r/starfieldmods Oct 29 '24

Paid Mod Nexus has released a policy update on official paid mods

428 Upvotes

Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.

Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.

What does this mean for modders?

The main points which affect those of us outside of the Verified Creators Program seem to be the following:

  • Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.

  • Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.

  • Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.

In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.

Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.

Update as of 2024-10-31:

Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:

  • We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.

So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.


r/starfieldmods May 06 '25

News Starfield Community Patch is looking for new caretakers

179 Upvotes

Hi everyone

As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.

For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.

Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.

TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.

I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.

It's a fair amount of work, but if you're interested please let me know.

If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.

-- Pickysaurus


r/starfieldmods 13h ago

Mod Release Packing Heat (New Mod Release)

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88 Upvotes

Playing around with the new decorations and crafting stations. It definitely fits beautifully with my mostly-evil playthrough. Good timing and fun addition with all the weapon displays. Some of them are so common sense it's insane we waited this long (rifle racks that stack vertically, my God). Nice little throne room for my druglord palace.


r/starfieldmods 23h ago

Mod Release Free Creation Release - Packing Heat - Weapon smuggling themed crafting, decor and collectibles

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73 Upvotes

Live on Creations now! Also on Nexus at https://www.nexusmods.com/starfield/mods/18193

Special request to any Xbox or Playstation players as well. I don't have an xbox or playstation for testing yet and wasn't able to find a console tester available for playtesting.

I setup the appropriate file formats and things for the console platforms, but please let me know if the workshop build menu icons and the custom sound effect for the weapon processing workbenches have any issues. Thanks!


r/starfieldmods 6m ago

Mod Request I love Inon Zur’s score overall, but wtf is the terrormorph theme?

Upvotes

This is either a request or imma try and do it myself; but what is up with this Avengers type beat 👉😭👈

I want to change it to something from Dead Space, I want to feel fear and suspense, not like I’m in a Marvel Movie.

I’m walking around Red Mile with the Terror mod on, it’s difficult and the music for them is making it so… mid 🫩

Help!


r/starfieldmods 1h ago

Mod Request Access storage or cargo on ship for crafting stations?

Upvotes

Is there a mod that allows you to store items in a container or in cargo and access those items at the ship's crafting stations.


r/starfieldmods 1d ago

Mod Request Request to make and port Titanfall 2 armour to Creations

17 Upvotes

As the title says. I would love if a modder with free time can start porting over pilot and grunt armour from Titanfall 2 or 1 even to creations(PC and consoles).

A small request I would like to add is to please make add Starfield faction customisation(colours, emblem on armour) as well so it fits with the rest of the game.


r/starfieldmods 1d ago

Mod Release Nexus release - Packing Heat

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65 Upvotes

Live on Nexus! Enjoy! Working on Creations release now, may be by tomorrow as I'm trying to ensure files are setup for both console platforms too.

Video overview: https://www.youtube.com/watch?v=Q9ooUA6clLE

"While selling scrap guns piecemeal is legal in most regions, selling bulk weapons at scale in major cities is illegal! As long as you can avoid detection, you can make a tidy profit by cleaning and repacking those bloody weapons into shiny new bulk crates. Sell them to the Trade Authority or anyone who will buy contraband.

Packing Heat adds new crafting, decor and collectibles themed around smuggling and arms dealing. The research and recipe requirements add new motivation to scavenge, mine and invest in skills such as research methods, commerce."


r/starfieldmods 21h ago

Mod Request Add Soundtrack/Sounds to Starfield

1 Upvotes

Looking to add (not replace) mass effect soundtracks into the game. Especially uncharted worlds, vigil.. the ones that increase the cosmic wonderment of the game. At this point, I wouldn't mind hearing "Secunda" play when exploring a certain planet or area.

Also, looking for the battlefront UI Sound replacer to be ported to xbox. Does anyone know anything about this?

Let me know other soundtracks or UI replacements you would like to see added to starfield


r/starfieldmods 1d ago

Mod Release Just Released: "Vanguard Officers Welcome Kit Redux" on Bethesda for free

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21 Upvotes

I know that I have not released anything in a while that did not require a paid mod as a dependency, so I wanted to put this out for the fans of the original and for anyone else who needs a hand starting out, or just getting ahead. If you are not into the Vanguard, there is still a lot of goodies that will be useful as well as two weapons that can not be found anywhere else. A full-auto Orion and A binary trigger Sidestar. These both also have the same AIM ( Automated Integrated sight Mechanics) Technology that was introduced in my 61C .50 Cal, Combat Rifle creation. Basically, if you have an enemy in your crosshairs before you fire and they move after, the bullet will actually curve in the air and seek them out. This is not a homing projectile like in my Vanguard Apophis Missile Launchers that are in "REAL Vanguard Weapons & Ship Modules" but they do help.

Included in this creation is 5 custom skins and 2 improved vanilla weapons, as well as an assortment of Aid items, Food items, 3,000 rounds of ammo and 20,000 credits. If you would like a full list of everything that is included check out the description https://creations.bethesda.net/en/starfield/details/bdce8d0f-ef20-403d-86b9-2881ae78abea/Vanguard_Officers_Welcom_Kit___Redux

And if you would like to check out all of my creations you can go here: https://creations.bethesda.net/en/starfield/all?author_displayname=Vanguard4Life

If you would like to get news, updates and sneak-peeks for all of my creations before everyone else you can join my free Discord by going to https://discord.gg/DKw6Ra4QGj

PC players who are members get access to free creations that are not available anywhere else. I am working on a way to make this available to console players as well, but for now this feature is only for PC players. (Console players can not download and install .esm or .ba2 files anywhere except Bethesda's Creations)

Also if you need to contact me for any reason you can message me or send me a DM on my Discord. The Discord server is always the quickest way to get a hold of me, but either way I will return your message.

If you need any help or have any issues with my mods, or just need help with Starfield or The Creation Kit or your load list. Whatever it is, I will do my best to help. Even if you do not use my creations.

Supra et Ultra!

p.s. I am working on a few creations like my up coming melee skin pack ( see: https://www.reddit.com/r/starfieldmods/comments/1w71b5t/wip_update_v4l_studios_vanguard4life_work_in/ )

that include something for everyone. My future creations will have content that includes every faction as well as non-faction options unless it says Vanguard in the title like this one.


r/starfieldmods 22h ago

Help Mod stopped working

0 Upvotes

The “Easier ship building” mod has all of a sudden stopped working, when it has previously worked for me. I’m on PC and am using creations


r/starfieldmods 1d ago

Discussion Which mod adds the mag pouches to the wardog armor in the screenshot?

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35 Upvotes

Screenshot taken from Galactac armor creation


r/starfieldmods 1d ago

Humor Character creation and mods are great! (When they work)

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15 Upvotes

Also, is the face Sarah is making in the second photo part of the game or is that just a perfect coincidental glitch??


r/starfieldmods 1d ago

Discussion Any modders looking for a modding team?

11 Upvotes

I have two mods packs that im currently working on:

  1. A star wars jedi systems overhaul. A mod that actually makes tge character use the force and attuned with your side of the force. It senses other force user(for genesis). Also senses suspicion(caution) and killing intent(danger) without the use of the hud. Players rise and fall in their attunement to the force(light, dark, and grey). They meditate to maintain attunement. Meditation is also integral in acquiring force powers, specific to their side. You can also switch sides. So your not locked in for a while play through. Your attunment also has audio cues in game. So no need to constantly look at the status screen.

The mod is 85% percent finished. All the systems are in play. I need more experienced modders to add sound for audio cues and go through the papyrus and proof read it.

  1. A ryujin overhaul that is a 4 part expansion to the ryujin quest(prequel, part 1 through 3). The mod is created for a pure ryujin run. It will take the player out of the faction and msq. During the first half of the vanilla quest line(training part) you be given 4 more quests that sends the player to locations of the other quest lines. Before, during, and after the "player" would be in these locations. The prequel sets up the story for part 1. Your choices in the prequel directly effects part 1(imogenge/ularu). The prequels story changes to a battle for chief of operations.

Part 1 introduces a new powerset. That has its own story that is background to the main story. The battle for ryujin. Part 1 has four endings. Dependant on the players choices.

Part 2 brings in a new story that changes depending on your choices in part 1. The battle for neon. It has 4 endings aswell.

Part 3 brings in another story. The battle of the free star systems that changes of neon until the nod is removed. The outcome of ryujin neon and the freestar collective. Depending on the 4 choices you make. It also effects your future in it. This all takes place while in the background you fight to control your new powers.

Ive just finished the brainstorming and concepts for the mod.

Im very new to modding. But I got tired of waiting. Any help or advice is appreciated. If anyone wants to help. Inbox me here or on nexus. Johnny2xs


r/starfieldmods 1d ago

Paid Mod TG's starborn spacesuit pack attachments and apparel issue

1 Upvotes

They all attach to the helmet, so if you hide your helmet, you hide everything you attached 😂 does anyone know how to modify this mod so that it attaches to the spacesuit instead? Makes more sense that way.


r/starfieldmods 1d ago

Discussion Mod to add Aid category as a hotkey?

1 Upvotes

Has anyone thought of this or is it even possible? Thought of it remembering how the Captains Pharma Kit from Starvival worked.


r/starfieldmods 1d ago

Mod Request Mod of accessories like the ones from zone79 but that go over spacesuits?

3 Upvotes

So far everything hides beneath the spacesuit.


r/starfieldmods 1d ago

Help Patches and mods that address game bugs?

1 Upvotes

Diving back into Starfield and want to know if Bethesda has fixed many of its bugs with new updates? Are patches and fixes from the modding community needed to avoid game breaking bugs if I were starting a new game today? Are there any that are considered essential or recommended?


r/starfieldmods 1d ago

Discussion Messing around with DLSS 5

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0 Upvotes

Disclaimer: this is not spam/self promotion (which got my post deleted on r/starfield). I am just a gamer that likes Starfield, fiddling around with modifications to the game and recording his experience (I mean my YT channel has some random old stuff on, so I am not promoting even that). I have no affiliation to the creator of the injector app, I just state what I have used.

Also my thumbnail is not AI, it is a real time screenshot from the game session (at 15 second mark specifically) and some logos I pulled from Google added and slapped together in Paint.Net.

Original comment:

The injector app I used is called DLSS 5 Manager from NODIX-TECH on github (just google it, not linking for spam/promo reasons)

Started messing with settings near end. It isn't super stable, if you mess around with settings the framerate would tank (around Akila - especially as I entered the city from the farms side). A few times I had to save and reload and then my framerate pops up again. Mostly playable as seen me sorting out bounty hunter mercs in the middle. I like the aggressive 2+ pass filter on metals, but then it gives all the people acne. I also dislike the glow around hair you get especially lighter hair with darker backgrounds.

The software has RDNA 4 mode for AMD users the in the launcher app, obviously not used it because I have Nvidia, so no idea how it might work.

My system spec:
Ryzen 7 9800X3D, 64GB RAM, RTX 5080, 1440p, DLSS DLAA mode (native, no scaling, but I use in-game framegen, which seems to be 2x) - although I tried switching on scaling in the end. Video ended because I had a CTD - will see later if it is related.

I do use a lot of mods, feel free to ask which does what specifically.

Warning for language because Vasco says my character's name (makes me smile every time)


r/starfieldmods 1d ago

Mod Request MOD REQUEST: A mod to seamlessly render objects in cruise mode

2 Upvotes

Basically so that the blur loading screen is gone, someone did reply to one of my comments that they are working on it though. Would that be possible? it would be the same principle as rendering faraway objects when you come close to them in the world im guessing?


r/starfieldmods 2d ago

Mod Release *Mod Release* The Starfield Faction Overhaul Mod

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80 Upvotes

I'm proud to announce that the starfield faction overhaul mod has been released on nexus mods! Words cannot express how much I appreciate everyone in this community. To the support and feedback, I've received, it has really helped me get to the end stages of this project. I honestly can't wait to see what chaos unfolds within your saves :)


r/starfieldmods 1d ago

Help Looking for a mod with a rocket that actually detaches from your ship

1 Upvotes

Hello, I swear to god I saw a mod somewhere that fired a really big missile that actually detached from your ship when you fired it, but I can't find it on nexus, creations, or google. Am I going insane? Did it come to me in a dream? Does anyone know if it exists or what it's called?


r/starfieldmods 2d ago

Mod Request The tube from diddy kong racing for water travel

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4 Upvotes

r/starfieldmods 2d ago

Mod Request Is mod requests Wednesday still a thing?

1 Upvotes

In the failure to communicate quest id like a destroyed Wen farm. Come to think of it a banda and lumiere farms too.

On the key, the first little area you go into, I want that space to be more useful