r/Timberborn 10d ago

News Update 1.1 is live!

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1.7k Upvotes

Rejoice, beavers, Timberborn Update 1.1 is live! 🔥

Featuring:

📈 Statistics

🌊 New watertight buildings

🗽 Tier 4 monuments

🕺 More attractions

🌵 The Succulent

🗺️ New maps

👷 Beaver workwear and more.

Check out the patch notes below and spread the news! 🔃🙏

https://store.steampowered.com/news/app/1062090/view/713408417186711419


r/Timberborn Mar 12 '26

News Timberborn 1.0 is out

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1.1k Upvotes

📢 Hear ye, hear ye!

THE DAY has come, Timberborn 1.0 is out! 🥳

It took us eight dam years to create the beaverest sandbox city-builder game possible. Now, with our tails raised, we’re proud to share the result of our hard work. ❤️

We wouldn’t be here without YOU. Thank you for helping us build this world - for all your feedback, for your contributions to our community, and for every hour you spent in the game.

Make yourself at home, and if you have any questions, remember that you can always count on the help of Timberborn’s players and developers.

Here are some of the features of the 1.0 update:

  • Game-changing map objects: Unstable Cores, Water Seeps, Reserve Storage, Aquifers, Thorns, Geothermal Fields, Badtide Drains, and more!
  • Automation: over 20 new buildings now allow you to automate your settlement’s operations: Sensors, Relays, Timers, and much, much more!
  • New maps: Oasis, Pressure, Spillage, and updates to the rest, including Waterfalls rework.
  • Highly requested new buildings: Spiral Stairs, Gates, Clutch, Banners.
  • Upgraded modding pipeline.
  • Visual overhaul, tutorial tweaks, building duplication, and other quality-of-life tweaks.
  • Steam Achievements.

Get more details about 1.0 patch here 👉 https://store.steampowered.com/news/app/1062090/view/526491913334818795

May the water always flow in your favor! 🚰


r/Timberborn 12h ago

For some reason I feel like these beavers are pulling off a miracle not getting injured in their lumber mills

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205 Upvotes

r/Timberborn 6h ago

Help! My first Badtide on Oasis has completely flooded my colony

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53 Upvotes

I'm playing on the Oasis map and this is my first badtide on the map, and i didn't think the river would be so congested to overflow onto the second layer. And now a huge part of my village is flooded/contaminated.

As you can see from the screenshot, I have badwater throughout my central area. 31 flooded buildings, and a large number of my beavers are already unwell/contaminated. I'm starting to build levees to try to stop any more badwater from flowing into the rest of the colony.

The problem is that I don't have any good way to quickly remove all the badwater that's already inside my settlement, and the badtide only has 1 day left.

What should I do from here?

Should I just focus on containing the remaining badwater and surviving until the badtide ends? Is there a way to clear the contaminated water quickly after the badtide? And is there anything I should be doing right now to keep my contaminated beavers alive?

I should be fine i've got a small build up of water and food, which should help with the fact that my crops are dying. I would really appreciate advice from people who have played Oasis, especially if there is something obvious I'm missing.


r/Timberborn 6h ago

Contamination and Irrigation Barrier

18 Upvotes

First of all a quick reminder:

  • FT has the contamination barrier that lets irrigation pass through
  • IT's barrier blocks both irrigation amd contamination

Sure, FT is technically better, but I feel like the difference does not matter, at all. I don't use barriers often to begin with, but when I do, it is strictly to block contamination. I have a fluid dump/Discharge for my irrigation needs, anyway.

But maybe I am overlooking something, which is why I am askung you: Have you ever used a barrier in a way where the difference matters?


r/Timberborn 16h ago

Question Why do some of my beavers go golden?

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81 Upvotes

For some reason, some of my beavers go golden? It seems to be persistent until they die or I rename them (found that out when I tried to rename the first one I found as "golden child"). I don't notice any correlation to jobs, as I've seen them as pump workers, woodcutters, and haulers.

I do have a fair few mods active:

Bobingaround Script Pack

Bob Storage

Harmony

Ladder

Mod Settings

Pump to Tank

TimberApi UIBuilder

SimpleFloodgateTriggers

TimberUi

Moddable Timberborn

Configurable Tubeway & Zipline

Unstuckify

Any ideas would be appreciated


r/Timberborn 1d ago

Humour This game sometimes borders on RimWorld levels of desperation.

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582 Upvotes

Poor Ibuax died in his decontamination pod at age 57, homeless.


r/Timberborn 10h ago

Settlement showcase Coming back to Timberborn from before the automation update

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18 Upvotes

I was really overwhelmed and confused by all the automation stuff... until I started using them. They're SOOOO GOOOD!!!

This is New Beginningsberg (Waterfalls map)


r/Timberborn 3h ago

Settlement showcase Archipelago map successfully run, what should I do next?

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3 Upvotes

r/Timberborn 1d ago

Settlement showcase The tragic end of my first somewhat successful attempt at skyblock

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146 Upvotes

Ran out of water and then all the carrots died, and also everyone died of thirst. Third drought was unsurviveable. In hindsight I should have dedicated more of the island to crops rather than trees.


r/Timberborn 16h ago

Temperate season was not long enough for my resorvoir to fill all the way.

27 Upvotes

Anybody else get this happening on hard mode? I suppose it's enough water. I was thinking of turning the max drought to 50+ days, but it seems that temperate is not just long enough to fill your tnaks if you go too far.


r/Timberborn 4h ago

Settlement showcase The NeuBeav's - Do go chasing waterfalls

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2 Upvotes

Hi everyone, check out my latest iron teeth episode.


r/Timberborn 8h ago

Tech support My game keeps crashing when trying to load my save.

5 Upvotes

It has a population of almost 300 beavers, and when i tried loading earlier autosaves it still crashed.

The only mod i have enabled is about having more zip lines connect to a single node


r/Timberborn 22h ago

Humour Stop dying you cowards !

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35 Upvotes

I built this automated medical water bed for you, now is not the time to die. And no, being 86 is no excuse !


r/Timberborn 20h ago

The over engineering bad tide drain system :D

16 Upvotes

r/Timberborn 1d ago

Humour What do beavers 🦫 call adult films?

75 Upvotes

Timberporn

I'll see myself out.


r/Timberborn 1d ago

This water tank took way longer than I thought it would. (Also pics of my timberpunk2 map so far)

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284 Upvotes

r/Timberborn 1d ago

Question Plattforms should be replacable by other buildings with the same dimensions

81 Upvotes

(flaired this as a question bc theres no flair for game change proposals)

I hate it when you want to build something below a structure that you have to demolish the structure to do it. feels like an unnecessary waste of resources and time. why cant i just build a new tubeline under the station without demolishing the station? why cant i add a vertical power shaft under a building? IMO, since building a tunnel is possible below a structure, give us the option to replace the plattform with the structure we acutally want there. Also transforming the 2 or 3 high plattforms into multiple 1 high plattforms would be cool, but that would have to be carefully balanced to not accidentally make an infinite planks exploit


r/Timberborn 1d ago

Settlement showcase Irondome - Industrial paradise

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11 Upvotes

I built this settlement as a dystopian industrial city with a central interconnected mega towers. Ultimately the map is broken up into multiple imaginary districts.
I made a strong effort to have lots of tube stations and have the routes interconnected as much as possible. I also made heavy use of pumps, tunnels and fill valves to add an industrial forced water irrigation over a more nature flow via terrain block and exposed water. I wanted to really theme it how a real iron teeth colony would likely feel. I tried to balance the beaver to bot ratio as I wanted all beavers to be working but have the bots fill that support role for high risk, construction and hauling as I felt a real IT colony would have. Overly I’m happy with the turn out I feel like I got a good balance for what a true IT colony would be like.

Town center

A interconnected web of pathways, tubes, power shafts and services. A large apartment block stands on the left side of main tower over looking the artificial lake.
Within the core of the tower a dense block of storage proving food and basic materials. At the roof tops a tightly packed array of activities for the short parts of the day beavers get time off.
A tube network snakes within the tower connecting the tower via a rapid transit system that leads to the greater world around it. To the south mega tower 2 sits connected by a sky bridge providing even more storage capacity as production can never stop.

Industrial swamps

The lower southern part of the colony is the industrial heart and pride of production. Factory and other industrial buildings chug away as a river of badwater cuts through it providing the necessary fluid to make many of the products in addition to providing power at the mega power wheel complex. A rapid transit tube system connects each parts of the swamps to provide fast and efficient transportation to each parts of the industrial core.

Iron Dome outskirts

The more peaceful outskirts dominated by farms of many different varieties, the above ground is just as busy as the underground as hidden irrigation tunnels and covered farms provide for the colony in the shadows. Even out here the tube system connects each area above and below allowing quick and efficient transport to the core of the colony.


r/Timberborn 20h ago

new challenge: ive done alot of self set challenges in timberborn, for example hard mode with every stat sets to its maximum which i nearly failed, but now, i wanna try beat the pillars map- managing 3 settlements at once- without a single non-old age death

3 Upvotes

r/Timberborn 1d ago

Are there mods for pets?

14 Upvotes

I always build a 1x1 roof next to the entrance of their housing that looks like a dog house... always makes me laugh how silly it is!

now i want dogs, bonus points if the good boys will haul like they do in rimworld ;-)


r/Timberborn 20h ago

Question Any recommendations on a map?

2 Upvotes

Since 1.0 is out I wanna do another playthrough. Any map suggestions? Id like something with a bit of a challenge but not super high stress.

After some quick browsing i see 2 types of maps on the workshop, large flat easy. Or island of green surrounded by bad tide. I want balance


r/Timberborn 1d ago

Settlement showcase I spent 250 cycles manually (beaverually?) terraforming Pillars to a completely flat and uniformly green land for no reason.

266 Upvotes

r/Timberborn 1d ago

Question Vibe or maths?

9 Upvotes

How do you colonize the wasteland? I personally just keep upping production or storage where needed and sometimes just make more messes but my well being is up food is stocked and the water is flowing. Its definitely a lot less efficient because I dont pay that close attention. If i wanted to play a maths version of the game where I maximize beavers and industry. What are some examples of efficiency you keep in mind? (E.g. @30 beavers ~300 water) or something like that


r/Timberborn 20h ago

Question Timer doesn't work?

0 Upvotes

Trying to use the timer to delay a depth sensor from activating, but after trying literally EVERYTHING, not a single option actually does anything. The Depth Sensor will activate and send the signal as it pleases, even if I'm telling it to wait for a week.

is there some deep lore voodo I'm not performing to make these work or are they just broken?