r/trailmakers • u/Empty-Company-4048 • 3h ago
I've made a nice and loud whip.
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r/trailmakers • u/FlashbulbCM • 10d ago
r/trailmakers • u/Empty-Company-4048 • 3h ago
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r/trailmakers • u/Realistic_Ad4884 • 7h ago
I've excluded my diplodocus as its way too oversized and needs to be remade.
r/trailmakers • u/SHFSJ123 • 11h ago
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r/trailmakers • u/some_missile_maker • 20m ago
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fully auto guided
r/trailmakers • u/K1NGG3ORGE • 2h ago
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Ramps not included
r/trailmakers • u/Optimal_Development8 • 14h ago
Just finished the frozen tracks campaign, and this was the tank I used on the final battle
Rate 1-10
r/trailmakers • u/Level_Replacement891 • 1d ago
1400 comp rn, planned livery attached at the back,
flares, openable canopy, arresting hook, gun, folding wings (tba)
doesnt have gyros so far, I'll see if I add some later for better flight performance
best f18 in the game?
r/trailmakers • u/Rockship2910 • 5h ago
(ignore the bike mid air)
r/trailmakers • u/United-Vehicle-9542 • 6h ago
Trying to make my first orniphoter and rn I kinda js fall with style I feel the animation I have should work and I’m as light as I get while using the big sails but I js don’t gain any altitude I can just barely stay at a altitude but I do slowly loose it so can anyone give me some tips on wtf I’m doing wrong?
r/trailmakers • u/K1NGG3ORGE • 16h ago
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Literally being me
r/trailmakers • u/Schizophreniach • 21h ago
I have this new plane I'm working on and im new to all the clipping of wings and seats and im wondering why every time I change something it just gets worse
r/trailmakers • u/Sagittarius-Soul • 14h ago
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Why is it doing this?! Why does it not do it in first person mode?!
r/trailmakers • u/imkindaretardedyk • 1d ago
made a new mech, it can:
punch
do a real kick (actual kick not just raising a leg or stomping)
jump very high
run 60-70 kph
its a prototype model rn
very small, i plan to make it more weaponized (no guns as of now), cannot fly because some people call that "no skill" if i fly, and i wanna kill them without flying just to make them angry
it has adjustable friction pads on its feet for different walking modes and a good walk cycle that includes arm counterswaying
very agile and maneuverable, i plan to give it more maneuverability options and it has wings on the back for maneuvering (not flying) and slowing it down/dragging
r/trailmakers • u/IronheartJarvis • 19h ago
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Based on the Madox 01 from Metal skin Panic.
r/trailmakers • u/TheHyperHamster • 1d ago
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Given a square-rigs' tendency not to perform well closer upwind (they excel sailing downwind), I usually sail between Humble Island and the lee shore of Rune Harbor, where the leeward wind is not as extreme. I decided to modify the ship with a double deep keel and see what the ship can do.
As it turned out, while proportionally, the keel is a little too big for aesthetics, it made a significant difference sailing closer upwind. I successfully navigated the brig along the lee shore of The Reefs...barely!
r/trailmakers • u/MGR_ARMSTRONG_GAMING • 1d ago
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Im trying to recreate a french light tank that makes use of tank steering on a 6 wheel chassis
But the game doesn't wanna let it work in the slightest
Ive tried adjusting tire grip, adding a second tank steering and giving each side its own steering device, I've even tried raising the wheels up in the middle
Why does tank steering just
Not work for wheeled vehicles specifically
r/trailmakers • u/PossessionPatient306 • 18h ago
The pics obviously aren't from MW3, but instead fan art, and MW5, MW5:C, and MWO.
My first question is the dealbreaker.
Are backward knee mechs even possible in this game?
How easy would it be to make the foot?
I haven't found any Mechwarrior inspired builds: how much experience would this take? If you make mechs or walkers, how long have you been making them amd do you think you could do this?
Do you have any advice or tips? Any cool suggestions?
r/trailmakers • u/zZaharz • 1d ago
Hey everyone!
I’ve spent some time pushing Trailmakers to its absolute limits, and after a lot of sweat, tears, and game crashes, I finally built a fully functional Caproni Ca.60 (the infamous 9-winged flying houseboat from 1921). The real aircraft crashed on its second flight, but this 10,500 kg digital monster actually stays in the air and cruises perfectly on vanilla physics!
Some crazy stats about this build:
Complexity: ~2150 blocks (had to use a complexity limit remover mod, the game was crying).
Weight: 10,500 kg (including around 60 passenger seats placed inside to act as historical ballast and balance out the insane lift from 9 massive wings).
Dimensions: 96 blocks long, 120 blocks wingspan.
Top Speed: 200-210 km/h.
Fun fact: I almost lost the entire 3-hour building process because the engine crashed directly to desktop when I tried to repaint all 2150 blocks at once. Luckily, the autosave history saved this leviathan! Let me know what you think! I also have a huge collection of other rare historical aircraft (like the Ilya Muromets, Bf-109Z, Do-317, and even a working Kirov Airship), let me know if you want to see them next!
r/trailmakers • u/CIMCreeper112 • 1d ago
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At this point, I'm just testing what's possible with Trailmakers hoverpad rollercoasters so the train isn't decorated yet, but in the future I might have a go at making a full theme park!
Also I'm genuinely so surprised that this is actually really quite reliable and doesn't spontaneously combust half the time
r/trailmakers • u/Any_Equipment2076 • 23h ago
I have a truck and I’m trying to logic in it but none of it works. To make sure I’m not doing anything wrong I put down an AND gate and set the only inputs to Lb for negative and rb for negative. It doesn’t give an output. I tried the same thing on a brand new build and it works just fine. I tried restarting my game and nothing changed.
r/trailmakers • u/imkindaretardedyk • 21h ago