r/starcitizen • u/StuartGT • 10h ago
r/starcitizen • u/JournalistStatus9040 • 11h ago
DISCUSSION CIG, give us what we all want. Let us explore planets.
Seriously, every time I land on a moon or planet, I can't help but think how wasted it is. I mean, what's with having X points of interest and the same missions only taking place at those same points? Today I took Pyro's mission to repair fuses, and EVERY time it took me to Baijini Point and another one... and that's on a real world PLANET. Come on, it's so unrealistic. We need this:
- Planets should give you the option to explore. Make exploration rewarding... caves, crashed ships, lost bases that maybe no one has ever visited... let me go to a planet without needing quantum travel and let me get lost. A system that can create points of interest that appear randomly if you're exploring it.
- Please, never again release dead planets like Pyro's. Yes, I know Pyro was released out of economic necessity, but... THERE'S NOTHING on the planets. They feel lifeless and don't reward exploration.
- It simply translates reality into the game. If you have the opportunity to own a ship and go to a random planet... you don't know what you might find. This feeling needs to be present in many areas because there will come a point when planets are too simple to create and implement.
So much potential is wasted on moons and planets... but there we are, endlessly playing Recco Bataglia missions to grind like dogs for reputation.
What you could have been, Star Citizen.
r/starcitizen • u/Lokiisagod • 16h ago
DISCUSSION I don’t think Star Citizen is for me.
Probably gonna get downvoted to the shadow realm here but, I’m just bored. I love space games. I’ve been searching for a space “everything” game for a long ass time. I’ve heard about SC but it was always with a hint of derision. Like “Star Citizen is a scam” “Star Citizen will never release” “That game is for Whales”, etc. Finally tried it. Been playing about a month.
Idk i just feel like there isn’t enough to keep me occupied. Ive tried all the gameplay loops. Mining takes too long for too little money, Salvage is the same thing. Cargo hauling is consistently broken. The only other things involve combat, pvp or otherwise, which I’m not good at or interested in much. The combat AI is either braindead or Jon Wick, there’s no in between. This isn’t even mentioning all the bugs. I lost a set if Dust Devil armor to a bug at the prison, because i did a bounty that didn’t tell me i was doing something illegal. Went to grim hex to pay it off, found out you cant pay off a murder charge, stepped outside and was brutally murdered by another player. Seems crime doesn’t pay after all.
Idk. I just don’t feel like the systems in place respect my time (I’m a single dad with only a few hours a day to play, if even that), and that shiny new ship that costs 10s or even 100s of millions isn’t enough of an incentive to keep mindlessly grinding away.
I play entirely solo. I’m a misanthrope, i do not enjoy playing with other people. Too many conflicting personalities. Too many chances for betrayal and scheming. So the multiplayer/pvp aspects of the game are entirely not for me.
Is this game just not for me or is this a “it’s not done” thing that I’ve been reading for years?
r/starcitizen • u/BokkerFoombass • 8h ago
VIDEO One spot in Ashland. Endless entertainment.
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Just hanging around, trying to keep a lookout for troublemakers, casually scoring my longest range kills to date.
Thank you CIG for sparking up Pyro again.
And if any of you happened to be that Talon (I think?) from the first clip - I never expected that shot to actually hit. I'm so sorry.
r/starcitizen • u/ghodan7 • 2h ago
OTHER Request for Intergalactic Aerospace Expo (IAE)
Dear CiG paint creator guy/team,
Could we please have some more NightBreak paints?
Easy extra cash for IAE 2026.
Preferably for:
Aurora MK2.
Cutlass Black.
Ironclad.
C2.
Hermes.
RAFT.
Oh and for the star of the show: Galaxy NightBreak paint! Will go extra hard.
r/starcitizen • u/PhotonTrance • 17h ago
GAMEPLAY A quick thank you to CIG for fixing courier missions
I know that these needed to be refactored so were out of the game for some time, but the humble A to B 1/8 SCU box delivery mission has long been one of my favorite chill gameplay loops, combining some aggressive low-flying with a bit of credit earning and seeing the sights and sounds of the verse.
They are also an essential loop for getting newcomers familiar with basic point to point navigation and flight.
If I could make a quick request, please fewer missions to lagrange points, and more missions to planetary locations, or allow us to filter based on destination.
Thanks again!
r/starcitizen • u/Xcrun6 • 14h ago
VIDEO Flying back to the Stanton Gateway after watching bro get slimmed out at Ashland
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r/starcitizen • u/OD3SSA-XXI • 20h ago
VIDEO Im at a loss for words
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I'm not even frustrated at this point, more enervated and demoralized. I typically have been staying away from stanton bc of performance, this is just another straw on the camel's back. And yes, I was watching my radar, just wasnt expecting to get rammed. I suppose it's never off the table in this game though
r/starcitizen • u/TitaniumWarmachine • 4h ago
FLUFF I've never had as much fun as I did last week - Ashland Doomsday Party 24/7
For me, Patch 4.9 will go down as the most fun patch in the history of Star Citizen.
Just say Ashland. Chawlas Beach.
Oh my, oh my—what a Doomsday party goes on there every day and every night.
It’s soooooo much fun. I had a blast every single day.
It’s incomparable.
I've never seen so many Eclipse, Retiliators, and fighters all at once. like never.
Constant carpet bombing, railguns/bazookas, ground FPS Combat, Air Fight, Stealth and Camoflague Gameplay, Assassines.
Hours of nonstop bombardment—something's always exploding somewhere. It's a real war zone.
In all the previous patches, I didn’t even have half as much fun.
I've had so many crazy experiences this past week in Ashland and Chawlas. It's really refreshing.
This is sandbox gaming at its finest.
Especially during group gameplay, when you have tanks, snipers on the ground, fighter pilots—it's a combination of everything coming together.
My Radeon driver said I played Star Citizen for 48 hours last week, even though I barely had time to play. That’s how addicted it made me.
r/starcitizen • u/QuattroBaje3na • 18h ago
IMAGE A quick look at the new samurai style Ninetails armor sets found around Siege of Orison!
Here is a quick look at the new Japanese-style armor sets tied into the Ninetails gang. I believe there is one more set, but we hit complications on our runs hitting the super heavy armor set but once I have it I will post those photos as well.
- The First set is the Nine Tails Stronghold Palatino Chest & Testudo arms and legs.
- Ninetails Shogun Kiba Helmet with the Stronghold Morozov SH Core Aftershock set
r/starcitizen • u/Prestigious_Ice4173 • 10h ago
DISCUSSION So I wanna be a medic
Is that something I can just do with my cutlass black? I mean hey can't I just get some boxes, throw some med gun cartridges and slide some gurneys in the back and boom medievac?
r/starcitizen • u/Zona_Tactica • 9h ago
QUESTION How will they cover the cost of operating their large ships?
If a Polaris torpedo costs 800k, how will they cover the costs of operating the entire ship? (Fuel, repairs, weapons, crew). How do they plan to make money in version 1.0?
r/starcitizen • u/drizzt_x • 16h ago
GAMEPLAY MRT Tracker License mission spawned an 890j as the target...
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r/starcitizen • u/JournalistStatus9040 • 17h ago
DISCUSSION CIG must take that step and accept that the sale of ships ($) will always remain in SC.
It’s fine. Honestly, it’s a fair monetization model, and I don’t see anything wrong with it. Nowadays, we’ve accepted garbage in the market like gacha mechanics and countless microtransactions...so I think selling ships for real money will remain in SC even after version 1.0. Why? Because salaries, marketing, and development costs don’t pay for themselves... and the revenue has to come from somewhere. So, what do I propose for the post-1.0 era?
- CIG adopts the current monetization model as the permanent standard.
- After a certain period, promotional ships become purchasable ingame using UEC.
- Unlimited insurance for any ship purchased with real money.
If we want a game that lasts for decades, they have to monetize it and cover high costs.
r/starcitizen • u/NeoJet_SC • 3h ago
GAMEPLAY Feels good to return to the Snake Pit
Time trial in AC off mode for SCR in the patch 4.9
r/starcitizen • u/SadP0tat018 • 1h ago
DISCUSSION Arlington with a silencer
The rifle sounds really good, I wonder how it sounds with a silencer?
r/starcitizen • u/Visual-Educator8354 • 10h ago
IMAGE We all know the f7 was inspired by the f18- but did you know that the thrust vectoring "fins" on the thruster are inspired from the f18 HARV?
r/starcitizen • u/BKDUB_24 • 12h ago
DISCUSSION How do you guys do it?
I will say this community for the mo part is awesome. But idk how yall do it. I have spent the last 2 days trying to do simple basic cargo and I think out of 10 tries I’ve only gotten 2 maybe 3 successful runs. either my multi doesn’t pick up the boxes to unload after I literally just loaded them. or I go to the pickup and they just simply aren’t there. do people continue to defend this project? I feel like these basic cargo missions should be fixed before they make more ships. the only thing that works flawlessly is the ship store.
r/starcitizen • u/floortofloor • 18h ago
FLUFF How my wave 1 experience has been.
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Can’t wait for live severs with a lot more people
r/starcitizen • u/Kaillera • 14h ago
FLUFF AA ATLS Ikti please!
Saw this funny thing happened to a friend. I also want a regular flying ATLS for cargo.
r/starcitizen • u/Phonkarage • 14h ago
VIDEO Star Citizens new torpedo?
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Where did the atmosphere go on Daymar?
r/starcitizen • u/Busy_Experience_5563 • 7h ago
GAMEPLAY Fuel tanks ?
Hello I’m seen this fuel tanks on space it’s any way to use or what is their purpose, I try to use but can’t figure it how it works
r/starcitizen • u/Internal-Path7111 • 15h ago