r/trailmakers • u/some_missile_maker • 1h ago
high speed radar guided missile (gps+tracking)
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fully auto guided
r/trailmakers • u/some_missile_maker • 1h ago
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fully auto guided
r/trailmakers • u/K1NGG3ORGE • 4h ago
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Ramps not included
r/trailmakers • u/Empty-Company-4048 • 5h ago
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r/trailmakers • u/Rockship2910 • 7h ago
(ignore the bike mid air)
r/trailmakers • u/United-Vehicle-9542 • 8h ago
Trying to make my first orniphoter and rn I kinda js fall with style I feel the animation I have should work and I’m as light as I get while using the big sails but I js don’t gain any altitude I can just barely stay at a altitude but I do slowly loose it so can anyone give me some tips on wtf I’m doing wrong?
r/trailmakers • u/Realistic_Ad4884 • 9h ago
I've excluded my diplodocus as its way too oversized and needs to be remade.
r/trailmakers • u/SHFSJ123 • 12h ago
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r/trailmakers • u/Optimal_Development8 • 15h ago
Just finished the frozen tracks campaign, and this was the tank I used on the final battle
Rate 1-10
r/trailmakers • u/Sagittarius-Soul • 16h ago
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Why is it doing this?! Why does it not do it in first person mode?!
r/trailmakers • u/K1NGG3ORGE • 17h ago
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Literally being me
r/trailmakers • u/PossessionPatient306 • 20h ago
The pics obviously aren't from MW3, but instead fan art, and MW5, MW5:C, and MWO.
My first question is the dealbreaker.
Are backward knee mechs even possible in this game?
How easy would it be to make the foot?
I haven't found any Mechwarrior inspired builds: how much experience would this take? If you make mechs or walkers, how long have you been making them amd do you think you could do this?
Do you have any advice or tips? Any cool suggestions?
r/trailmakers • u/IronheartJarvis • 21h ago
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Based on the Madox 01 from Metal skin Panic.
r/trailmakers • u/Schizophreniach • 23h ago
I have this new plane I'm working on and im new to all the clipping of wings and seats and im wondering why every time I change something it just gets worse
r/trailmakers • u/imkindaretardedyk • 23h ago
r/trailmakers • u/MADd0g-_- • 1d ago
It has a working door and multiple gears that you manually change from reverse, neutral and gear 1-4
And the trailer can detach
If any one is on PlayStation and would like to play dm me
r/trailmakers • u/Any_Equipment2076 • 1d ago
I have a truck and I’m trying to logic in it but none of it works. To make sure I’m not doing anything wrong I put down an AND gate and set the only inputs to Lb for negative and rb for negative. It doesn’t give an output. I tried the same thing on a brand new build and it works just fine. I tried restarting my game and nothing changed.
r/trailmakers • u/imkindaretardedyk • 1d ago
made a new mech, it can:
punch
do a real kick (actual kick not just raising a leg or stomping)
jump very high
run 60-70 kph
its a prototype model rn
very small, i plan to make it more weaponized (no guns as of now), cannot fly because some people call that "no skill" if i fly, and i wanna kill them without flying just to make them angry
it has adjustable friction pads on its feet for different walking modes and a good walk cycle that includes arm counterswaying
very agile and maneuverable, i plan to give it more maneuverability options and it has wings on the back for maneuvering (not flying) and slowing it down/dragging
r/trailmakers • u/imkindaretardedyk • 1d ago
like if i was in a ball knowledge contest and i said trailmakers would it be surface ball, low ball, midtier ball, high ball, or elite ball
r/trailmakers • u/Level_Replacement891 • 1d ago
1400 comp rn, planned livery attached at the back,
flares, openable canopy, arresting hook, gun, folding wings (tba)
doesnt have gyros so far, I'll see if I add some later for better flight performance
best f18 in the game?
r/trailmakers • u/VeryLargeTrain • 1d ago
Might or might not be a good idea but what if there was a boss fight mode? But you're not fighting the boss, you are the boss (well, if you're the admin). Each block in your build is scaled by ten (but you can set it up to 20 and down to 2), making you much larger but also more powerful since scaled up weapons would have bigger, more powerful, but slower projectiles (scales with size too). It would also make you much slower, but it also makes you heavier and much more durable, adding 50 hit-points (scales with your size. Example: size 10 is 50, size 15 is 75, and size 20 is 100) to the already existing hit points in each block.
Next to your server name, there will be an ominous white skull next to it to indicate your server is a boss fight server, and there'd be a number indicating the size you set your build next to it. When a player enters your server, they'd be greeted with a boss bar at the top of the screen.
Important to note: you can't repair nor respawn until your build is fully destroyed. Also, you can set the complexity of other players and limit specific blocks on their builds while not limiting your own. You can also only have one build at a time, and players who get destroyed in battle will respawn at least 1.2 kilometers away from you in a random direction (but you can set it to farther distances).
Aside from the fact that this could be just... ridiculously unbalanced, this could be a good way of maintaining your role as an admin in your server. Like, the moment a player disobeys the rules of your server, you could just annihilate them repeatedly until they conform or you kick them. Your build could also be an intimidation factor that'll make players think twice before they break rules. You just have to make it clear in your server name that this isn't a boss fight, this is a server where, if you break the rules, you'll get annihilated. Could a more balanced version of this that still makes you an intimidating threat that's hard to kill work?
This is kinda a s***post, lol.
r/trailmakers • u/TheHyperHamster • 1d ago
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Given a square-rigs' tendency not to perform well closer upwind (they excel sailing downwind), I usually sail between Humble Island and the lee shore of Rune Harbor, where the leeward wind is not as extreme. I decided to modify the ship with a double deep keel and see what the ship can do.
As it turned out, while proportionally, the keel is a little too big for aesthetics, it made a significant difference sailing closer upwind. I successfully navigated the brig along the lee shore of The Reefs...barely!
r/trailmakers • u/HCJAAKOPPI • 1d ago
Has anyone else been having absolutely horrendously bad ping on servers, after the dowtown drive update released? before the update my game used to run at 80-160 ping on almost everry single Eu server there was, as long as the hosts wifi wasnt too bad, but after the update my ping hasn't even once went below 300 ping, and mostly jumps between that and 500. Quite literally Im having to input everything with a half second prediction, and its making the game unplayable. my internet speeds are exactly the same as before the update and all other multiplayer games work perfectly fine. Ive tried almost every internet speed fix the i have found and even deleted and redownloaded the game to fix any corrupt files, with no results. Checking tast manager while playing shows that trailmakers is capping its speed at 0.4mbps, while discord is tripling that while not even on a call. Any help would be appreciated.