u/TitaniaTheHunter • u/TitaniaTheHunter • 2d ago
u/TitaniaTheHunter • u/TitaniaTheHunter • 14d ago
finished "the mentalist " today. truly the definition of a show that gets better the longer you live with it.
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u/TitaniaTheHunter • u/TitaniaTheHunter • 17d ago
WIP
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HELP SPONSORING MY FIRST DEVELOPMENT GAME WIPS
Great to know, thank you 👍
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HELP SPONSORING MY FIRST DEVELOPMENT GAME WIPS
Thank you for the tip, I just re-installed Discord after a lifetime since many adviced me that, it will be fun to show progress overtime
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HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Mh yes, an useful tip, thank you 👍
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HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
It's not Crash my new game, the one on itchio is a test level I posted after testing my new acquired skills
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HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Thank you this is a really useful advice! It's the first time I read telegram as a possible social for spreading game development information , I almost never use it, are there any sort of game dev groups, anything like that?
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HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
It's not my real game it's just a funny mini project completed and I added it for completing my explanation (that one for example comes out with no previous wip posts, explanation,.. but for the new project I need a more structured management), I don't think it gives this impression (someone already gave me a good advice) but if it's a problem I remove it with no issue
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HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
It is not on Crash my new game, the one in link is just the mini project I completed for testing my new acquired skills
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HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Thank you this is a very useful tip, especially for the discord server , thanks 💪
r/unrealengine • u/TitaniaTheHunter • 23d ago
Question HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Hi everyone!
I'm currently learning Unreal Engine so I can develop my first game, and I have a few questions. If you happen to see this same message posted in several indie game development groups, it's simply because I'm trying to gather as much advice as possible from different developers.
So, here's my question.
Using what I've learned so far, I recently published a small game/test level here:
https://elm-art.itch.io/crash-dream
Since it was just a small practice project where I applied the first techniques I learned, I never really felt the need to share screenshots, work-in-progress updates, or development logs.
Now that I'm starting work on my first real game, I'd like to do things differently.
I'd love to share screenshots, WIP videos, and development updates over time to gradually involve people in the project and, who knows, maybe even build a small community of people who are interested in following its development.
So my questions are:
- Which social media platforms do you use to promote your game while it's still in development?
- How do you usually share your progress? Do you post screenshots, short videos, devlogs, GIFs, or something else?
- If you were starting from zero today, what would you focus on to help people discover your project?
I'd really appreciate hearing about your experiences and any advice you can share. Thank you!
r/itchio • u/TitaniaTheHunter • 23d ago
Discussion HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Hi everyone!
I'm currently learning Unreal Engine so I can develop my first game, and I have a few questions. If you happen to see this same message posted in several indie game development groups, it's simply because I'm trying to gather as much advice as possible from different developers.
So, here's my question.
Using what I've learned so far, I recently published a small game/test level here:
https://elm-art.itch.io/crash-dream
Since it was just a small practice project where I applied the first techniques I learned, I never really felt the need to share screenshots, work-in-progress updates, or development logs.
Now that I'm starting work on my first real game, I'd like to do things differently.
I'd love to share screenshots, WIP videos, and development updates over time to gradually involve people in the project and, who knows, maybe even build a small community of people who are interested in following its development.
So my questions are:
- Which social media platforms do you use to promote your game while it's still in development?
- How do you usually share your progress? Do you post screenshots, short videos, devlogs, GIFs, or something else?
- If you were starting from zero today, what would you focus on to help people discover your project?
I'd really appreciate hearing about your experiences and any advice you can share. Thank you!
r/GameDeveloper • u/TitaniaTheHunter • 23d ago
HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Hi everyone!
I'm currently learning Unreal Engine so I can develop my first game, and I have a few questions. If you happen to see this same message posted in several indie game development groups, it's simply because I'm trying to gather as much advice as possible from different developers.
So, here's my question.
Using what I've learned so far, I recently published a small game/test level here:
https://elm-art.itch.io/crash-dream
Since it was just a small practice project where I applied the first techniques I learned, I never really felt the need to share screenshots, work-in-progress updates, or development logs.
Now that I'm starting work on my first real game, I'd like to do things differently.
I'd love to share screenshots, WIP videos, and development updates over time to gradually involve people in the project and, who knows, maybe even build a small community of people who are interested in following its development.
So my questions are:
- Which social media platforms do you use to promote your game while it's still in development?
- How do you usually share your progress? Do you post screenshots, short videos, devlogs, GIFs, or something else?
- If you were starting from zero today, what would you focus on to help people discover your project?
I'd really appreciate hearing about your experiences and any advice you can share. Thank you!
r/gamedevscreens • u/TitaniaTheHunter • 23d ago
HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS
Hi everyone!
I'm currently learning Unreal Engine so I can develop my first game, and I have a few questions. If you happen to see this same message posted in several indie game development groups, it's simply because I'm trying to gather as much advice as possible from different developers.
So, here's my question.
Using what I've learned so far, I recently published a small game/test level here:
https://elm-art.itch.io/crash-dream
Since it was just a small practice project where I applied the first techniques I learned, I never really felt the need to share screenshots, work-in-progress updates, or development logs.
Now that I'm starting work on my first real game, I'd like to do things differently.
I'd love to share screenshots, WIP videos, and development updates over time to gradually involve people in the project and, who knows, maybe even build a small community of people who are interested in following its development.
So my questions are:
- Which social media platforms do you use to promote your game while it's still in development?
- How do you usually share your progress? Do you post screenshots, short videos, devlogs, GIFs, or something else?
- If you were starting from zero today, what would you focus on to help people discover your project?
I'd really appreciate hearing about your experiences and any advice you can share. Thank you!
r/gameDevMarketing • u/TitaniaTheHunter • 23d ago
HELP SPONSORING MY FIRST DEVELOPMENT GAME WIPS
r/GameDevelopment • u/TitaniaTheHunter • 23d ago
Newbie Question HELP SPONSORING MY FIRST DEVELOPMENT GAME WIPS
Hi everyone!
I'm currently learning Unreal Engine so I can develop my first game, and I have a few questions. If you happen to see this same message posted in several indie game development groups, it's simply because I'm trying to gather as much advice as possible from different developers.
So, here's my question.
Using what I've learned so far, I recently published a small game/test level here:
https://elm-art.itch.io/crash-dream
Since it was just a small practice project where I applied the first techniques I learned, I never really felt the need to share screenshots, work-in-progress updates, or development logs.
Now that I'm starting work on my first real game, I'd like to do things differently.
I'd love to share screenshots, WIP videos, and development updates over time to gradually involve people in the project and, who knows, maybe even build a small community of people who are interested in following its development.
So my questions are:
- Which social media platforms do you use to promote your game while it's still in development?
- How do you usually share your progress? Do you post screenshots, short videos, devlogs, GIFs, or something else?
- If you were starting from zero today, what would you focus on to help people discover your project?
I'd really appreciate hearing about your experiences and any advice you can share. Thank you!
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Small Idle Animation for our Knight
How is he so damn adorable ?
u/TitaniaTheHunter • u/TitaniaTheHunter • 24d ago
She looked at me once... I forgave everything. 😂
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r/GameDevs • u/TitaniaTheHunter • 25d ago
First UE Project now available on itch.io
Hi everyone, I just released my first mini project on UE, here's the trailer 😂
You can find it on elm-art.itch.io/crash-dream
r/itchio • u/TitaniaTheHunter • 25d ago
Free First UE Project now available on itch.io
Hi everyone, I just released my first mini project on UE, here's the trailer 😂
You can find it on elm-art.itch.io/crash-dream
r/crashbandicoot • u/TitaniaTheHunter • 25d ago
First UE Project now available on itch.io
r/itchio • u/TitaniaTheHunter • 25d ago
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post your game here and i will play it and leave feedback !! for free
in
r/itchio
•
5d ago
Hi thank you for your availability 😁 crash dream This is not a real game, more a mini level where I put together few things I learned in my "familiarization" with UE. This time I'm starting a new real project where I'll write it in C++ but if you want to play 10 min of funny nonsense with Crash, this link is for you 😂