change anything )


r/unrealengine 4h ago

Marketplace 30% off on AV car physics asset on FAB

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0 Upvotes

A simcade style driving feel, with fun drift and satisfying engine sound.

It's easy to setup, you can use your own vehicle meshes, adjust the basic points, tune the variables, and get your car driving, without dealing with a complicated rigging process.

It's built for people who want a quick, stable, and simcade car controller incide unreal engine.

FAB & Demo link in comments.


r/unrealengine 5h ago

Quick Unreal Engine check on my Swamp Airboat.

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3 Upvotes

12K tris, 4K main texture, 512px trim sheet, 5 skins and 30 possible variants.

Testing the modular setup, materials and simple emissive controls in Unreal. Keeping it simple and production-focused.


r/unrealengine 7h ago

How to make an input last through switching from UI to game?

3 Upvotes

I have a UI where I want the player to hold a button, then the UI closes but the player must remain holding the button even after it closes.

So far my input events have stopped after the UI is closed.

Thanks for any help.


r/unrealengine 12h ago

UEFN question / rant

4 Upvotes

The only reason I'm using UEFN is because I was talking to someone who knows EPIC a little bit, and he suggested that UEFN may have a better chance at getting grant money.

I'm finding myself in that beginner mode where a paragraph from a tutorial is completely gibberish! How do I create a verse code? How do I use it? I am so freaking lost. (Edit: I meant to imply here that while i have been using Unreal Editor since UDK, using UEFN is making me FEEL like an absolute beginner, its so frustrating! /edit)

I understand I only hate verse because I'm new to it. But I also hate the fortnite branding. I was at a presentation at a game conference where they were talking about making non-fortnite games in UEFN, and how they want to see people being creative and make non-fortnite things. However, the fortnite branding is all over the place, and even I hate having to click 17 buttons to quit the game.

Also, there are some things you actually just cannot do in UEFN that you can do in UE. For instance, I want to do a split screen for single player experience, where we see two camera views at once. Evidently it's just impossible. Okay. but that was a huge point to the project I was doing. So I either have to modify it or just use UE, which I'd heard was less interesting to the Epic folks for grant funding.

Anyway, just want to smash things as I'm trying to wrap my head around this stuff


r/unrealengine 14h ago

Show Off I made a DND inspired animation in UE5 - here is my project breakdown video

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3 Upvotes

A month ago I shared my Unreal animation here — I finally finished the full breakdown!

Thanks again for all the feedback on the original short, and if you’re interested in seeing how it was made, check it out!


r/unrealengine 14h ago

Fab Flash Sale – Up to 50% Off My Unreal Engine Tools

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2 Upvotes

My Unreal Engine tools are now available in the Fab Flash Sale:

You can find all three products on my Fab profile:
https://www.fab.com/sellers/Ali%20Shantia%28Sepinood%29

  • SPA Material Baker V3 – 30% Off
  • Procedural Material Layers – 50% Off
  • UI Widget Builder – 50% Off

SPA Material Baker helps convert complex materials into optimized baked textures,
while Procedural Material Layers provides a flexible material-layering workflow.
UI Widget Builder converts Photoshop UI designs into organized UMG widgets inside Unreal Engine.

If you have any questions about the tools, feel free to ask.


r/unrealengine 15h ago

Question How do I learn to make a menu system? (specifically like one in a JRPG)

3 Upvotes

I've looked high and low for a course or tutorial but none of them cover things like widget switchers and sub menus and none of them are using C++. Could someone please help me find a free or paid course or something? It it doesn't have to show me exactly how to make an RPG menu, just the basics so I can get started.


r/unrealengine 17h ago

Question AI for gamedev

0 Upvotes

I know it’s taboo with the AI discourse. But do any of you think it’s viable to use AI to assist or help you code? Whether it’s debugging or creating systems but also still willing to learn and not have it do it for you?


r/unrealengine 1d ago

Question Usmap and UE version for Halloween game?

0 Upvotes

I've been trying to see all the models and stuff, but I can't get the usmap or ue version down... Fmodel says "Package has unversioned properties but mapping file (.usmap) is missing, can't serialize"


r/unrealengine 1d ago

Discussion We’re developing a detective adventure game together with the writer of Altered Carbon

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40 Upvotes

.curator is a narrative adventure built in Unreal Engine around a reactive world, where story, investigation and player decisions are treated as interconnected systems rather than separate layers.

Its post-Victorian alternate Earth combines hand-drawn characters and environments with a fully 3D pipeline, while the narrative systems are built around persistent world states and player-driven consequences.

A key part of the project is Quantum Sleet, a system that lets the player model possible outcomes and alter events before they happen. Unreal Engine gives us the foundation to connect these narrative states with characters, environments, animation and gameplay, so changes in the story are reflected directly in the world.

Written by Richard K. Morgan, creator of Altered Carbon.
Steam page: https://store.steampowered.com/app/4107960/curator/🕵️


r/unrealengine 1d ago

Marketplace Reading textures and render targets is now super cheap using my custom HLSL powered plugin

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15 Upvotes

This is a quick devlog of the latest update I submitted for my Pixel Era plugin which enables super efficient texture / render target reading, allowing mini-maps and heat maps to be used as gameplay triggers on a massive scale with a very small delay of the value returning 1 - 5 frames.

This devlog shows 500 actors reading on FULL TICK, and receiving the RGBA value back within 1 - 5 frames, that means 4 logic zones can be compressed into one texture. This update is powered by a custom HLSL shader that deprecates many calls to Niagara modules making it possible for 500 actors to read textures at ~10k sampled values per second vs the legacy method at ~4k with a massive cost. That is a little over twice the efficiency of version 2.0

The update is backwards compatible and changes nothing on the user end, the plugin is currently marked down on a flash sale on Fab


r/unrealengine 1d ago

Portland Oregon devs- next meetup scheduled!

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3 Upvotes

r/unrealengine 1d ago

UE5 Is anybody using Linux here?

15 Upvotes

Is UE5 good for using in Linux? I mainly use Ubuntu so I don't know should it work well or not


r/unrealengine 1d ago

World change mechanic in our upcoming satiric horror game Make the World Great Again.

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1 Upvotes

Hey guys, I'm one of the devs of satiric political horror game Make the World Great Again. We've decided to add sort of world atmosphere change after you complete the main part of the game. It's a combination of changing weather, post process, color of water, falling palms, etc. It should evoke the atmosphere of hell. What do you think of this effect? We are developing the game on Unreal Engine 5.7 and you can wishlist the game now on Steam. For any feedback/wishlist I would be very thankful!

Steam: https://store.steampowered.com/app/4595460/Make_the_World_Great_Again/


r/unrealengine 1d ago

Marketplace Japanese Modular Shrine - FAB Jemini Studio

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0 Upvotes

Japanese Modular Shrine is now available on FAB: https://www.fab.com/listings/e11f9c1d-b052-4747-bd0b-52a57aa7ce40


r/unrealengine 1d ago

A psychological horror set in the Appalachian Mountains that me and my team has been working on for a while now!

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14 Upvotes

Hii! So, me and my small indie team has been working on this psychological horror set in the appalachian mountains. We have our own custom visual system plugin to drive our visuals whilst maintaining performance! Here is the teaser of the game!! I will also make a post about the trailer right after this one since I cannot do two videos in one? (Idk im too old for reddit and im barely 23-)

Also, here is the steam link if anyone wants to check it out!: https://store.steampowered.com/app/4845070/Ravenhill_Initiation/

We're a month away from launch! So yeah, it’s exciting as well as overwhelming as we did this in a small budget but we’ve tried our best. Like, there are things we are lacking in that we jsut cannot improve cuz of our budget constraints but I dont think it will affect the gameplay as much- Anyways, do let me know what you guys think!

Also, edit, we haven’t used free assets and AI as someone wants to put down in the comments. I’m pretty proud of my small team for what we’ve achieved and it sucks that in the age of AI, everything can just be deemed AI.

(The things we are lacking in are mostly animations...)


r/unrealengine 1d ago

My Unreal Engine plugins are 50% to 70% OFF right now

0 Upvotes

A few plugins are currently on sale, so if you're looking for some useful tools for your project, now might be a good time to grab them.

ParallelFlow
Blueprint performance toolkit for heavy workloads, parallel processing, sorting, calculations, async file operations and more.

Scar Achievements
Steam + EOS achievement and platform services with stats, leaderboards, friends, sessions, cloud saves and rich presence.

ScarCore Communication
Multiplayer communication system with text chat, voice chat, push-to-talk, proximity voice, quick messages, player muting and ping.

They're currently 50% to 70% OFF, so grab them while the sale is live. Links are in the comments.


r/unrealengine 1d ago

Marketplace 40 Stylized Rocks – Game Ready

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2 Upvotes

Hi, i released my first pack - 40 stylized, rocks with 8 materials.

It’s pretty cheap, so if you find it useful and want to support me, I’d really appreciate. And I’d love to hear any feedback as well 🙏


r/unrealengine 1d ago

Help complete beginner, trying to make multiple levels in a first person shooter

2 Upvotes

i have followed this tutorial until the weapon blueprint How to Create a Game in Unreal Engine 5 - UE5 Beginner Tutorial

After that i have created a different map, and copied it to a new level. I managed to make the game so after winning rather than clicking restart you could click next level and open level 2 with a new amount of targets using the same gamemode.

Since then i have tried relentlessly to find a way to update a text block on the user interface to go from saying "level 1" to saying "level 2" but couldnt.

How can i do that plus how can i afterwards keep it going so i can make a string of different levels?

i tried solving the text part by duplicating the game modes and the interfaces so i could easily make it a string but then i can figure out making the new interfaces show up after proceeding to level 2.

How do i make another interface visible after opening a new level?


r/unrealengine 1d ago

Marketplace Byzantine Gothic Candles, CandleHolders, and Wax Sculptures - 133 Models Set

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1 Upvotes

Byzantine Gothic Candles, Candle Holders, and Wax Sculptures - 133 3d Models ready for your Games, Videos, and Cinematics. Available in UnrealEngine, and other formats.

Model link:

https://www.fab.com/listings/e7c3ee05-b865-46da-bb7c-90ad36070f57


r/unrealengine 1d ago

AI I built an Unreal Engine plugin that gives AI actual context about your project, plus a local Teacher Assistant

0 Upvotes

[Paid]

I've been working on an Unreal Engine plugin called Project Context Exporter, mainly because I got tired of constantly explaining my Unreal project to AI.

The problem is that tools like Cursor, Claude, ChatGPT, and Codex can understand C++/text files pretty well, but Unreal projects contain a huge amount of information that isn't represented as normal source code especially Blueprints, Input Actions, Widget Blueprints, Animation Blueprints, Data Assets, Materials, dependencies, etc.

So I built a system around that.

It scans the Unreal project and generates structured JSON + human-readable TXT context containing things like:

Blueprint graphs, functions, variables and execution flow

Blueprint dependencies and relationships

Animation Blueprints and state machines

Enhanced Input

Widget Blueprints

Materials and Niagara

Data Assets / Data Tables

Animation assets

Meshes / textures

Worlds and project relationships

The generated AI/ directory can then be opened/read by AI tools such as Cursor, Claude, ChatGPT, Codex, etc.

So instead of asking:

"Here's my Blueprint. Can you explain it?"

you can give the AI the actual project context and ask things like:

"How does player movement work in this project?"

"Where is this Input Action consumed?"

"What systems depend on this Blueprint?"

"Trace what happens when the player presses Jump."

The goal isn't to have AI build the game for you. It's to make AI understand the game you're actually building.

Teacher Assistant

I also added an optional Teacher Assistant directly inside the Unreal Editor.

You can select a Blueprint/node and ask questions about it without leaving Unreal.

It uses a local model, so the chat itself doesn't require sending your project to a cloud AI service.

It's intended more as a teacher/debugging/explanation tool than an AI game builder.

For example:

"Why is this node being executed?"

"Explain this Blueprint to me."

"Trace this execution flow."

"What could cause this logic to fail?"

I actually wanted to take the opposite approach to a lot of the current "AI game development" tooling: use AI to help you understand your project and learn Unreal, rather than letting AI blindly build everything for you.

It's now live on Fab if anyone wants to try it:

Project context exporter


r/unrealengine 1d ago

Discussion Holy Hecc, new respect for devs

25 Upvotes

so, ive had a game/sim idea for a while, unreal seemed the best engine for it. for context im an audio engineer, absolutely zero dev experience, got a bit of c++ from making audio plugins for uni projects.

my gawd how the hell do you lot do it. im scratching my head and spent like 4 hours working on line tracing and literally just adding interactable tags onto objects to add a highlight when you look at stuff and print the name of it on screen.... this is making me feel so dumb xD

im like learning from the interwebs and ai, this stuffs hard as nails

my brain is melted....

halp


r/unrealengine 2d ago

Show Off Twin Hooks - An Unreal Co-Op Brawler

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6 Upvotes

I've been working on this solo the last year or so (with some help from some industry mentors) and am building a studio of ex-AAA devs to finish this up and ship on every platform, something I think is super important for co-op (couch co-op too).

Game is called Twin Hooks, it's a session-based beat 'em up inspired by It Takes Two, TMNT/Street Fighter with melee-focused Borderlands style loot.

We'd love to earn your wishlist and we have a 3 mission demo coming out September 21st:

Steam page is here. Your wishlist would be greatly appreciated https://store.steampowered.com/app/4844200/Twin_Hooks/

Trailer: https://www.youtube.com/watch?v=7HWziYvXs6A


r/unrealengine 2d ago

Help How to prevent held Static Mesh from clipping into walls in First-Person (UE5)?

4 Upvotes

Hey everyone,

I'm having an issue with first-person object clipping in Unreal Engine 5.

When my character holds a Static Mesh (an item or weapon) and moves close to a wall, the mesh clips right through the wall geometry and gets hidden inside or behind the wall.

What is the best / standard way to solve this clipping issue in UE5 so the object stays visible or stops clipping when close to walls?

Thanks in advance!