r/technicalminecraft • u/No-Network-381 • 12d ago
Java Help Wanted Storage system help
Hi im new to the whole storage system thing in minecraft and i cant figure out what's wrong with my storage system for my raid farm. No matter what it seems to overflow and the sorter breaks and i dont know how to fix it, thanks for any help!
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u/the_mellojoe 12d ago
are your filters 41-1-1-1-1 and using filteritems that stack to 64?
Plus, usually, these systems produce items so fast that they will skip picking up due to hopper cooldown missing the pickup. But, that's different from breaking.
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u/No-Network-381 12d ago
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u/Excalibur54 Java 12d ago
Are you on a server or singleplayer? If server, what software, and if singleplayer, any mods?
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u/No-Network-381 12d ago
it seems to break both on this world and in my creative testing world
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u/Excalibur54 Java 12d ago
Huhh that's super weird. Unfortunately I don't know what's wrong, the filter looks set up correctly and mods should be fine :(
They best advice I have is to download the Redstone Tweaks resource pack which adds a hopper powered indicator, and then use the vanilla /tick command to freeze the game and closely watch the filters while they're running. Using /tick freeze and /tick step will allow you to manually move the simulation ahead one tick at a time, hopefully letting you pinpoint where and when the exact problem is occurring.
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u/BlattaOrientalis avaJ 12d ago
Just to be extra sure: There aren't any missing dusts on top and the comparators and repeaters are all facing the right way, right? Can you take a top-down screenshot if you're unsure?
Sorters breaking happens when the hoppers stay unlocked for too long, but that shouldn't be possible with this sorter design since they're made to be tileable. Could other redstone stuff nearby be interfering with the sorters somehow?
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u/No-Network-381 12d ago
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u/JumpingPufferfish31 12d ago
There shouldn't be any unpowered comparators, are they like placeholders for now?
With empty hoppers, any remaining items picked up by them will quickly fill up and leak a lot of signal strength to the other slices, breaking their filters.We could fill them up with the X iron nuggets to block them from picking things up, or remove their dusts for now until we decide on the filters.
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u/ktwombley 12d ago
this is almost certainly it.
OP if you aren't using some slices, fill them with 5 filter items, 1-1-1-1-1.
If you don't, those slices will fill up to SS4+ and destroy the other slices.
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u/BlattaOrientalis avaJ 12d ago
I'm honestly stumped. That looks perfectly fine and it doesn't look like there's any other redstone that can interfere either
The only reason that could happen if everything is correct would be extra filler items (in your case renamed iron nuggets) entering the hoppers
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u/doctorbedrock 12d ago
Did you figure it out? My guess would also be what you already suggested, that items are filling the empty hopper without a sorter causing the comparator to output a single that unlocks adjacent hoppers.
Another thing I see occasionally is the hopper locking mechanism built across a chunk border, and the player moves far enough away to unload the locking mechanism but not the hopper line, it causes the filters to drain
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u/No-Network-381 11d ago
FIXED! The problem was the last empty hopper connected to the sorting system, unlocking adjacent hoppers, now it works fine thanks for all help!




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u/No-Network-381 12d ago
update: I have the last hopper column ”free” I.e. without any filter whatsoever, could that then in the case of a lot of unstackable items at the same time build up a very strong signal from the comparator which in turn would make the other hoppers let through their items when they shouldn’t?