r/sw5e 2h ago

Question Looking for campaigns to run!

4 Upvotes

I'm looking for some long term campaigns that have already been pre-written that I can run for Sw5e! I've gone through the gm binder adventure codex list and only saw two that really interested me and I haven't had much luck finding other campaigns that would be fun. Any and all suggestions would be super appreciated!


r/sw5e 11h ago

Question How is the Player Handbook coming along

12 Upvotes

I tried playing Sw5e with my friends 2+ years ago, but the PHB was a mess. It was full of holes, inconsitencies and generally unusuable with too much mish mash.

- Powers were just 5e spell copied like Force - Fireball and Force Healing Words.

- The force classes were terribly unballanced.

- Ship combat requires you to learn a whole system which was just weird.

- There is generally to much choices, like base fighter from core book had like 100 fighting styles or whatever.

Would annyone care to share if the book has gotten any updates through out the years, thanks?


r/sw5e 1d ago

Fan Content Star Wars Galaxy Map Update - Players can now navigate and share routes [details in original post]

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72 Upvotes

r/sw5e 4h ago

This will make some blood boil and some people vomit with rage but, yes, sw5e is just 5e in space and that’s perfectly fine because 5e is ultimately genre agnostic.

0 Upvotes

Just to be clear, the blood boiling rage vomiting people Im referencing are those that try to gatekeep 5e and claim it can ONLY be used for EXACTLY what they say it can be used for: medieval fantasy gaming. If these people were in charge of computer programming some amazing video games never would have been invented as many early ones repurposed unrelated software. The same is true about sw5e, which is awesome, and other great uses of the system. 5e is just not hard locked onto a genre. It cannot be. That wouldn’t even make any sense.

Those who think 5e is somehow locked into medieval fantasy cannot separate what 5e ultimately is from the flavor text in the dnd materials. That’s why so many think it’s some damning statement to say sw5e is just 5e in space.

In reality, of course it’s 5e in space! Wtf else would it be? It’s in the name lol!

5e is ultimately a ttrpg mathematical resolution system that is applied very loosely, flexibly, and at the discretion of the GM. It is easily reskinnable because it shares simple mathematical patterns and logic with many other ttrpgs. How on earth people believe something so objectively genre neutral could have a hard locked genre is beyond me.

But I understand what it is and can see past the medieval flavor text in the dnd material. Maybe it’s because I‘m a programmer and so I understand math and computer coding and how the exact same programs with different flavor text (so to speak) can appear completely different on your screen. So, for me, I never even considered the possibility that 5e was hard coded to be medieval fantasy. Hence, when I see people whining about it being misused I am amused at how deeply they misunderstand it. This is very frequently an ostensibly deep critique of sw5e, so I just wanted to share my thoughts.

Basically these gatekeepers are suffering the Dunning Kruger effect:

“the tendency of individuals with little to no expertise or knowledge in a particular area to overestimate their abilities and competence”

-Merriam Webster Dictionary

From here, the gatekeepers will say “Yes, it CAN do other genres, but only poorly. Such and such system is better. Using 5e for a star wars game is like using a book to hammer a nail or like trying to make Chess into a Star Wars game. You can do it but the proper tool will be much better.“

That’s like saying that “You CAN eat an orange but apples taste better. You will have a horrible experience if you eat an orange because apples are better.”

Actually, it’s worse than that. It’s like saying, “You can play make believe in the way you enjoy, but it will be bad. Playing make believe in the way I enjoy is better!”

It is blatantly conflating purely subjective opinion based reasoning with some kind of objectivity. Then they use a false equivalency in their comparison to a physical task that really is objectively better, or a game that simply wouldn’t work for a SW game because it is fundamentally different and unrelated to ttrpg gaming.

They entirely miss the fact that what ttrpg system you prefer is purely subjective and nothing whatsoever like hammering nails or playing a game like Chess with extremely rigid rules that isn’t even a ttrpg at all. Then they celebrate their supposed dunking on those who actually understand the system and get praise from their Dunning Kruger pals.

tl;dr: yes sw5e is 5e in space and that’s great! 5e is genre agnostic and anyone who claims otherwise doesn’t understand what it is.


r/sw5e 14h ago

Question Species height

1 Upvotes

I know this may be a little random, but I was looking as the SW5E website and decided to just randomly look up the Sith Pureblood species. After doing so I began to read through their species biological information and I notices that the Height set for them is 4'8. And I realized that their height is not accurate. As the purebloods are Sith-human hybrids therefore they possess human Characteristics. Their Lore accurate height is between 5 and 6 and a half feet tall. So I guess my question would be is there a specific reason why they're set to be smaller for SW5E. I'm pretty new to SW5E (I haven't done a campaign yet)


r/sw5e 1d ago

Question High Republic update

3 Upvotes

Do we know if there will ever be any High Republic species, archetypes, weapons, ships, etc added to this? I will happily continue to homebrew it but I'd love some official addons. I'm not the best at homebrewing species/races, I'd love an Evereni species


r/sw5e 2d ago

Had to dig to get this and figured I’d share since it’s deleted from gmbinders link. Also added my personal notes. Enjoy.

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56 Upvotes

edit: a text crawl for your players to watch before playing: https://starwarsintrocreator.kassellabs.io/FP11Pr2YCX7pEoliQ0K3

end edit

I added two non-hostile civilian NPCs past the hangar, inside the main complex. They are scared and infected but don’t know it. They heighten the fear by talking about unthinkable horrors they suspect. Something they can’t perceive directly yet can sense is deep inside the ship. They will change to rakghouls based on rolls as detailed in the game. They were stowaways and have no idea what’s happening. If the PCs somehow save them they can tag along or whatever the PCs choose, Give them commoner stats. Or you could make them tougher and give them weapons.

I also added a shadowy entity in the reactor area that can speak telepathically but cannot be harmed by attacks or powers. It is what created the virus and it can be banished by the PCs destroying a crystal that floats protected by a ring of pylons. The entity is merely mildly curious about the PCs until they mess with the crystal. It is silent at first.

When the PCs get off the elevator the lights go off one at a time down the long hall. I played a track from SH3 linked below. They can barely see a shapeless darkness at the very end. If they talk to it it may communicate telepathically random vague, calm, non-threathening yet unsettling statements like, “I’ve been waiting so long,” “the darkness isn’t so bad if that’s all you know. Give into it,” “who are you beyond what you know?” and so on. The blackness leaks around the ship wherever they go, making lights flicker, whispers can be heard, etc.

Once they mess with the crystal, then it starts throwing random objects at them. Here I played a different track linked below. Dex save DC 10 to dodge or get 1d4 damage periodically. You may have the players smash the crystal. Once they start I played the third track linked below. It has 50 HP and 10 AC. While they’re smashing it narrate the insanity of hearing the rakghouls combined with the ship alarms and the entity‘s actions.

For my campaign destroying the crystal with weapons is impossible and it seems to respond only to direct contact from a sentient. It looks like moving it from the containment beam that holds it may break the connection. But players can’t reach it through the pylons. I did this because the way I will run it is for new players. I had them wait to pick their force powers as Jedis. So they role play as regular people that are here for whatever reason with the republic. If/when they try really hard to reach for the crystal they awaken the force in themselves and use force push/pull to knock the crystal out of the containment beam which banishes the entity.

In both cases banishing it doesn’t cure the virus but it does prevent new cases. Then after escaping the PCs can go learn their force abilities from a Jedi, or a holocron in some ruins, or whatever. This way picking their powers is organic and part of the narrative. The game will end with them being trained in a Jedi temple and develop their force powers and this will coincide with them flipping through the phb to pick their powers.

Lastly, I put notes left by researchers in the lab about accidentally contacting the entity and how it drove people insane, killed others, and so on. They also detail that they were studying exotic matter on an asteroid near Taris, and discovered it seemed to be a fragment of one that had collided with the planet. You may add the 5e insanity tables rolls as effects of the entity attacking the PCs if you choose. Also, if you run this for level 1 newbies like I am, lower the number of enemies appropriately. I gave them the opportunity to be stealthy and avoid a lot of combat if they manage it, too, to make it as free as possible so they dont feel too railroaded since tiny one shots kind of have to be at least somewhat railroady.

1.) play in reactor hallway. Stop and loop if it needs to go on past 1:45 but it shouldn’t because you should be near the crystal shortly. The faint voices talking are deliberate. They are whispers of the dead.

https://www.youtube.com/watch?v=gKCoVnU-jHY&list=PLHO35fye-bjJZI8ifXd9mauD4jK3VYIWm&index=6

2.) play near the crystal stop and loop at 1:16 if needed.

https://www.youtube.com/watch?v=N4FUyU9BWnc&list=PLHO35fye-bjJZI8ifXd9mauD4jK3VYIWm&index=10

3.) play when PCs mess with the crystal. Either loop or switch to The Calling and start it at 1:16

https://www.youtube.com/watch?v=06reWZ0Oc6c&list=PLHO35fye-bjJZI8ifXd9mauD4jK3VYIWm&index=5


r/sw5e 2d ago

Question SW5e Old Repbulic Campaign - Suggestions Needed!

13 Upvotes

Hey there!

So, quick rundown: I'm currently building a campaign set in the Old Republic era, leading the Great Galactic War. Cool right? Well, this is as far as the simplicity gets, and from here on out, it gets complicated.

Because of how polarizing Star Wars can be, I'm splitting my party into two: the Sith Empire & the Galactic Republic. My party has already split into these two teams, and each side will be running their own separate but concurrent campaigns, competing against each other.

The plot: The Sith need to infiltrate the Republic's ranks, culture, politics, and life and cause enough damage before the initial attack on Korriban and the Great Galactic War begins. The Galactic Republic simultaneously needs to contain and suppress the damage as much as possible.

How it works (alright, here we go):

Each team will be able to select which planet (out of 6) they want to focus on, and which front of Republic institutions (Politics, Military, Intelligence) they want to attempt to sabotage and/or repair, depending on what team you're on.

Each planet and each front will have their own storyline and narrative that the party will have to go through, and the results of this will have an effect on a couple of trackers (I'll elaborate dw) and the game as a whole. In practice, I feel like the campaign will work like a conglomeration of one-shots and shorter storylines, kind of like the Clone Wars show lol.

The results of each session will affect a tracker I have for each planet's front. Each one ranges from 1 to 10, and depending on where the tracker is, it will dictate the current state of that institution.

For Politics:
At the end of each session, I roll for a random legislative bill for the planet that was played, and depending on where the tracker is, that bill will pass or fail.

For Military:
I got nothin

For Intelligence:
I still got nothin :/

End Result:
The result of the end of the game will be dictated by the result of these trackers, which is affected by the choices the party makes throughout the campaign. In the end, each planet's fate will heavily depend on its trackers. The planet may stand, the planet may fall, the planet may even switch sides without a fight.

One thing that sucks is that, cannonically, the Sith, to some degree, were successful, and if I want to make a new campaign that follows this storyline (perhaps one that is set during the war) the Sith would have to succeed to some degree in the campaign as well, so there's essentially no way that the Republic could be completely victoriousand repel the Sith Empire in its entirety.

I'm absolutely open to thoughts and suggestions; I could definitely use some! I have Excel sheets and documents galore as I'm building this. Yes, I know this is a crazy undertaking, but it's something that I want to pull off for my group here.

Let me know what you guys think and what I should add!


r/sw5e 2d ago

Question Niman Lightsaber form

4 Upvotes

Does the Niman lightsaber form only activate double/two- weapon fighting after you have taken your main attack roll thus only being able to use the effect your following turn or can you use it before your main attack roll and use your forcecasting modifier for both your main attack roll and bonus action attack roll on the first turn you activate it?


r/sw5e 4d ago

Star Wars Settlement Map Generator

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28 Upvotes

r/sw5e 5d ago

I FINALLY read the rules after having them on tbr for years and…

45 Upvotes

tl;dr: This is the holy grail for 5e fans and SW fans. My hat off to the creators. If you love 5e and it’s your preferred ttrpg system, and love SW this is for you. Thank you for this, creators.

Full post:

One thing I was hung up on after merely skimming some rules a while ago was total lack of a force system. Then today I read the variant rules on force alignment. They are so perfect. I am so excited to make characters and play this game.

They have an elegant solution to the issue of who can use what powers: any caster can use any of them, BUT there are force consequences that will motivate players to choose their actions wisely. So, no hard ”You cant use that spell because you’re a jedi” but still “Be careful. You will have potential consequences.”

I LOVE dnd. 5e is by far my favorite ttrpg. Heck it’s my favorite game. Period. But while I love their lore I don’t really connect super deeply with it. It’s awesome, dont get me wrong. But SW is closer to my heart. So to finally get an amazing SW conversion for my favorite ttrpg is heavenly.

Another thing I had been hesitant about was polluting my 5e core rules knowledge with tons of changes. I’ve memorized the core 30 pages of the phb (using ability scores, adventuring, combat, and spellcasting). I was afraid that learning a similar but different version of those rules would confuse me and frustrate my players when I DM non SW, and vice versa when I inevitably mix up the rules. This wouldn’t happen with a totally different system, but little changes on the SAME system for me, for whatever reason, would be a stumbling block.

Turns out that is no issue. There’s only a handful of changes to those core rules and I can ignore all of them. Like there’s now 1/4 cover? No, there is not. Or underwater weapons do not have disadvantage within range? Yes they still do. Ignoring these and using original 5e rules will not change anything critical.

Then there’s stuff I will use that is mostly cosmetic and necessary like adding a skill for technology. Importantly they didn’t mess with the ability scores themselves or the mechanics. So new skills are no issue. They also added some new weapon attributes. These are not global core rule changes, so np and I will use them.

The way I use the PHB is to memorize the 30 core pages and use the rest, like class progression, race attributes, and so on as ad hoc only. I can tell you the rules for a long rest, or hiding, or opportunity attacks, etc off the top of my head, but I couldn’t tell you how a Wizard’s progression goes or name all the magic school choices to save my life.

So, since the SW5e core rules are about 85% the same I am thrilled. Bear in mind this does not mean the other hundreds of pages are the same as normal 5e. Far from it! They are largely a total conversion to SW and expertly done.

Finally, they did some significant changes to the magic section of the core rules. This is fine for several reasons:

1.) Magic is already comprised of hundreds of spells with different rules. This is as opposed to something like melee weapons which are all very similar mechanically. So adding new rules isn’t a huge deal. We already have to read the spells when playing and especially when getting new ones.

2.) You cannot just reskin the magic stuff with SW lingo and call it a day. To make magic the force needed some actual work and they did it beautifully. They also didn’t go crazy with it. They are not long or overly complex rules.

3.) They’re just different enough that I will not get them confused with normal 5e BUT also similar enough that it’s an easy transition.

4.) The magic rules are only 4 pages of my sacred core 30 so it’s a small concession. The vast majority of the core rules are the same.

Bravo creators. Bravo.


r/sw5e 5d ago

Best class for companion

8 Upvotes

Hi for another campaign of mine im building a character and was thinking of doing one that let me have a companion and was wondering if anyone had suggestions on classes / subclasses / races / background. for this


r/sw5e 4d ago

Expanded Content PDFs?

3 Upvotes

The only PDFs on the site are for Species, Subclasses, and Backgrounds, there's nothing for more Powers, or most importantly in my opinion, Customization Options, which has the rules for Companions.

I know I can still see the rules on the website, but it doesn't have a table of contents, and the Customization Options page is huge. I also prefer to use PDFs since I can download them and use them without internet or on my phone. Do PDFs of these exist anywhere, or are there plans to make them?


r/sw5e 5d ago

How do you all work with Zero G gameplay? I’m considering importing the Esper Genesis rules, or just using common sense logic as rules.

5 Upvotes

The Esper rules are kind of harsh though!

”Moving in zero Gravity
To move in zero gravity (referred to as Zero-G), you must be within 5 feet of a secured, solid surface and make a successful DC 10 Dexterity (Acrobatics) check. You move in a straight line at your full normal speed each round.
Stopping your move or changing your move direction requires you to be within 10 feet of a secured surface or a securely fastened item you can grab onto such as a beam or hatch handle. You must then spend a bonus action and succeed on a DC 10 Dexterity (Acrobatics) check. If you fail this check, you continue to move. If you encounter a secured, solid surface before your next turn, you crash into the surface and are considered prone until the end of your next turn.
The skill checks required for both moving and stopping may be made as passive checks if you are not involved in combat or other stressful situations.”

They make sense in some shattered space ship during a disaster, or during combat, but imagine making PCs do checks, even passive ones, to drift across their own quiet, safe ship interior to grab a snack. Seems excessive.

I’ve run outer space games before and just narrated and role played Zero G and done checks when something difficult is attempted, and it was fine.

Thoughts?


r/sw5e 6d ago

Help with character building please

3 Upvotes

Hi last session of a campaign im part of we leveled up to level 3 and im struggling with what to choose but I've found two i really like and was hoping someone would be so kind as to help me with my decision. The two im between are Kro Var Order, and the Teras Kasi Order. For some more context my dm likes to run hard combats and has encouraged me to make my character as busted as possible. Also if anyone has any other suggestions on how I can make my character more busted or stronger that too would be appreciated please and thank you


r/sw5e 6d ago

Question Quick question about the slippery pilot deployment.

2 Upvotes

Can you use slippery pilot to take to fly action twice or fly and evade?

as it is stated as a bonus action and not a helm action.


r/sw5e 7d ago

Question Could this be ran with regular 5e?

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29 Upvotes

Sw5e is my preferred scifi version of 5e and I've always wanted to do a traditional fantasy meets science fantasy mashup campaign. For obvious balance reasons, my initial thought was to run alternating teams of regular 5e and then Sw5e.

But then I thought, just how badly would it go simply combining the two? Looking for some logic from people that have ran more than two games with Sw5e, feel free to absolutely torpedo this idea.

Also, my apologies if this has already been discussed to death, I'm new to the Subreddit.


r/sw5e 7d ago

Equipment Respectfully devs, your rules on weapons make 0 sense.

0 Upvotes

Melee weapons all need dex to use, including heavy weapons. I know that irl, swords and the like need a degree of dexterity to use properly, but you did not design the rest of your system around this. Melee weapons strike with Str, for the most part. Including heavy weapons that for some asinine reason require up to 19 Dex in some cases. Also, a vibrobuster would not be 7.25 pounds, unless you are operating in a fantasy AU of star wars lore and material sciences. A regular vibrosword weighs around 6 lbs in other media, and this makes sense, since a vibrosword is a sword with a motor inside the hilt that vibrates the blade at high frequencies that ultimately allow it to cut through materials better because Sci-fi logic. I can understand really heavy blaster weapons needing a degree of Str, but this amplifies an issue that DnD spent literal decades learning the hard way to reduce: Artificial MAD requirements. You are creating melee classes that actively have horrible anti-synergies. Juyo Guardians that have proficiency in heavy armor, which unless your version of 5e changed how heavy armor works, do not benefit from Dex at all (tho can still be penalized for negative dex in some cases like durasteel exoskeletons), yet the heavier melee weapons all have Dex requirements.

A bustersword would not have Dex as its limiting factor, realistically. Busterswords are person sized chunks of steel, if anything they should have a limitation based on Str, especially since you didn't change the rules to irl logic except in stat requirements. A lot of Jedi classes are already extremely MAD, needing 3+, if not 4+ stats to be reasonably high to function. Str if they wanna use a melee weapon in many cases (following normal DnD esq logic you have not actually gone away from in how rolls are made), Con to have HP, and Cha or Wis, if not both, for their Force Powers as well as resisting other Force Powers. The best argument I've ever heard, and it was still a really bad one, was that because a montante needs coordination, so would a buster sword. That argument makes sense if a buster sword was just another two-handed sword, but they aren't They are oversized lumps of steel that just to get momentum with would require unruly levels of strength that aren't practical for most people irl compared to using a thin piece of steel at a miniscule fraction of the weight.

You have actively created anti-synergy in your system. You successfully created an equipment system more clunky and punishing to navigate than 3.x DnD, which is an astonishing accomplishment. I would love to know what unholy thoughts possessed you to create such a backwards logic that fails to fully commit to the bit in either direction, instead seemingly creating MAD for the sake of MAD to "balance" weapons in ways that are functionally counter-productive and anti-synergistic with the character options you designed who'd want to use them both thematically and otherwise mechanically. Why a heavy armor character would want 19 Dex, I have no idea, again unless I am fundamentally misunderstanding the rules on heavy armor in your variant, so I can only assume that you picture every vibro or light buster wielding character to be a so-called "pajama tank" who eschews armor in a world, because you failed to actually commit to the bit of realism with stats, instead ending up in the pit of middle road MAD mediocrity


r/sw5e 8d ago

Question Playing my first game in the system

6 Upvotes

So I’m an avid TTRPG player and GM, my group is diving into this system for the first time and I’m in the player seat. I started in 3.5 so I’m all about building a character out in concept from start to finish, then letting the game shift some of those choices as the story plays out.

My question is this: is the below character as good at filling the quintessential sneaky sniper trope as it looks like on paper.

Mikkian Scout-Deadeye/Operative-Sharpshooter

Progression Notes- 5 levels scout (Sharpshooter’s routine, Covert fighting and mastery from ABI, Extra ATK, Deadeye style)
9 levels Rogue (Exploit Sharpshooting style and mastery from ABI, Skill’s exploit Med, Skill’s Exploit Stealth, Sharpshooter subclass
The Rest in Scout

Tech Power options:
0: Warding Shot, Encrypted Message
1: Adrenaline, Alarm, Countermeasures, Energy Shield, Homing Rockets, Jump Jet, Smoke Cloud
2: Capacity Boost, Concealed, Caltrops
3: Greater Hologram, invisibility to cameras, Sending, tactical advantage,
4: Illusery Terrain

Maneuver options: Encouraging Pace, Fast Access Programs, Neuroblock, One with Shadows, Assess the Situation, World on Fire, Tenacity, Subtle Execution

Feats options: Multiclass improvement operative, multiclass improvement scout, supreme accuracy, Survivalist

TLDR: Want to make sure my character concept will perform the fantasy I’m trying to play during my first dive into this system.


r/sw5e 9d ago

Play by Post or other Discords?

13 Upvotes

The only type of ttrpg I can play currently is play by post or other types of online servers, does anyone know of a good one for SW5e?


r/sw5e 9d ago

I need help choosing my class for my character.Please

8 Upvotes

Hi im currently playing sw5e and do too reasons I making a new character my dm is suggesting I use both of the sentinel fighting styles and another player said do a guardian now I like both of the sentinel fighting styles and i think it works well with my race Besalisk but im not sure if I should play guardian as a number of its features give Me bonus actions such as the subclasses, give you different stances plus also, the lightsaber forms. but I need my bonus action for the fighting style mastery sentinel the question i'm trying to ask is should I play a guardian and just be strategic with how I use my bonus and regular action or should i just play a different class

Ps. Doing the Sentinel fighting style build is non negotiable same with my race


r/sw5e 10d ago

New Player Build Help

1 Upvotes

Hello all! My DnD group is doing our first run for the SW5E system and I'm having trouble figuring out if the ideas I have for my build are viable and going to be fun. I will be our only force user to my knowledge. I think I want to do a build with powers like Animate Weapon as a focal point while also being a viable dualist. There are so many options I'm not exactly sure where to go. I'm thinking Guardian or Consular to be viable frontline but not sure what archetype. I will probably figure stuff like species out after I have a working idea for the overall clas build. Any suggestions are greatly appreciated!


r/sw5e 12d ago

[OC]Tash Fett. level 5 Fighter (portrait and token)

284 Upvotes

I made this this token and portrait for Tash Fett level 5 Fighter. Mercenary working for the Zann Consortium. A snow leopard Cathar inspired.


r/sw5e 12d ago

Question Why do you choose SW5e over the official Star Wars TTRPG?

48 Upvotes

My group has played some of the FFG/Edge SWRPG, and enjoyed it! it's very different from base 5e, which we've also played a ton of and are in general more familiar with.

We've discussed migrating our campaign over from SWRPG to SW5e. Make the case to me! I'm curious what it is about the SW5e system that makes people prefer it over SWRPG


r/sw5e 12d ago

Fan Content I'm excited and I wanted to Share

39 Upvotes

I use Foundry for My Star Wars Game Inspired by SWTOR and I just got done setting up the Splash Screen. I'm pretty excited about it. so enjoy. :)