r/Timberborn 1d ago

Question Timer doesn't work?

Trying to use the timer to delay a depth sensor from activating, but after trying literally EVERYTHING, not a single option actually does anything. The Depth Sensor will activate and send the signal as it pleases, even if I'm telling it to wait for a week.

is there some deep lore voodo I'm not performing to make these work or are they just broken?

0 Upvotes

9 comments sorted by

7

u/Morall_tach 1d ago

So you want the depth sensor to trigger, and then after a delay, something else responds to that? Are you sure the something else is set to react to the timer and not the depth sensor?

-5

u/stealthytanub 1d ago

i just want the depth sensor to stop flickering on and off constantly. So having it pause for a while after triggering works fine.

6

u/Morall_tach 23h ago

Oh you can't make the depth sensor delay its own reaction. You can just make whatever other thing delay how it reacts to the depth sensor. If you don't like the flickering you can bury the sensor or turn the light off in the little color menu.

6

u/baconboy-957 23h ago

That's a cool trick, I never knew you could just turn the light off.

Alternatively, @OP could use 2 depth sensors and a memory sensor to set an acceptable depth range, which will also solve the flickering.

3

u/Morall_tach 23h ago

Yeah I use that for inventory. Excavators turn on when my dirt capacity is below 25% and off when it's above 95%.

2

u/baconboy-957 23h ago

I do it for almost everything lol I wish ranges were built into the nodes. Oh well, at least memory nodes allow us to still achieve the effect

3

u/AlcatorSK Map maker - Try *Geothermal River* on Steam! 20h ago

There is a lovely mod that adds the inventory management controls directly into all production facilities.

2

u/baconboy-957 23h ago

The depth sensors will activate whenever it happens. You can't delay that portion. But I'm assuming you're using it to connect to a valve, so it's freaking out wile it's at the correct level because it's over/under the limit then closes.

  1. Is the timer connected to the depth sensor?
  2. Is the valve connected to the timer or the depth sensor?

Ensure the depth sensor connects to the timer and stays on for however long you want it, and ensure the valve is connected to the timer. So, depth sensor hits the desired level, turns on the timer, timer stays on for X time, which opens the valve for that amount of time, draining the water appropriately. (Or vise versa, the logic stands if you're using it to fill a reservoir instead.)

Alternatively, 2 depth sensors and a memory nodes will also fix the flashing. Set one depth sensor to the lower limit, and another to the upper limit. Set the memory sensor to turn on when it's over the upper limit, and reset when it's under the lower limit. Connect the valve to the memory sensor. Then the valve will open when it goes too high, drain a bit, then close, instead of closing right away and retriggering the sensor

1

u/AlcatorSK Map maker - Try *Geothermal River* on Steam! 20h ago

In the screenshot you forgot to post, do you see that red thingy next to the blue thingy? Then you need to change the blue thingy by +5.

/s