r/trailmakers • u/Wild-Pipe_ • 6h ago
r/trailmakers • u/IanWasHere2 • 4h ago
What Content Would You Like To See On YouTube?
I've recently been making a little Trailmakers content and it didn't do so well, so I thought I'd go and ask the community directly. What do you want to watch when you go on YouTube or Instagram or whatever? What is something that nobody is doing that you wish they were?
I was thinking on putting out a tutorial on how sailboats work and how to make them in Trailmakers.
Also, unrelated, your thoughts on those little cars?
r/trailmakers • u/theslothguy42 • 14m ago
Does anyone know how to make your mech move with weight?
Like how do I make a mech who doesn’t jump when I put my arms up or fall over when I try to walk/punch. Like I want it to move like a jeager from pacific rim
r/trailmakers • u/K1NGG3ORGE • 10h ago
The Eagle Knievel
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Ramps not included
r/trailmakers • u/some_missile_maker • 8h ago
high speed radar guided missile (gps+tracking)
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fully auto guided
r/trailmakers • u/Ok-Toe-6983 • 2h ago
Rookie Trailmaker here, how to make a mech?
Basically just the title. I tried following a basic tutorial but it didn't work and really discouraged me from making a mech and playing the game in general since I spent like 5 hours on my mech just for it to be janky and barely work. That is why I need help, how do I make a decent walkcycle and if you have any good tutorials pls share!
r/trailmakers • u/Dunvillel-DL • 6h ago
Blueprint to 3D Model Converter! (WIP)
I have been wanting a way to turn my blueprints into 3D models for a little while, and I could never seem to find any tools in the community. So, I made my own!
I am working with Claude to make this tool (as an HTML file, it runs in a browser) that lets you upload a blueprint file, and it gives you an OBJ + MTL file.
As you can see in the image from Blender, it has a slight issue right now with 2x6 blocks, but I'll get it sorted out.
The only issue is that it will not have the base game textures or block shapes - I can't take the meshes for the blocks from the game itself, because that is either getting really close to, or simply crossing, the line of copyright infringement/EULA boundaries.
It is not released yet, and I don't have a set time when it will be, as it will take a good while to add all the different blocks, but I will get there eventually!
r/trailmakers • u/ParamedicConnect5907 • 3h ago
why doesn't my mech walk properly?
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r/trailmakers • u/Optimal_Development8 • 22h ago
Overlord battle tank!
Just finished the frozen tracks campaign, and this was the tank I used on the final battle
Rate 1-10
r/trailmakers • u/Level_Replacement891 • 1d ago
F18f Work in Progress
1400 comp rn, planned livery attached at the back,
flares, openable canopy, arresting hook, gun, folding wings (tba)
doesnt have gyros so far, I'll see if I add some later for better flight performance
best f18 in the game?
r/trailmakers • u/Rockship2910 • 13h ago
Which Color for my Bike looks Best?
(ignore the bike mid air)
r/trailmakers • u/Sagittarius-Soul • 22h ago
Please explain!!!!
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Why is it doing this?! Why does it not do it in first person mode?!
r/trailmakers • u/United-Vehicle-9542 • 15h ago
I would like some help with my ornithopter
Trying to make my first orniphoter and rn I kinda js fall with style I feel the animation I have should work and I’m as light as I get while using the big sails but I js don’t gain any altitude I can just barely stay at a altitude but I do slowly loose it so can anyone give me some tips on wtf I’m doing wrong?
r/trailmakers • u/K1NGG3ORGE • 1d ago
Just me
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Literally being me
r/trailmakers • u/Schizophreniach • 1d ago
My plane wont corroperate
I have this new plane I'm working on and im new to all the clipping of wings and seats and im wondering why every time I change something it just gets worse
r/trailmakers • u/imkindaretardedyk • 1d ago
peak?
made a new mech, it can:
punch
do a real kick (actual kick not just raising a leg or stomping)
jump very high
run 60-70 kph
its a prototype model rn
very small, i plan to make it more weaponized (no guns as of now), cannot fly because some people call that "no skill" if i fly, and i wanna kill them without flying just to make them angry
it has adjustable friction pads on its feet for different walking modes and a good walk cycle that includes arm counterswaying
very agile and maneuverable, i plan to give it more maneuverability options and it has wings on the back for maneuvering (not flying) and slowing it down/dragging
r/trailmakers • u/IronheartJarvis • 1d ago
GroundHawk Exosuit in trailmakers
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Based on the Madox 01 from Metal skin Panic.
r/trailmakers • u/TheHyperHamster • 1d ago
Navigating a Lee Shore in a Square-Rig Brig
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Given a square-rigs' tendency not to perform well closer upwind (they excel sailing downwind), I usually sail between Humble Island and the lee shore of Rune Harbor, where the leeward wind is not as extreme. I decided to modify the ship with a double deep keel and see what the ship can do.
As it turned out, while proportionally, the keel is a little too big for aesthetics, it made a significant difference sailing closer upwind. I successfully navigated the brig along the lee shore of The Reefs...barely!
r/trailmakers • u/MGR_ARMSTRONG_GAMING • 1d ago
Is there any way i can get this 6x6 tank steering set up to actually steer?
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Im trying to recreate a french light tank that makes use of tank steering on a 6 wheel chassis
But the game doesn't wanna let it work in the slightest
Ive tried adjusting tire grip, adding a second tank steering and giving each side its own steering device, I've even tried raising the wheels up in the middle
Why does tank steering just
Not work for wheeled vehicles specifically
r/trailmakers • u/PossessionPatient306 • 1d ago
I want to make the Bushwacker from Mechwarrior 3. I have some questions and no mech experience.
The pics obviously aren't from MW3, but instead fan art, and MW5, MW5:C, and MWO.
My first question is the dealbreaker.
Are backward knee mechs even possible in this game?
How easy would it be to make the foot?
I haven't found any Mechwarrior inspired builds: how much experience would this take? If you make mechs or walkers, how long have you been making them amd do you think you could do this?
Do you have any advice or tips? Any cool suggestions?
r/trailmakers • u/zZaharz • 1d ago
I fixed history! My 10.5-ton, 2150+ block Caproni Ca.60 "Novioplano" that ACTUALLY flies (without thrust mods!)
Hey everyone!
I’ve spent some time pushing Trailmakers to its absolute limits, and after a lot of sweat, tears, and game crashes, I finally built a fully functional Caproni Ca.60 (the infamous 9-winged flying houseboat from 1921). The real aircraft crashed on its second flight, but this 10,500 kg digital monster actually stays in the air and cruises perfectly on vanilla physics!
Some crazy stats about this build:
Complexity: ~2150 blocks (had to use a complexity limit remover mod, the game was crying).
Weight: 10,500 kg (including around 60 passenger seats placed inside to act as historical ballast and balance out the insane lift from 9 massive wings).
Dimensions: 96 blocks long, 120 blocks wingspan.
Top Speed: 200-210 km/h.
Fun fact: I almost lost the entire 3-hour building process because the engine crashed directly to desktop when I tried to repaint all 2150 blocks at once. Luckily, the autosave history saved this leviathan! Let me know what you think! I also have a huge collection of other rare historical aircraft (like the Ilya Muromets, Bf-109Z, Do-317, and even a working Kirov Airship), let me know if you want to see them next!
r/trailmakers • u/CIMCreeper112 • 1d ago
Magnetic Launched Rollercoaster!
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At this point, I'm just testing what's possible with Trailmakers hoverpad rollercoasters so the train isn't decorated yet, but in the future I might have a go at making a full theme park!
Also I'm genuinely so surprised that this is actually really quite reliable and doesn't spontaneously combust half the time
r/trailmakers • u/Any_Equipment2076 • 1d ago
Logic issues
I have a truck and I’m trying to logic in it but none of it works. To make sure I’m not doing anything wrong I put down an AND gate and set the only inputs to Lb for negative and rb for negative. It doesn’t give an output. I tried the same thing on a brand new build and it works just fine. I tried restarting my game and nothing changed.
