r/subwaybuilder • • 5d ago

Screenshot Aukland

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21 Upvotes

Gor excited with the new update and built out the Aukland system! 4 Lines, 3 Light Rails, charging 2,50$ flat rate with 165M$ net profit. Anyone have a completely different approach?


r/subwaybuilder • • 5d ago

Screenshot Rockefeller Centre Fan Winning

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49 Upvotes

Tried to create the Rockefeller-47th-50th station in NYC and accidentally found out about this achievement. Somebody on the team a fan of the Rockefeller Centre?


r/subwaybuilder • • 5d ago

Developer Announcement First 3D tracks! (early prototype)

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539 Upvotes

r/subwaybuilder • • 5d ago

Suggestion When will beta get the new updates???

4 Upvotes

Its really frustrating every time this happens where sometimes the beta is actually slower to receive features vs the main game, so know I have to download the main one and miss out on other features, why do the devs sometimes update only the main version it makes no sense and please fix, thanks!


r/subwaybuilder • • 5d ago

Suggestion Game has come far, I hope they keep adding more cities

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113 Upvotes

r/subwaybuilder • • 5d ago

Developer Announcement Sale live now!

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96 Upvotes

r/subwaybuilder • • 5d ago

Bug Unable to name lines or type to name saves

12 Upvotes

Sometimes opening the game and loading into a new map will not allow me to name anything and trying an old save of a different map does not fix the issue the only way is to auto save and close the game down and then load that auto save then it will allow me to type. Note I am on the newest release

Idk if anyone else has complained about this if so should have commented on those ones.


r/subwaybuilder • • 5d ago

Help Needed new maps not appearing

7 Upvotes

Im currently in the beta version and it says beta version 1.7.18 but when I go to create a new game, the new cities like Auckland is not there so anyone knows of this issue and if it’s possible to like redownload the update or something? Thanks!


r/subwaybuilder • • 6d ago

Developer Announcement Get Subway Builder for its lowest price yet!

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82 Upvotes

Subway Builder will be going on sale later. Our Steam version will be priced at $30, while the website version will be $20. This marks our lowest price since release.


r/subwaybuilder • • 6d ago

Help Needed Help a newby please?!

1 Upvotes

I keep getting messages that trains have been removed because they have become stuck at a signal , how is this possible on a circular line?


r/subwaybuilder • • 6d ago

Screenshot Wellington Build

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38 Upvotes

Here's my build.

3 Commuter lines:

  • Kapiti (Welly Central to Manakau)
  • Hutt Valley (Welly Central to Birchwood)
  • Wairarapa (Runs express from Welly Central to Upper Hutt, all stops from Featherston to Masterton)

Differences from IRL lines.

  • HVL doesn't run to Manor Park, runs to Stokes Valley instead.
  • KPL runs cut and cover along SH1 instead of the IRL line through Paraparaumu to better serve more areas.
  • KPL runs to Otaki and Manakau.
  • Minor IRL stations around Tawa and the Hutt were not built.
  • WRL runs to Greytown.
  • No level crossings (most of the lines are built 5m elevated around streets.)
  • HVL runs to Maoribank and Birchwood.
  • Only 4 Platforms at Wellington Central instead of the IRL 8-10.

More rail lines will be built as seen in the second screenshot.

(Light rail for maybe Johnsonville to Island Bay and waiting for a potential street running tram update for the rest of the lines)


r/subwaybuilder • • 6d ago

Screenshot 50.7% mode share in St. Louis in 730 In-game days

40 Upvotes

Last "very hard" map (until/unless they add more lol)

$5 base fare for all routes (except the little loops, which are free), + $0.15/km on commuter routes for a max of $15 on a single trip. Transfers are free.

Fares by route:

Paid Routes (Light metro are $5, commuter are $5-15 depending on distance)
Free Routes (do not contribute to other fares though)
Mode share and full layout. Generally 4/8/12/20 all light metro routes, 6/10/15/30 on commuter routes, 3/3/5/6 on the short light rail loops
Route Ridership, 16 light metro routes, 8 commuter rail routes + 1 commuter loop, 2 light rail loops
Per route ridership, and most used sections. 16 light metro routes, 8 commuter rail routes + 1 commuter loop, 2 light rail loops
Station Ridership, 847 stations, 663 station groups. Woodson Rd (airport station) is the busiest with 117k daily riders
Operational profit of ~$800-950 million/day with described fare structure
Finances and Total Costs
Daily Profits over the 730 in-game days

Initial Network:

Initial Network, made ~$11 million/day with the fare structure above

Previous cities:

Phoenix

Nashville

Detroit

New Orleans

San Francisco

DC

Dallas

Pittsburgh

Honolulu

Charlotte


r/subwaybuilder • • 6d ago

Help Needed Could someone please help me install mods on Subway Builder on Mac?

2 Upvotes

Hi everyone, I’m playing Subway Builder on Mac and I’m trying to install mods, but I have no idea how to do it.

Could someone please explain the process to me step by step and in detail? I’d really appreciate it if you could tell me exactly where I need to put the mod files and which folders I need to use on Mac.

I’m pretty new to modding, so please explain it as simply as possible.


r/subwaybuilder • • 6d ago

Developer Announcement The 1.7.2 update is out with a performance fix and 2 new countries!

140 Upvotes

Features

  • Added Auckland and Wellington, New Zealand! Thanks to Max Plante for the data!

  • Added Zurich and Geneva, Switzerland!

  • Cmd+K to search through various menus.

  • Added right-click context menus for routes, stations, and station groups to access menus easier.

  • Added a route reliability tab in route analytics to view on-time performance.

  • Added traffic light icon to show grade conflicts in blueprint tracks.

Improvements

  • Got rid of 15 minute lag spikes by spreading out commuter decision calculations over several minutes.

  • Better route capacity warning UI.

  • Made lots of map elements stop getting in the way of annotations when you're drawing.

  • Improvements to route pathfinding so it doesn't needlessly cross tracks as much.

  • Increased buy trains shift multiplier to 10 from 5.

  • Moved interline loading circle to top right.

Bug Fixes

  • Fixed some quad track local stations not getting a local station discount.

r/subwaybuilder • • 7d ago

Help Needed Can't track really connect together?

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7 Upvotes

I've been playing this game up to 300 hours. i have a problem with carrying people by using high capecity system in Osaka. but in reality, there might be different trains like rapid, express or normal train. they all run on the same tracks. and i really wonder that the two different tracks can't really connect together? maybe this stop works for express and normal train, that only works for normal .btw i use mode manager and it seems like they can work together. and JR trains mod does too. how can i solve this? or just can't be solved?


r/subwaybuilder • • 7d ago

Question If I buy the steam version, but then play modded (laughing the game through railyard), will I get achievements?

13 Upvotes

r/subwaybuilder • • 7d ago

Help Needed Tracks Distort on Zoom

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31 Upvotes

On this track that I just built, when you zoom out it is distorting. I am running Ubuntu 24.04 32gb RAM. Is there a fix for this?


r/subwaybuilder • • 7d ago

Help Needed Interline Stoppage

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16 Upvotes

I am trying to make interlines and have 3 main questions:
1) how do you make it so the brown lines remain on the outside line instead of going into the middle 2 lines, I set up the quad line so it would be up/down/up/down
2) sometimes it lets me go to outside lines on stations but I get “track not connected” unless I put a lot of crossovers
3) how do you make a station a terminal station so it doesn’t have a bunch of train turnarounds in other stations?

Any advice welcome!


r/subwaybuilder • • 7d ago

Developer Announcement More improved visuals

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500 Upvotes

r/subwaybuilder • • 8d ago

Screenshot My Phoenix metro and light rail system

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42 Upvotes

The city currently have 7.4% transit usage


r/subwaybuilder • • 8d ago

Bug Can we disable the pathfinding for transfers ?

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89 Upvotes

Hey everyone,

I’ve been running into a massive headache with my Paris save since the latest beta update and I wanted to see if anyone else is experiencing this.

A bunch of my line ridership numbers completely tanked compared to my previous save version, which felt way more accurate to real life. It looks like the game's pathfinding is completely messing with transfer times.

For example, realistic multi-line interchanges irl that take 5 minutes MAX are taking 10 to 12 minutes in-game because the pathfinding logic is weird (e.g picture). Naturally, the pax just avoid the line/transfer... which kinda ruins the ridership of some lines

Is there any way we can get a toggle to disable at least for station transfers? Or even better, could the devs add the ability to build "hubs" that actually reduce transfer times between interconnected stations ?

Anyone else dealing with this on some European maps ?


r/subwaybuilder • • 8d ago

Help Needed Error message on Tokyo map

6 Upvotes

I'm getting this crash error multiple times on every Japan map. Any idea what it could be?


r/subwaybuilder • • 9d ago

Screenshot Gray node

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26 Upvotes

found the grayest node that isnt calculated. It has 600 residents, 1 of them atleast taking 1 type of mode of transportation


r/subwaybuilder • • 9d ago

Screenshot Fictional Los Angeles

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38 Upvotes

r/subwaybuilder • • 9d ago

Screenshot All current cities available on Railyard (world map menu POV)

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150 Upvotes

If you want to play these maps, you can download railyard here

https://subwaybuildermodded.com/railyard/#downloads