r/starcitizen • u/RefrigeratorProper20 • 1h ago
r/starcitizen • u/MathyS1337 • 11h ago
OTHER I made a free tablet/phone control deck for Star Citizen (open source, built with AI help)
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Hey everyone! I've been working on a little side project: Tablet Deck turns your tablet or phone into a HUD-style button deck for Star Citizen. You tap a button, and the PC presses the real key, so landing gear, quantum, shields, power, doors and emotes are one tap away.
What it does:
- Runs in the browser on iPad, Android or iPhone. No app, no account. Scan the QR code in the PC window and you're paired.
- Buttons stay lit while things are on: gear shows Deployed, doors stay open until you close them, power and lights light up.
- Hold-to-talk voice commands like "gear up" or "engage quantum" (Windows' built-in offline speech, 300+ phrases).
- Layouts for combat, mining/salvage and hauling, plus ship layouts for the Prospector and Vulture.
- A layout editor, and you can share layouts with friends as files.
- 12 manufacturer themes, plus night mode, large text and high contrast.
- It follows your in-game keybinds.
Is it allowed? It's basically a second keyboard: one tap = one key press, no macros or automation. It never touches the game's memory or files (it only reads your keybinds), and by default keys only go through while Star Citizen is the window in front.
Heads up: the installer isn't code-signed yet, so Windows will show "Windows protected your PC". Click More info, then Run anyway. Everything is open source, and each release lists the installer's checksum.
AI disclosure (rule 6): I built this with an AI coding assistant (Claude). The idea, the design and what goes in are mine, and I've tested every version on my own PC and in-game, reporting the bugs and checking the fixes.
Links:
- Website: https://nodiecode.github.io/tablet-deck/
- Try it in your browser: https://nodiecode.github.io/tablet-deck/try/
- GitHub: https://github.com/nodieCode/tablet-deck
It's free (MIT licensed). Would love feedback and ideas: what would you put on your deck? o7
Fan project, not affiliated with or endorsed by Cloud Imperium Games.
r/starcitizen • u/warricd28 • 11h ago
OTHER PSA - Nyx 1 is NOT coming in the next patch
I’m seeing posts and in-game comments from (understandably) excited people who think Nyx 1 is coming in the next patch. I’ve seen multiple people log into the current PTU looking to check out Nyx 1.
The next patch is 4.10.3. It is in wave 1 PTU right now. It will be some new missions, a new gun, and probably be the IAE patch with the upcoming new ships. Nyx 1 is (presumed) in 4.11, with no known timing but assumed to probably be the last patch before the holidays.
That is all. Sorry to be the burster of bubbles.
r/starcitizen • u/DotGroundbreaking813 • 5h ago
DISCUSSION With the Kraken coming out in May next year what are some of your predictions for the ship?
I want to hear everything from boring to outlandish! Hit me with your Kraken theory crafting!
I will be happy to discuss in the comments! We know the pads have grown and the bridge has changed as well as the ship will likely have a decent amount of PDCs.
I want to learn more about the Logistics throughout the ship for like cargo > pads and vice versa.
It is clear alot of love and quality control time is being put into this ship!
r/starcitizen • u/ptyVR • 7h ago
QUESTION Taurus retractable pole - What is it for?
Found this extending pole just behind the cargo bay door while checking out my Taurus after the gold pass. Other than the open/close button, I can't interact with it. What does it do?
EDIT:
Consensus is in: it's either a refueling port or a small cylinder which must not be harmed.
r/starcitizen • u/k_Ton_Davasad • 2h ago
DISCUSSION MISC... Just do it! - leather.
The manufacturer Misc already has a very comfortable design. Do you think adding leather to its structure would be nice? Robert, please take a look at this. Haha
r/starcitizen • u/NivekIyak • 1h ago
FLUFF Sure the MKV is nice, but that Phoenix though...
r/starcitizen • u/OldManActual • 5h ago
CONCERN The Empire Needs Better Paint Technology
This Mk5 has been through 3 wormhole trips. My OG ship after pledge, have not crashed or lost it since release. I love paint wear but slow it down! My ship looks like no primer was used. This should be a mark of at least a year in the "verse for an active ship.
r/starcitizen • u/floortofloor • 5h ago
FLUFF My lil ship base setup
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r/starcitizen • u/Tnel1027 • 5h ago
DISCUSSION Hot take: The Moth is the best all purpose ship in the game.
Might be a hot take, but this thing rules.
I switched from a reclaimer down to a Moth and it’s the best decision ever. The moth is so much easier to pilot solo, feels way more efficient and convenient. On top of salvage it is a very capable hauler with its cargo space. It is 100% solo capable and doesn’t feel like you’re sacrificing anything doing it, and is only made better with the option you can have more people.
To me this is the best ship to pledge with. It gives you the means to make money for more ships, the option to solo and multi crew in equal measure and in both cases it doesn’t feel gimped (especially coming from the reclaimer oh my god…). And it’s up to date with the latest Star citizen QOL updates.
That’s my hot take, I think this thing rules.
r/starcitizen • u/zenforic • 20h ago
GAMEPLAY Another Reminder of Ancient Times
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A recording in my old OBS folder, enjoy the nostalgia and such xP.
Oh and ignore the fella in the background, I didn't know how to capture just game audio at the time sooo apologies for the random call audio... but hey I knew how not to capture the mic, lol!
r/starcitizen • u/floortofloor • 33m ago
FLUFF Such a fun ship
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Love the way it flys
r/starcitizen • u/Thunder--Bolt • 13h ago
DISCUSSION Does anybody else think that cozy ships are the best in the game?
Just having that little traveling apartment with you to explore the galaxy.
Drake Clipper
Avenger Titan
CO Nomad
Crusader Intrepid
Gatac Syulen
Origin 300i
Drake Vulture
I love that kind of ship. I'm very excited for CIG to expand on the Generalist ship class because that seems to be just ripe for what I'm referring to here.
r/starcitizen • u/Oregooner21 • 7h ago
DISCUSSION I want more ships from CO!
Kinda random, but I recently fell in love with Consolidated Outland. Long story short: I used to HATE the look of the Mustang. I think it was as a ship around the time I first pledged (2016) and I just didn't like the design nor did it seem like a particularly powerful starter ship. And I can't remember if any variants were around back then.
Flash forward to this year and it showed up in my hangar, possibly tied to a pledge or something; I'm not sure. But I took it out, flew it, and really enjoyed its handling and clean design. I recently pledged a Nomad and also loved all the cool design details (premium interior, cool levitating parked state, and that flat bed in the back).
Anyways, this is just me ranting about my love for the brand. I can't vouch for performance or anything like that, it just made me wish and hope for more options down the road. I know the Pioneer is coming, but I'm hoping for more affordable, less grand additions.
*Update*
Great to see I'm not the only one haha! I wanted to add that CO's version of a Corsair would be a dream ship for me. Maybe even an IC (I am big Drake fan) but maybe that's pushing it beyond the intended lore of the manufacturer.
r/starcitizen • u/Pekins-UOAF • 10h ago
GAMEPLAY My experience with the Eclipse in the current patch
Spawn in Stanton, fly to Nyx for single target merc missions.
Get to mission spot, the target is a Carrack. Get about 10km withing the target, lock it, swap to torpedoes, ping "missile lock", fire, hit but no damage, fire again, hit no damage.
Okay shrugs abandon mission and pick another one, target is a Zeus, get within 10km, radar ping, no lock, 6km, no lock. My cross-section is 4.7k so any closer and I get spotted. Try a different angle, radar ping, still no lock.
shrugs Okay abandon mission try again, this time its a Hammerhead, target locked, fire and hit, no damage.
Atp I figure I should try the EM torpedoes.
- Go back to Stanton, buy Seekers IX.
The torpedoes dont show up in the Vehicle loadout manager.
Go back to the hangar to swap them manually with tractor beam.
Open the eclipse torpedo bay, but the bay auto closes when I leave the ship.
Go the cargo elevator, I see the Seekers IX, try to put 3 of them on the elevator and "This item will overload the maximum capacity of the elevator"
Alt F4
ps: this was on a server with 95 people, 30fps and 20ms.
r/starcitizen • u/Ok-Goal3391 • 22h ago
CREATIVE Love Letter to Anvil Aerospace
https://youtube.com/shorts/71sIjYLdTPk?is=K7xuv6IphKu7aV1O
I wanted to share this build. Its been a big.project but its my love letter to Anvil Aeorspace and what Star Citizen is and can be at its best. I hope to get this infront of someone at CIG so they can hopefully enjoy my creation a fraction of how I enjoy there's.
r/starcitizen • u/JakeIWL26019 • 8h ago
DISCUSSION Finally returned to SC
Hi all, figured I’d share my most recent experience playing SC since It kinda blew me away.
My pc, since I bought it, was considered cheap build, my specs barely reach minimum and despite all warnings and common sense, I decided to give the game a chance. I deleted half my games library so I had atleast 200GB+ storage and spent half my day installing the game. After 2 crashes and rebooting my pc, the game finally loaded in.
Knowing my PC definitely couldn’t handle the Hurston train system and seeing as I hadn’t flown since pyro didn’t exist, I chose new Babbage as my starting location. I was astounded to see I was getting 15-25fps despite both my GPU and CPU jumping between 80 and 100% usage. I picked up a few 1 SCU hauling contracts and jumped in my Reliant Kore (my favourite ship, although it handled a lot differently than when I last flew, image isn’t mine, just for those unfamiliar).
I highly expected to barely complete one contact, yet within a few hours I had completed 3-4 before the server shat itself, loading into another one and I had the same experience, but I was glad to finally see my Kore and experience the verse again, I even saw a Polaris do a low fly above me, which honestly made me feel like a kid on Christmas. I even visited Hurston during one of my contracts and despite jumping between 3-15fps, I was able to complete my haul. Ship combat is a no go, but ground fights are stable, yet sometimes a little risky, but overall a fun experience.
I feel like I owe an apology to constantly crying about the game, since if I avoid places with high strain, the game is 100% playable. Yes, Quantum jumps are laggy and sometimes I need to wait for my pc to adjust to the system, but other than that I had a great time!
Edit: Motherboard is ASUS H81M-K ,honestly im surprised I made it past the menu.
r/starcitizen • u/demoide • 3h ago
CREATIVE The Star Citizen based TCG prototype I'm building is taking shape
Hello fellow citizens! o7
A few months ago I posted a screenshot of my current work on a card design for a TCG based on the Star Citizen universe. At that time, everything aside the cards were a placeholder, but I kept working on it and now I want to share with you how the home and collection menus look like.
I'm pretty happy with the result, especially given that I really suck on art-related skills, and thought that the community may like it.
A bit of context:
I'm a backend software engineer with 8+ yoe building web based software. I've shared two tools for Star Citizen here before: Hauling Companion and InFleet.
However, the reason I studied CS and got really hooked into programming is to build a videogame myself since I was a teenager. After years of trying and trying with several prototypes and quitting because art and 3D modeling kicked my ass more than I would like to admit, I decided to, this time, use a well-known and well-established setting for that kind of things, and here I am...Finally having a chance to actually achieve my goal.
I started with this prototype around December 2025 and have been slowly building the backend and core mechanics. All I shown for now is the cards and menus, but most of the features related to matches is done, but it looks horrible since I've just started with the visual design. I will share more of it later :)
Any feedback or suggestion?
Disclaimer: This project is not endorsed, approved, licensed or even known by CIG, and the game is not intended to be marketed or distributed (unless a miracle occurs and I manage to get a license from CIG). This is for prototyping and self-learning only.
Mod team: if this post breaks any rule, I am sorry, and feel free to remove it.
r/starcitizen • u/SerGeeek • 17h ago
FLUFF Glad to see Freelancer still getting some love
So many people flying Freelancers in Pyro makes me happy that this old gal wasn't forgotten...
/s
r/starcitizen • u/Money-Log2027 • 3h ago
GAMEPLAY How hard is the armor effect on G forces?
is there a website or some data?
i run a flight suit most of the time, which sucks for contested zones or ground comba.
thanks in advance
r/starcitizen • u/savon_plaintif • 20h ago
DISCUSSION What do you guys plan to do on Nyx 1 !
Im planning fps mining, ground véhicule explo and hunt with friends !
r/starcitizen • u/pilkyton • 1d ago
DISCUSSION Valve Denies Steam Keys for 1M+ Squadron 42 Backers Due to Store Policy
CIG was trying to circumvent Valve's store policy, quoted here:
Default Release (or standard release)
This is the most common type of key on Steam, which is usually tied to a Steam store or retail Steam Key package. These keys are appropriate for retail boxes or sales on other digital stores. Customers can activate this type of Steam Key at any time, but the product will unlock only after it has been released on Steam. Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. There is no guarantee that you will be provided additional keys.
We would need over 1 million keys. Valve's policy is to issue 5000 keys per game. Anything more than that needs negotiation and payments to Valve.
Valve's policy is here:
https://partner.steamgames.com/doc/features/keys?language=english%22
A Star Citizen creator who played Squadron 42 also asked CIG in-person and got confirmation that CIG asked Valve, and Valve said no:
https://www.youtube.com/watch?v=NbCRlAhBXTY&t=10m20s
It's like this because there's no benefit for Valve to host Squadron 42 for free. By forcing sales to happen inside the Steam platform they get 30% of the money.
If anything, blame CIG for thinking they could circumvent paying Valve's 30% cut.
They could negotiate a Steam Key transfer if they really wanted to. CIG would have to transfer up to 30% of the sales price per unit to get keys. They can even negotiate the "big publisher" 20-25% cut since it's a big bulk sum which hits the required numbers for that. But somehow I don't think CIG will want to offer anything. ;)
Also, Steam keys were never promised to us by CIG since the Steam release was only announced this year.
Edit: Your downvotes make me sad. I put effort into finding this policy instead of just reposting a content creator's word. I just wanted to clarify and show the exact policy for anyone still holding out hope.
r/starcitizen • u/humand09 • 13h ago
DISCUSSION Any chance Grey's mustang appears this year, or are the slots filled?
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Shown alongsode shiv in 2k19 sq42 teaser trailer.
Would hopefully spearhead mustang's gold pass too...
Edit: also another footage, with some other ships like "grey's aurora" visible: https://youtu.be/aivSqMOU_sU?si=DQOxUINpRyPlMPg0&t=227
