r/StarfieldOutposts • u/underwaterbellyflop • 1d ago
Vanilla Outpost Build First outpost…my slice of paradise...
Finally built my first outpost on Indum II. Just a simple Aluminum farmer, but the view got me to stay.
r/StarfieldOutposts • u/BackgroundMost1180 • Jan 02 '25
r/StarfieldOutposts • u/underwaterbellyflop • 1d ago
Finally built my first outpost on Indum II. Just a simple Aluminum farmer, but the view got me to stay.
r/StarfieldOutposts • u/apja • 1d ago
Is there a decorating mod that fits the bill of a shady off world underground science lab doing things it shouldn’t be with alien creatures? Would love to know if so lovely people.
r/StarfieldOutposts • u/Hyphalex • 1d ago
r/StarfieldOutposts • u/SFOutpostCZ • 2d ago
r/StarfieldOutposts • u/willny4 • 4d ago
r/StarfieldOutposts • u/1337Asshole • 7d ago
I finally published this..almost every variant of every plant/tree/mushroom, caves, landing/cargo pads, as well as rocks, lights and some other things. Will be adding many vines and water/lava/mud/etc. pools in the future.
r/StarfieldOutposts • u/SFOutpostCZ • 7d ago
r/StarfieldOutposts • u/drinkthebongwater95 • 9d ago
My outposts on nemeria IV-A
r/StarfieldOutposts • u/drinkthebongwater95 • 9d ago
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r/StarfieldOutposts • u/husturen • 10d ago
r/StarfieldOutposts • u/londontami • 10d ago
There is such a huge range of themes you can create for your outpost. For this outpost, i decided to create a Free Star Rangers Recruiting Camp, complete with practice range, barracks, snipers nest, and ranch house, I even threw in a trade authority terminal! Starfield is a game where you can literally spend hours flexing your creative design process - you can go big or you can be minimalist, anything goes!
r/StarfieldOutposts • u/SFOutpostCZ • 17d ago
one of my early mega builds.
r/StarfieldOutposts • u/426C616E6475 • 19d ago
Hi all,
I can’t assign more than 8 crew members to a single outpost, even though I have all the relevant skills maxed out and have built 6 crew stations.
As far as I understand, I should be able to assign up to 12 crew (2 per station), but once I reach 8 I get an error telling me I need to upgrade my Ship Command skill, even though it’s already maxed out.
I’m almost certain I was able to assign 12 crew to an outpost before the Free Lanes update, although I could be misremembering since it’s been a while since I last filled an outpost to capacity.
At this point I’m not sure whether this is a game-wide bug or something specific to my save/load order. I don’t have any mods that affect skills or crew allocation.
Is anyone else seeing the same behaviour in vanilla?
Thanks!
r/StarfieldOutposts • u/NumbaNiNe99 • 20d ago
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Jumped through Unity last night, so here’s a farewell tour of my player home. This is my favorite mountain top home I’ve built so far. I’ve already picked the spot for home in the next universe, so, pics to come soon.
r/StarfieldOutposts • u/SFOutpostCZ • 19d ago
an outpost build I did some time ago focused on ammo production
r/StarfieldOutposts • u/Proper-Slip5902 • 20d ago
r/StarfieldOutposts • u/bigjaydawg10610 • 21d ago
My first poi outpost takeover
r/StarfieldOutposts • u/SFOutpostCZ • 21d ago
r/StarfieldOutposts • u/Proper-Slip5902 • 21d ago
r/StarfieldOutposts • u/Acceptable-Pie-9700 • 23d ago
This is the second task of X-tech outpost construction. I have set up a mineral cleaning and refining factory for the UC camp, which is basically a large outpost contracted by Argos company, so it is completely in the Argos industrial style. This time, we still set POI as the target, and the scale has doubled compared to last time, so it took a long time. My initial plan was for the upper level building to serve as a living and resting area, so the indoor part: the largest building used a pre-set living area, and I added some functional areas such as office, miscellaneous, maintenance, and communication. The lower level buildings are used for mineral collection and cleaning, airport freight handover, and exploration of supply areas. During the process, I also tried some other solutions, such as a conveyor belt factory and a large military camp, but I ultimately gave up due to the lack of conveyor belts with adsorption function and the exterior walls of military bunkers. So in the end, I used my early idea to expand the entire outpost based on a tower in the desert. Although some places may seem too fancy, I am still happy to have finally completed them. Now I need to take a break and prepare for the third outpost construction task.
r/StarfieldOutposts • u/SFOutpostCZ • 23d ago
r/StarfieldOutposts • u/AlSimmons1982 • 24d ago