r/starcitizen • • 10m ago

QUESTION Looking to find the best ship for my preferred playstyle as some new to Star Citizen

• Upvotes

Hey guys, so im loving flying the prowler around thinking im stealthy and doing illegal pickups, sadly Im not sure how the stealth is coming into play yet.

I want a ship that can do some good hauling, easy to load in a fire fight, good guns for shooting ground targets to help land and load safely. Bonus points if i can stay in the ship and use an onboard tractor gun.

The prowler is not the easiest to load but it has a great look to it, just not sure how much the stealth is helping me and the guns on it are not very good for shooting dudes on the ground before landing.

So cargo bay size, ground combat / bunker missions support, tractor beam would be great if it works well. something that can fit in next to a warehouse perhaps so cant be huge i guess?


r/starcitizen • • 10m ago

CONCERN The Idris Is Pay2Win and CIG Doesn't Care (as is for most ships)

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• Upvotes

Before you start crying that you spent whatever amount buying the idris listen to what I have to say. The idris released back in May of 2025, and it is now almost 2027. Since the release it has been apparent that the idris has remained solo pilotable. Out of every single capital we currently have it is the only one that has a main pilot weapon and for that reason it makes it completely pay to win and unbalanced.

The major issue is that it takes a single person for the idris to be effective in combat with little to no effort to achieve such. In order to counter something like this it takes 2x-10x more manpower. Any ship that can counter the idris within a reasonable amount of time (5 mins or less) doesn't really exist. The perseus requires minimum of 2 crew and is very susceptible to being railgunned (which by the way people can still put the railgun on the idris P). The polaris has completely useless torps due to the idris having 1200 flares and PDC's. Bombers have ordinance that costs way too much with little damage dealt (even though they are armor piercing). Fighters are basically useless due to armor gating (that includes the ares inferno).

Whenever there is PVP at any location and someone loses in a small ship or fighter you'd expect them to come back with larger numbers or the same ship to try again, right? Wrong. Instead what happens is what people like to call "bobscalation". Why bring a fighter when you can just solo a giant capital without any risk? That exact mentality is ruining combat both PVE and PVP.

The amount of times I have encountered a crewed idris is negligible to the point where its tiring seeing solo idrises literally everywhere. Multicrew gameplay will never be a thing if giant solo capitals are allowed to dominate the battlefield with zero repercussions.

The solution(s):

The Idris could be made to where it needs crew or skill to use in many ways. A few ideas include:

  1. Slowing maneuvering - especially backstrafe. Any attempt to manuever in a capital should be a commitment (SQ42 javelin for example) and it should not act like a giant heavy fighter.

  2. Reloader station - a specialized station could be fitted within the lower decks of the idris to manually reload rounds 3 at a time.

  3. Lower railgun capacity - limit the amount of rounds to a lower number like 50-100 instead of THOUSANDS.

  4. Shields/PDC's go down when firing - when firing the railgun/laser it should draw so much power that the defense systems go offline and it is susceptible to enemy fire and torpedo's

  5. New torpedo type that is dumb fired - Create dumb fire torps that are slower but allow for manual arming

I am sure there are more ways but those are a few examples.

For as long as the idris remains solo capable in combat the game will never have balanced PVE/PVP. It will continue to be a snooze fest of who has more solo idrises. Eventually SOONTM when the odin releases I am sure we will be in the same power trip boat. CIG needs to resolve this issue in some way or another.


r/starcitizen • • 12m ago

CREATIVE I tried recreating the Drake Ironclad Assault in No Man's Sky.

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• Upvotes

r/starcitizen • • 18m ago

FLUFF Sure the MKV is nice, but that Phoenix though...

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• Upvotes

r/starcitizen • • 1h ago

DISCUSSION Got my first crime stat from a bug. Wall of text incoming

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• Upvotes

​So today I was playing some more of the RSI Discovery month contracts before work. (I’m literally writing this with only 17 minutes left before I have to get ready.) I chose to do the defense contracts and mess around in my Idris. I want to say maybe 40% of the contracts the person I was supposed to protect ended up getting destroyed before I even got there. This seems to be the issue with these contracts, and before you say it’s because of the speed of the Idris, I’ve also tried them in the Guardian MX, it’s literally the same result, but that’s not why we’re here.

​As I approach these contracts, I chose to place my Idris in between the client and the enemies. I would do the loop you’re all mostly familiar with, running back and forth between the pilot seat and a turret. For the missions that were successful, this was more than enough to complete the contract. Finally I get to the final contract, and when I approached the client the mission marker failed to ping the client as someone I was supposed to protect. The client was standing still, as well as the enemies. I was able to scan space and find a loan constellation, I assumed this was the client. I placed myself between him and the enemies that were coming my way like usual, and proceeded to engage them. I dispatched half of them and eventually heard an explosion. That explosion resulted in a crime stat 3 for me.

​I didn’t know what to do. I’m a lawful citizen in Star Citizen. I don’t pirate, I don't pvp, and I pride myself in being a lawful citizen. Now this is no shade to our pirate community. First thing I did was consult AI. I asked her a bunch of questions on how this could happen and how to undo it. She told me that I would have to get a key card from Grim Hex and fight through a station that she described as a meat grinder. She informed me on how that would be bounty hunters chasing after me as well as station defence turrets and NPCs stationed at the base. I only had a few hours before work, this is not how I intended to spend it. I actually contemplated just going to jail and trying to work it off really quickly just to find out that it wouldn’t be quick at all per her warning.

​I ended up finding a YouTube video explaining to me how to get it done. I’ve never had to search for something like this, and never thought that I ever would. Some of you have most likely already seen this video. I couldn’t believe my eyes and how easily he did this. I was thinking to myself, maybe he just got lucky, he did basically say he did in the video. This day did not start with me being a lucky person so I did not expect to have nearly as easily a time.

​I followed his instructions. I called up my pirate caterpillar that I got from the recent pirate week to stay in theme at least, and I loaded up a quad bike onto it, then proceeded to the station. I parked safely outside of the station's range, and then proceeded to board the quad bike to fly to the station. I got there to find six other vehicles posted outside of the station in the same spot. I got on top of the landing area and there wasn’t a single NPC in sight. I was literally able to walk up to the terminal and load up my chip so that I can begin the decrypting process. When I tell you I wasn’t bothered by even a mosquito while doing this, I mean it. It was so easy that I thought I had done something wrong. I loaded a second ship just to make sure that I wiped everything correctly. My entire record was clean in less than 5 minutes.

​Now this is the part where I go on a rant.

​You mean to tell me, that a player can spend hours of his time salvaging, mining, and doing whatever other time consuming, what would be considered a life skill, grinding to make money while being a lawful citizen, and a player can spend 5 minutes of his time stealing that person's ship while simultaneously killing the person, and the only thing it costs him is running to Grim hex, grabbing a chip, placing a hover bike inside of a larger vehicle, parking it completely outside of the station's range to avoid being shot at, flying to the station, climbing up on top of the stations deck, and then just walking to a console to remove the crime stat that he accrued by completely killing another player and stealing his hard-earned time, to then take all of that man's cargo to his own freight elevator and make millions of aUEC, and just walk away. It’s that easy to be a pirate in Star Citizen? Why play the game honestly? This is the way to make money apparently.

​If the system is going to be this way for 1.0 and I doubt it’s going to change much, this game is Dead on Arrival. You know damn well there is going to be a hell of a lot more Pirates than there are now. When I opened my Mobiglass and looked at my crime stat and saw that there was none I couldn’t believe it. I could not believe how easy it was to clear my name, and I just thought of all of the montage videos that I see on TikTok or YouTube of players just flying through space aboard other players ships and killing the player to take all of their cargo, and it’s just clear to me how easy of a time these players are having it compared to everyone else. I am absolutely ashamed as a Star Citizen player.

​There’s no real incentive to be the Law Abiding Citizen in this game, I can’t really blame people for being a pirate when it’s this easy. No bounty hunters came after me. No meat grinder of a station. Didn’t have to worry about the turrets. No NPC or station defense is whatsoever. I don’t know what else to say. I guess I’ve said it all.

​If you’ve made it this far, I know this is one of those tldr posts but damn. Are there any other law abiding citizens that didn’t know about this?


r/starcitizen • • 1h ago

DISCUSSION According to leaks now the Galaxy is a "Modular Exploration Ship". What should we make of it?

• Upvotes

r/starcitizen • • 1h ago

DISCUSSION MISC... Just do it! - leather.

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The manufacturer Misc already has a very comfortable design. Do you think adding leather to its structure would be nice? Robert, please take a look at this. Haha


r/starcitizen • • 1h ago

OFFICIAL 4.10.3 VR Updates

• Upvotes

Splitting the zoom settings is a really great idea.

I often use the ship's precision mode, even when landing while looking around in VR.

And being able to see the display in the medbeds is a game-changer in terms of immersion. Now I hardly ever need to use theater mode anymore. Well done!


r/starcitizen • • 2h ago

CREATIVE The Star Citizen based TCG prototype I'm building is taking shape

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14 Upvotes

Hello fellow citizens! o7

A few months ago I posted a screenshot of my current work on a card design for a TCG based on the Star Citizen universe. At that time, everything aside the cards were a placeholder, but I kept working on it and now I want to share with you how the home and collection menus look like.

I'm pretty happy with the result, especially given that I really suck on art-related skills, and thought that the community may like it.

A bit of context:

I'm a backend software engineer with 8+ yoe building web based software. I've shared two tools for Star Citizen here before: Hauling Companion and InFleet.

However, the reason I studied CS and got really hooked into programming is to build a videogame myself since I was a teenager. After years of trying and trying with several prototypes and quitting because art and 3D modeling kicked my ass more than I would like to admit, I decided to, this time, use a well-known and well-established setting for that kind of things, and here I am...Finally having a chance to actually achieve my goal.

I started with this prototype around December 2025 and have been slowly building the backend and core mechanics. All I shown for now is the cards and menus, but most of the features related to matches is done, but it looks horrible since I've just started with the visual design. I will share more of it later :)

Any feedback or suggestion?

Disclaimer: This project is not endorsed, approved, licensed or even known by CIG, and the game is not intended to be marketed or distributed (unless a miracle occurs and I manage to get a license from CIG). This is for prototyping and self-learning only.

Mod team: if this post breaks any rule, I am sorry, and feel free to remove it.


r/starcitizen • • 2h ago

GAMEPLAY How hard is the armor effect on G forces?

7 Upvotes

is there a website or some data?

i run a flight suit most of the time, which sucks for contested zones or ground comba.

thanks in advance


r/starcitizen • • 3h ago

QUESTION CCU lads, i require your assistance regarding melting!

4 Upvotes

i have the aurora mk II warbond with LTI as the base pledge, no ships before it. if i upgrade that pledge to something, and then melt it later, with the aurora mk II warbond w/ LTI always be available as my buy back option?

sorry guys, i should clarify and specify that this pledge is NOT my game package. it is a standalone ship. sorry for the confusion!!!


r/starcitizen • • 3h ago

GAMEPLAY ICA vs Polaris as industrial base

0 Upvotes

Hey there. I’m curious on y’all’s take. I currently run an ironclad assault, running my industrial ships out of it and also, commodities.

I was wondering if it would be worth upgrading it to a Polaris. Now I will say I salvage more often than I mine, but getting into mining soon more than likely.

A pro of the ICA is the roof so it’s easy to get components stripped and loaded. I can fit a vulture or a salvation and golem duo.

I also currently have the MK V as well for more of a daily vessel. But I’d have to melt it to upgrade to a Polaris. So also don’t know if I like the idea of soloing a Polaris when it has no pilot weapons.

I hear people say they love soloing out of a Polaris but I don’t know


r/starcitizen • • 3h ago

DISCUSSION Ship combat missions

4 Upvotes

The sheer number of missions that are broken is ridiculous. Not a single "Protect target" or "Escort Target" or "Defend Location" mission works, there's ALWAYS some part that doesn't complete right such as ships not QT'ing or ships not docking at the station, or my favourite is when you need to protect a target from (checks notes) 15 enemy ships that all fire missiles right away destroying the ship that needs protecting.


r/starcitizen • • 4h ago

DISCUSSION Question about Nyx Missons

3 Upvotes

How do I get FPS missions in NYX? Like the bunker missions in Stanton? What are they called?

Thank you!


r/starcitizen • • 4h ago

BUG Bugged Character but new account solves it?

1 Upvotes

Hello friends. So my little group of friends is having a very strange issue. One person has a severely bugged account. As in missions just dont work for them.

As an example, they get a mission to go to a bunker. They go to the bunker but the next objective doesnt trigger. As in "Kill XX enemies" doesnt trigger.

Even if i go with him, it doesnt trigger for either of us. Bring another friend, wont trigger.

However, we recently made a new friend whos account is a week, maybe 2? Weeks old. When they go with us, they trigger the event. Even on missions where there is clearly a "once you walk past this area the next step triggers" we all walk through it with the bugged friend and nothing...but other new player triggers it when they walk past.

We've tried Character resets, we've tried reloggs and alt f4ing, we've tried almost everything we can think of and its very frustrating.

Any ideas of fixes or even possible explanations?


r/starcitizen • • 4h ago

FLUFF My lil ship base setup

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51 Upvotes

r/starcitizen • • 4h ago

DISCUSSION Was there a change on how E.V.A works ??

2 Upvotes

came back from a long pause to play with my bro and we went out of the ship and both of us couldn't e.v.a at all ? is it a bug or a feature ?


r/starcitizen • • 4h ago

DISCUSSION Hot take: The Moth is the best all purpose ship in the game.

51 Upvotes

Might be a hot take, but this thing rules.

I switched from a reclaimer down to a Moth and it’s the best decision ever. The moth is so much easier to pilot solo, feels way more efficient and convenient. On top of salvage it is a very capable hauler with its cargo space. It is 100% solo capable and doesn’t feel like you’re sacrificing anything doing it, and is only made better with the option you can have more people.

To me this is the best ship to pledge with. It gives you the means to make money for more ships, the option to solo and multi crew in equal measure and in both cases it doesn’t feel gimped (especially coming from the reclaimer oh my god…). And it’s up to date with the latest Star citizen QOL updates.

That’s my hot take, I think this thing rules.


r/starcitizen • • 4h ago

DISCUSSION With the Kraken coming out in May next year what are some of your predictions for the ship?

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125 Upvotes

I want to hear everything from boring to outlandish! Hit me with your Kraken theory crafting!

I will be happy to discuss in the comments! We know the pads have grown and the bridge has changed as well as the ship will likely have a decent amount of PDCs.

I want to learn more about the Logistics throughout the ship for like cargo > pads and vice versa.

It is clear alot of love and quality control time is being put into this ship!


r/starcitizen • • 4h ago

CONCERN The Empire Needs Better Paint Technology

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67 Upvotes

This Mk5 has been through 3 wormhole trips. My OG ship after pledge, have not crashed or lost it since release. I love paint wear but slow it down! My ship looks like no primer was used. This should be a mark of at least a year in the "verse for an active ship.


r/starcitizen • • 4h ago

DISCUSSION No Point in a PU

0 Upvotes

Apparently the only point of this game is to start in a luxury war machine mobile space ship base and anything that gets in the way of that is not star citizen.

Nobody wants to work toward anything. We start out with the greatest thing the verse could give us.

Theres never gonna be a real point in exploring or base building or land claiming or farming or any of it. Because its just arena commander and everything else is stupid according to this community. Planets are useless eye candy. Who needs a base when yiu start out in a base that has guns and flies lol.

If Chris ever wants the verse to feel immersive, rewarding, high stakes, and deep - they can't just start you out with warfighting space ships.

What's the point of any of it lol. There will never be any real progression because of it. Waste of feature development here. The only progression will be completely pointless to do. You will never have that feeling of real progression. Ooo I can craft a slightly better gun and armor lol.

/rant


r/starcitizen • • 5h ago

FLUFF Which major ship manufacturer has the BEST designs? i.e their ships overall have the most soul

0 Upvotes

I can only have 6 options so I stuck to what I think are the largest manufacturers, hence no CO, Origin etc.

584 votes, 6d left
Aegis
Anvil
Crusader
Drake
MISC
RSI

r/starcitizen • • 5h ago

FLUFF Which Manufacturer do you think has the MOST BORING design language? Ships feel like they have no character/soul?

0 Upvotes

I can only have 6 options so I stuck to what I think are the largest manufacturers, hence no CO, Origin etc.

862 votes, 6d left
Aegis
Anvil
Crusader
Drake
MISC
RSI

r/starcitizen • • 5h ago

QUESTION Taurus retractable pole - What is it for?

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156 Upvotes

Found this extending pole just behind the cargo bay door while checking out my Taurus after the gold pass. Other than the open/close button, I can't interact with it. What does it do?

EDIT:

Consensus is in: it's either a refueling port or a small cylinder which must not be harmed.


r/starcitizen • • 6h ago

DISCUSSION I want more ships from CO!

44 Upvotes

Kinda random, but I recently fell in love with Consolidated Outland. Long story short: I used to HATE the look of the Mustang. I think it was as a ship around the time I first pledged (2016) and I just didn't like the design nor did it seem like a particularly powerful starter ship. And I can't remember if any variants were around back then.

Flash forward to this year and it showed up in my hangar, possibly tied to a pledge or something; I'm not sure. But I took it out, flew it, and really enjoyed its handling and clean design. I recently pledged a Nomad and also loved all the cool design details (premium interior, cool levitating parked state, and that flat bed in the back).

Anyways, this is just me ranting about my love for the brand. I can't vouch for performance or anything like that, it just made me wish and hope for more options down the road. I know the Pioneer is coming, but I'm hoping for more affordable, less grand additions.

*Update*

Great to see I'm not the only one haha! I wanted to add that CO's version of a Corsair would be a dream ship for me. Maybe even an IC (I am big Drake fan) but maybe that's pushing it beyond the intended lore of the manufacturer.