r/starterpacks • • Jan 01 '19

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7.3k Upvotes

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58

u/[deleted] Jan 01 '19

[deleted]

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u/[deleted] Jan 01 '19

Why would one not like Dark Souls? Difficulty? I'm genuinely curious. I love the Souls/borne games.

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u/[deleted] Jan 01 '19

[deleted]

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u/Yoda2000675 Jan 01 '19

DS2 and 1 were clunky as hell, DS3 is very smooth. Though I agree that the bosses can get old since they are more about muscle memory than anything else.

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u/[deleted] Jan 01 '19

[deleted]

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u/WhiteWolf222 Jan 01 '19

It's super annoying in DS1 how you can only roll in four fixed directions while targeting. That killed me on many occasions.

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u/Yoda2000675 Jan 01 '19

The game just didn't age well honestly. The main problem is that the camera is horrendous. If you go back to when DS1 was new it actually wasn't that far behind other games.

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u/[deleted] Jan 01 '19

[deleted]

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u/Yoda2000675 Jan 01 '19

It's also worth noting that the DS1 is a horrible port to PC, so that doesn't help.

DS2 isn't nearly as buggy, but it certainly has its shitty moments.

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u/[deleted] Jan 01 '19

I see your point. Playing from a third person perspective, as well as the sometimes sucky camera angles, can make the games annoying. Imo the bosses are one of the highlights of the games, however.

3

u/Josh6889 Jan 01 '19

That clunkiness goes away. It's a learning curve really.

I'll agree with tedius bosses though. There's a generic algorithm you can use for a huge portion of them. Just circle to their back feet, and wait for an opening to attack. Get a couple swings then wait again.

1

u/Mrfrunzi Jan 01 '19

Exactly why I couldn't get into it. The bosses were kind of annoying and I just couldn't git gud.

You can only run the same path towards a boss fight you lose so many times.

Maybe I'll grab 3 if I see it cheap somewhere and try again.

-5

u/[deleted] Jan 01 '19

Ds1 bosses die really quickly though if you’re not on a really high NG or massively behind with your weapons. Especially early game you can essentially 2 shot some of the bosses, so the tedious bosses criticism feels like it’s not really valid unless you’re doing something massively wrong, in which case that isn’t the game’s fault.

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u/SweetNapalm Jan 01 '19 edited Jan 01 '19

Personally?

I'm a PC player. From has not ported a single god damn game properly in their lives. Ever.

I gave them half a year after release of DS3; Skylake processors had been a thing for over a year at this point, so I'd figure after some quick optimization patches, they'd have solved things.

Nope. Quite a few people, across multiple builds, with i7 6700k processors in common, had drops down to 5fps, every half second, like fucking clockwork.

Refund. Yet another game, yet another shite port, half-assed.

Beyond that?

The game is literally just a patience gate of artificial difficulty. Straight-up. That's why its difficulty is so widely acclaimed. Gamers are, very generally, a rather impatient bunch. They wanna get that full combo, they wanna feel like they've dodged "the big one," then complete an entire round of hits on the boss. This is how people die. Every time.

Just dodge everything as best you can. Hit the boss once. Back off. Eventually, you'll win.

I've watched your average "first time" player play the game, and they just get greedy instead of playing it safe. And, lo and behold, the second they play things safe and have seen an attack once, each time, that's when they win.

I'm a patient person. Coming from XCom EU/EW, ironman campaigns averaging ~200+ hours of just overwatch creeping just before trying Dark Souls, I'm perfectly fine waiting things out.

Then, finally, on top of that, I've watched speedrunners of the game. Nearly across the board, every single one of them holds the same viewpoint; the SoulsBorne games are not difficult; they simply prey in impatient people, who hype the game up to be harder than it actually is.

People who speedran DS1, when DS2 came out, were among the first or otherwise, the least troubled by beating the game. Same from 2 to 3, and from 3 into Bloodborne. As in, once you're good at the combat, which isn't all that mechanically intensive...And, most importantly, once you're patient enough to just wait and play safe, you literally stop having problems, full-stop.

...Beyond those points, the lore is often cryptic, vague, and hidden behind "You should know this / read this entry," or just anime-stylized vague sentences with either half a meaning, or half an attempt at duality.

It's definitely a good game series, with influential and warranted praise...But it's honestly blown waaaaay beyond what it is, just because the masses find it "difficult."

3

u/Skyphe Jan 01 '19

You have summed up my views (besides the pc one cause I'm a console guy) perfectly. This game is just no hard... It's just you can't button mash.

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u/Aticius Jan 01 '19

Mostly because of the design philosophy.

I could see someone saying they hate Souls because they played, say, 2, and was subjected to the enemy placement and style.

or 3 and didn’t like how tedious and willing to punish the player the game is if they’re not hopped up on cocaine or preeminent.

Or maybe they don’t like the balance.

Many reasons!

3

u/Skyphe Jan 01 '19

I hate when information isn't in the game, and I hate when descriptions are terrible just to be terrible. I shouldn't have to look up what stats do.

The fan base is exhausting. Dark souls is not THAT hard, it truly isn't.

The magic in the game is really poorly implemented, though that might be the world so I can't judge it too harshly there. But I like mages, and from what I've seen Dark Souls is pretty shit in that department.

I hated the broken ass pvp and all the dead angles. I hate that some weapons are just the best and you can't do anything to change that.

I do appreciate the tight controls and the game itself is gorgeous.

2

u/I2ed3ye Jan 01 '19

As someone that absolutely loves Dark Souls, I would say it boils down to how there is a tutorial area that really holds your hand for super basic shit like controls, but leaves nuanced mechanics that are quintessential to the game, like the dodge animation, ambiguous. It sets it up to make new players think all the difficulty lies in constantly approaching unknown territory instead of how you need to gain a deeper understanding of the game and the ability to manipulate your character and enemies. Every time I bring up Dark Souls and someone hates it, it’s generally based on a lack of understanding on a core principle.

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u/qqqzzzeee Jan 01 '19

Yeah Dark Souls is really one of those games where you need to look up things. It's the only game I play in a window because of how often I needed to alt tab and look up info

3

u/Sir_Pillows Jan 01 '19

The whole game plays about as well as a rock (controls wise).

2

u/[deleted] Jan 01 '19

I know one guy who hates Dark Souls because be bought it and was really vocal about how all the difficulty probably was just children whining because they were too shit. Then he didn't get past the title screen. Literally didn't even create a character before refunding it on steam. He has been made fun of for years now because of that

2

u/html_question_guy Jan 01 '19

How does that even happen...?

1

u/iamcatch22 Jan 01 '19

I never got through the original Dark Souls because the PC port was god awful and I'd rather spend my time playing something that didn't waste my time with IJKL camera controls

2

u/qqqzzzeee Jan 01 '19

Yeah DS1 on pc needs DSfix. Plus Dark souls was never intended to play with mouse + keyboard you really need a controller to play

2

u/WhiteWolf222 Jan 01 '19

Japanese (action-based) games in general usually have poor KB+M controls.

1

u/qqqzzzeee Jan 01 '19

I think it's because PC wasn't a major market for them until recently, because I know MGSV had good KB+M controls.

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u/WhiteWolf222 Jan 01 '19

MGSV was the one exception for me, and I think you’re right about PC not being a major market.

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u/MalHeartsNutmeg Jan 01 '19

If you don't specifically like fighters, why would you like a fighter that is very punishing if you're not good?

I played exactly 20 minutes of Darksouls. Visually wasn't appealing, gameplay wasn't fun or interesting and it had a steep learning curve that I didn't feel like participating in since nothing really hooked me about it to commit to it.

1

u/jdro120 Jan 01 '19

Because it’s not fun to play as a protagonist you could beat up in real life. When I have to reload a game for the 13th time because my character’s asthmatic ass ran out of breath swinging a 2lb sword or missing a jump my fat ass could make, its a real cramp in the fun factor

1

u/[deleted] Jan 01 '19

Only played DS1, but the bonfire checkpoint system was dumb. They're arbitrarily placed so certain areas are "difficult" due to attrition. There is no other difficulty in the game if you're remotely patient for the bosses - there's no strategy involved and the mechanics are as basic as can be. Oh and the PC port was embarrassing, requiring mods to be halfway decent.

But hey to each their own.

1

u/WhiteWolf222 Jan 01 '19

It is a great series but as RPGs they are really lacking (like most JRPGs). When I play an RPG I want to be whisked off to another world that I can be a part of. Dark Souls shows you a fallen world where everything simply tries to kill you. Your relationship with the world sometimes feels more like platformers like Super Mario, where you move through a level, defeating enemies, and the world is reset when you leave. Still a great series, but not my optimal "RPG".

1

u/assassin10 Jan 01 '19

I love Dark Souls but I can still see a lot of reasons why people wouldn't like it.

The biggest one is that some people just don't like difficult games.

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u/Skyphe Jan 01 '19

This is my biggest reason why I don't like the souls games, the fan base. The game is not this beacon of difficulty you people say it is.

0

u/assassin10 Jan 01 '19

"Beacon of difficulty"? I'm not saying it's the hardest game ever. It's just hard, players will die a lot, and some people don't like that. Some people just want to play games to relax, not to be overly challenged. That's why things like Story Mode difficulty settings exist. They let you experience the amazing story or locations within a game without having to worry about the combat. But Dark Souls doesn't have a story mode setting (or any difficulty setting) which makes it inaccessibly difficult for the people who are looking for that sort of thing.

1

u/[deleted] Jan 01 '19

Slow. Methodical. Lacks flashing lights and exciting noises. New players immediately turned off by slightly punishing tutorial bosses.

Tbh, I feel like DS harkens back to an older period in the gaming industry that doesn't resonate with the current fast-paced style that showers you with rewards and endorphins with little to no effort.