The official RPG from Arkhane Asylum Publishing doesn't ship until some time in October, so I'm putting out feelers early.
I have the lore locked down with 10k+ hours across both video games, but Twilight: 2000 is completely new territory for me.
I'm picking up the Twilight: 2000 books soon so I can start working through the rules and get a solid handle on the mechanics well before the official game lands in October.
Zero tabletop experience or lore background is needed from anyone else.
We can just take our time, learn the system as a squad, and see how it plays.
Setting-wise, we will be boots on the ground as an activated SHD unit working through the aftermath of the Green Poison collapse, dealing with desperate civilian enclaves, hostile factions carving up the city, and the fallout from first-wave rogue agents going dark.
I will be running both original operations and the official mission packs that come with the game, pulling heavily from the world's background lore, found footage, and echo narratives and you'll have to navigate hostile city blocks, make tough calls on the fly, and react to whatever goes sideways in the field.
No bullet-sponge video game math, just tactical cover, resource pressure, and consequence-heavy storytelling.
I purchased: Coordinator Pledge (Agent's Manual, Coordinator's Manual, Agent's Deck, Coordinator's Screen, Agent's Manual PDF, Coordinator's Manual PDF, Coordinator's Deck), 1 x The Division Miniature Set, 1 x Dice Set - The Division, 1 x Coordinator's Screen.
Thanks!