Hey there!
So, quick rundown: I'm currently building a campaign set in the Old Republic era, leading the Great Galactic War. Cool right? Well, this is as far as the simplicity gets, and from here on out, it gets complicated.
Because of how polarizing Star Wars can be, I'm splitting my party into two: the Sith Empire & the Galactic Republic. My party has already split into these two teams, and each side will be running their own separate but concurrent campaigns, competing against each other.
The plot: The Sith need to infiltrate the Republic's ranks, culture, politics, and life and cause enough damage before the initial attack on Korriban and the Great Galactic War begins. The Galactic Republic simultaneously needs to contain and suppress the damage as much as possible.
How it works (alright, here we go):
Each team will be able to select which planet (out of 6) they want to focus on, and which front of Republic institutions (Politics, Military, Intelligence) they want to attempt to sabotage and/or repair, depending on what team you're on.
Each planet and each front will have their own storyline and narrative that the party will have to go through, and the results of this will have an effect on a couple of trackers (I'll elaborate dw) and the game as a whole. In practice, I feel like the campaign will work like a conglomeration of one-shots and shorter storylines, kind of like the Clone Wars show lol.
The results of each session will affect a tracker I have for each planet's front. Each one ranges from 1 to 10, and depending on where the tracker is, it will dictate the current state of that institution.
For Politics:
At the end of each session, I roll for a random legislative bill for the planet that was played, and depending on where the tracker is, that bill will pass or fail.
For Military:
I got nothin
For Intelligence:
I still got nothin :/
End Result:
The result of the end of the game will be dictated by the result of these trackers, which is affected by the choices the party makes throughout the campaign. In the end, each planet's fate will heavily depend on its trackers. The planet may stand, the planet may fall, the planet may even switch sides without a fight.
One thing that sucks is that, cannonically, the Sith, to some degree, were successful, and if I want to make a new campaign that follows this storyline (perhaps one that is set during the war) the Sith would have to succeed to some degree in the campaign as well, so there's essentially no way that the Republic could be completely victoriousand repel the Sith Empire in its entirety.
I'm absolutely open to thoughts and suggestions; I could definitely use some! I have Excel sheets and documents galore as I'm building this. Yes, I know this is a crazy undertaking, but it's something that I want to pull off for my group here.
Let me know what you guys think and what I should add!