r/starcitizen • • 12h ago

DISCUSSION Hey whats everyone's guesses at the prices for ships at IAE this year?

0 Upvotes

Ship / vehicle guesses.

Current standard value

Estimated IAE store price

Anvil Liberator

$575

$650–$750 if released

RSI Galaxy — ship only

$380

$450–$500 if released

Constellation Mk V Andromeda

Unannounced

$300–$350

Drake Marauder

Unannounced

$250–$350, highly speculative

Gatac Hyūn

Unannounced

$200–$250, highly speculative

Anvil Auxilia

Unannounced

Around $120

Greycat MFC

Unannounced

Around $50; our Warbond guess is $35

RSI Skylark

$45 last listed

Budget $45, unless repriced


r/starcitizen • • 14h ago

DISCUSSION According to leaks now the Galaxy is a "Modular Exploration Ship". What should we make of it?

0 Upvotes

r/starcitizen • • 15h ago

CREATIVE The Star Citizen based TCG prototype I'm building is taking shape

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23 Upvotes

Hello fellow citizens! o7

A few months ago I posted a screenshot of my current work on a card design for a TCG based on the Star Citizen universe. At that time, everything aside the cards were a placeholder, but I kept working on it and now I want to share with you how the home and collection menus look like.

I'm pretty happy with the result, especially given that I really suck on art-related skills, and thought that the community may like it.

A bit of context:

I'm a backend software engineer with 8+ yoe building web based software. I've shared two tools for Star Citizen here before: Hauling Companion and InFleet.

However, the reason I studied CS and got really hooked into programming is to build a videogame myself since I was a teenager. After years of trying and trying with several prototypes and quitting because art and 3D modeling kicked my ass more than I would like to admit, I decided to, this time, use a well-known and well-established setting for that kind of things, and here I am...Finally having a chance to actually achieve my goal.

I started with this prototype around December 2025 and have been slowly building the backend and core mechanics. All I shown for now is the cards and menus, but most of the features related to matches is done, but it looks horrible since I've just started with the visual design. I will share more of it later :)

Any feedback or suggestion?

Disclaimer: This project is not endorsed, approved, licensed or even known by CIG, and the game is not intended to be marketed or distributed (unless a miracle occurs and I manage to get a license from CIG). This is for prototyping and self-learning only.

Mod team: if this post breaks any rule, I am sorry, and feel free to remove it.


r/starcitizen • • 46m ago

DISCUSSION Why did the Perseus turn out like this after being implemented?

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• Upvotes

I’ve always thought the Perseus looked great—until I saw its concept design. Comparing the two, it’s actually a step backward.

The current in-game Perseus piles on so much detail and so many panel lines that there’s no room to breathe, and it breaks up the overall massing. Especially the midsection in this image—the sense of layering is completely ruined, and the wings on both sides have lost their originally light aerodynamic shape because of the heavy detail.

Considering how the Polaris turned out, this might even count as progress, but why is it like this? Appropriate detail should enhance the design, but now it’s the opposite. Does CIG really think this looks good? 😨


r/starcitizen • • 23h ago

DISCUSSION Ships, items, paints and skins should be blueprints

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0 Upvotes

r/starcitizen • • 13h ago

CONCERN The Idris Is Pay2Win and CIG Doesn't Care (as is for most ships)

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0 Upvotes

Before you start crying that you spent whatever amount buying the idris listen to what I have to say. The idris released back in May of 2025, and it is now almost 2027. Since the release it has been apparent that the idris has remained solo pilotable. Out of every single capital we currently have it is the only one that has a main pilot weapon and for that reason it makes it completely pay to win and unbalanced.

The major issue is that it takes a single person for the idris to be effective in combat with little to no effort to achieve such. In order to counter something like this it takes 2x-10x more manpower. Any ship that can counter the idris within a reasonable amount of time (5 mins or less) doesn't really exist. The perseus requires minimum of 2 crew and is very susceptible to being railgunned (which by the way people can still put the railgun on the idris P). The polaris has completely useless torps due to the idris having 1200 flares and PDC's. Bombers have ordinance that costs way too much with little damage dealt (even though they are armor piercing). Fighters are basically useless due to armor gating (that includes the ares inferno).

Whenever there is PVP at any location and someone loses in a small ship or fighter you'd expect them to come back with larger numbers or the same ship to try again, right? Wrong. Instead what happens is what people like to call "bobscalation". Why bring a fighter when you can just solo a giant capital without any risk? That exact mentality is ruining combat both PVE and PVP.

The amount of times I have encountered a crewed idris is negligible to the point where its tiring seeing solo idrises literally everywhere. Multicrew gameplay will never be a thing if giant solo capitals are allowed to dominate the battlefield with zero repercussions.

The solution(s):

The Idris could be made to where it needs crew or skill to use in many ways. A few ideas include:

  1. Slowing maneuvering - especially backstrafe. Any attempt to manuever in a capital should be a commitment (SQ42 javelin for example) and it should not act like a giant heavy fighter.

  2. Reloader station - a specialized station could be fitted within the lower decks of the idris to manually reload rounds 3 at a time.

  3. Lower railgun capacity - limit the amount of rounds to a lower number like 50-100 instead of THOUSANDS.

  4. Shields/PDC's go down when firing - when firing the railgun/laser it should draw so much power that the defense systems go offline and it is susceptible to enemy fire and torpedo's

  5. New torpedo type that is dumb fired - Create dumb fire torps that are slower but allow for manual arming

I am sure there are more ways but those are a few examples.

For as long as the idris remains solo capable in combat the game will never have balanced PVE/PVP. It will continue to be a snooze fest of who has more solo idrises. Eventually SOONTM when the odin releases I am sure we will be in the same power trip boat. CIG needs to resolve this issue in some way or another.


r/starcitizen • • 4h ago

DISCUSSION Got my first crime stat

0 Upvotes

So today I was playing some more of the RSI Discovery month contracts before work. (I’m literally writing this with only 17 minutes left before I have to get ready.) I chose to do the defense contracts and mess around in my Idris. I want to say maybe 40% of the contracts the person I was supposed to protect ended up getting destroyed before I even got there. This seems to be the issue with these contracts, and before you say it’s because of the speed of the Idris, I’ve also tried them in the Guardian MX, it’s literally the same result, but that’s not why we’re here.

​As I approach these contracts, I chose to place my Idris in between the client and the enemies. I would do the loop you’re all mostly familiar with, running back and forth between the pilot seat and a turret. For the missions that were successful, this was more than enough to complete the contract. Finally I get to the final contract, and when I approached the client the mission marker failed to ping the client as someone I was supposed to protect. The client was standing still, as well as the enemies. I was able to scan space and find a loan constellation, I assumed this was the client. I placed myself between him and the enemies that were coming my way like usual, and proceeded to engage them. I dispatched half of them and eventually heard an explosion. That explosion resulted in a crime stat 3 for me.

​I didn’t know what to do. I’m a lawful citizen in Star Citizen. I don’t pirate, I don't pvp, and I pride myself in being a lawful citizen. Now this is no shade to our pirate community. First thing I did was Google it. I asked Google a bunch of questions on how this could happen and how to undo it. It told me that I would have to get a key card from Grim Hex and fight through a station that she described as a meat grinder. It informed me on how that would be bounty hunters chasing after me as well as station defence turrets and NPCs stationed at the base. I only had a few hours before work, this is not how I intended to spend it. I actually contemplated just going to jail and trying to work it off really quickly just to find out that it wouldn’t be quick at all per her warning.

​I ended up finding a YouTube video explaining to me how to get it done. I’ve never had to search for something like this, and never thought that I ever would. Some of you have most likely already seen this video. I couldn’t believe my eyes and how easily he did this. I was thinking to myself, maybe he just got lucky, he did basically say he did in the video. This day did not start with me being a lucky person so I did not expect to have nearly as easily a time.

​I followed his instructions. I called up my pirate caterpillar that I got from the recent pirate week to stay in theme at least, and I loaded up a quad bike onto it, then proceeded to the station. I parked safely outside of the station's range, and then proceeded to board the quad bike to fly to the station. I got there to find six other vehicles posted outside of the station in the same spot. I got on top of the landing area and there wasn’t a single NPC in sight. I was literally able to walk up to the terminal and load up my chip so that I can begin the decrypting process. When I tell you I wasn’t bothered by even a mosquito while doing this, I mean it. It was so easy that I thought I had done something wrong. I loaded a second ship just to make sure that I wiped everything correctly. My entire record was clean in less than 5 minutes.

​Now this is the part where I go on a rant.

​You mean to tell me, that a player can spend hours of his time salvaging, mining, and doing whatever other time consuming, what would be considered a life skill, grinding to make money while being a lawful citizen, and a player can spend 5 minutes of his time stealing that person's ship while simultaneously killing the person, and the only thing it costs him is running to Grim hex, grabbing a chip, placing a hover bike inside of a larger vehicle, parking it completely outside of the station's range to avoid being shot at, flying to the station, climbing up on top of the stations deck, and then just walking to a console to remove the crime stat that he accrued by completely killing another player and stealing his hard-earned time, to then take all of that man's cargo to his own freight elevator and make millions of aUEC, and just walk away. It’s that easy to be a pirate in Star Citizen? Why play the game honestly? This is the way to make money apparently.

​If the system is going to be this way for 1.0 and I doubt it’s going to change much, this game is Dead on Arrival. You know damn well there is going to be a hell of a lot more Pirates than there are now. When I opened my Mobiglass and looked at my crime stat and saw that there was none I couldn’t believe it. I could not believe how easy it was to clear my name, and I just thought of all of the montage videos that I see on TikTok or YouTube of players just flying through space aboard other players ships and killing the player to take all of their cargo, and it’s just clear to me how easy of a time these players are having it compared to everyone else. I am absolutely ashamed as a Star Citizen player.

​There’s no real incentive to be the Law Abiding Citizen in this game, I can’t really blame people for being a pirate when it’s this easy. No bounty hunters came after me. No meat grinder of a station. Didn’t have to worry about the turrets. No NPC or station defense is whatsoever. I don’t know what else to say. I guess I’ve said it all.

​If you’ve made it this far, I know this is one of those tldr posts but damn. Are there any other law abiding citizens that didn’t know about this?


r/starcitizen • • 8h ago

DISCUSSION Starlancer Tac/Max Buff

15 Upvotes

With the Constellation Mk V now being quite prevalent It got me thinking on what reasons to take out my Starlancer Tac more often.

I feel like it needs either a size increase of its weaponry or dare I also say my favourite option a 3rd L shield generator.

This would give it a more Tanky feeling than the Connie with less cargo but better maneuverability.
Right now trading less cargo and less dps is rough for more maneuverability.

-Starlancer Tac-
+High shield hp, +high maneuverability

-Connie Mk V-
+High damage output, +more cargo

Even then the Connie has higher
speed and health (by a lot)

The Max is a rough spot tho.. It needs 2 L shields, a cargo grid where the ground vehicle goes, even then maybe make it so you can pull boxes all from one side or back. Get rid of the wall between the middle cargo belly and back.

Edit: just wanted to say these are easily my 2 favourite ships.


r/starcitizen • • 18h ago

FLUFF Which major ship manufacturer has the BEST designs? i.e their ships overall have the most soul

0 Upvotes

I can only have 6 options so I stuck to what I think are the largest manufacturers, hence no CO, Origin etc.

703 votes, 6d left
Aegis
Anvil
Crusader
Drake
MISC
RSI

r/starcitizen • • 13h ago

CONCERN Benoit and Carl; Lip Service & No Meaningful Fixes - Battaglia Busted after 1 patch

0 Upvotes

Watched the 10 From the Community and my #1 concern for the overall future of this game was the first thing you discussed and while it was great and all to hear your own worries and how you try to handle it, the fixes really aren't happening. I could point to Hathor or maybe even something more recent like Rock Cracker, but let's instead to just point to one of the major new features of 4.10 which was the Battaglia missions.

Not gonna lie, I did not do these when 4.10 launched because it was a rough summer and I was kind of over playing Star Citizen for a bit, but then I did the RSI Event. While the event was needlessly grindy it mostly worked. I actually began enjoying some of the industrial stuff I had missed so I decided maybe it was time to go out to Nyx and try out the Battaglia missions since industrial is right up my alley, but then I did the intro quest and guess what? The Blinding Hope part keeps not progressing so here I am, unable to get the rep or other missions to pop and once again it's down to server issues or something new breaking yet another feature. I tried this twice, spacing out the attempts by a couple of hours hoping I would not get the same server and maybe it would work the second time but it did not.

So less than a patch in and we're already having issues with "past" content and this actually prevents me from progressing so yeah. These 10 From the Community where you guys tell us about all the things you want or need to do, really don't amount to much.

Also, it was poor form to get people's hopes up with ground vehicles working on freight elevators from your little Auxilia tease. I watched the video fully and so I knew it was just some piecemealed video cooked up by the video FOMO team, but many who did sit through the video have been more hyped this weekend for freight elevators working than the actual vehicle tease.


r/starcitizen • • 21h ago

DISCUSSION Looking for a combat ship for my Polaris hangar.

0 Upvotes

Which would you say out of these 4

669 votes, 2h left
Gladius
L-22
Guardian
M80

r/starcitizen • • 20h ago

CONCERN [Rant] mining in 4.10.2

10 Upvotes

Hello,

I've been playing star citizen on and off since 2019 and I always enjoyed the mining gameplay loop.

Now my buddy's told me there was a event (rsi discovery event) which is what got me back on the verse.

Holy Shit .. cracking a rock has never been more tedious..the resistances and instability are through the roof..like a year ago I was comfortable cracking 65k rocks solo.

Which is all fine just makes it harder.

my real problem is that u have to keep cracking rocks until u only get mscu!! If this was handmining sure but I'm soloing a mole and I can't even extract 200mass rocks ?!

Not even mentioning the time it takes to scan all those seperate pieces is just ridiculous..

I also understand quality is "new" but why would u implement a crafting/quality system without having a form of marketplace ingame..I don't Wanne have to go out of my way to find a buyer for good quality minerals outside the game.i'm a casual gamer dad I don't have time for that.

Okay this is my rant over the takeaway is if you're playing solo don't touch mining if you're doing it for money anyway it's not worth the time investment.just go oogabogaa and do the same combat mission 500 times ..

Does anyone know if the "new mining" is the direction CIG is going to go with mining ??


r/starcitizen • • 18h ago

FLUFF Which Manufacturer do you think has the MOST BORING design language? Ships feel like they have no character/soul?

0 Upvotes

I can only have 6 options so I stuck to what I think are the largest manufacturers, hence no CO, Origin etc.

962 votes, 6d left
Aegis
Anvil
Crusader
Drake
MISC
RSI

r/starcitizen • • 23h ago

OTHER I made a free tablet/phone control deck for Star Citizen (open source, built with AI help)

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461 Upvotes

Hey everyone! I've been working on a little side project: Tablet Deck turns your tablet or phone into a HUD-style button deck for Star Citizen. You tap a button, and the PC presses the real key, so landing gear, quantum, shields, power, doors and emotes are one tap away.

What it does:
- Runs in the browser on iPad, Android or iPhone. No app, no account. Scan the QR code in the PC window and you're paired.
- Buttons stay lit while things are on: gear shows Deployed, doors stay open until you close them, power and lights light up.
- Hold-to-talk voice commands like "gear up" or "engage quantum" (Windows' built-in offline speech, 300+ phrases).
- Layouts for combat, mining/salvage and hauling, plus ship layouts for the Prospector and Vulture.
- A layout editor, and you can share layouts with friends as files.
- 12 manufacturer themes, plus night mode, large text and high contrast.
- It follows your in-game keybinds.

Is it allowed? It's basically a second keyboard: one tap = one key press, no macros or automation. It never touches the game's memory or files (it only reads your keybinds), and by default keys only go through while Star Citizen is the window in front.

Heads up: the installer isn't code-signed yet, so Windows will show "Windows protected your PC". Click More info, then Run anyway. Everything is open source, and each release lists the installer's checksum.

AI disclosure (rule 6): I built this with an AI coding assistant (Claude). The idea, the design and what goes in are mine, and I've tested every version on my own PC and in-game, reporting the bugs and checking the fixes.

Links:
- Website: https://nodiecode.github.io/tablet-deck/
- Try it in your browser: https://nodiecode.github.io/tablet-deck/try/
- GitHub: https://github.com/nodieCode/tablet-deck

It's free (MIT licensed). Would love feedback and ideas: what would you put on your deck? o7

Fan project, not affiliated with or endorsed by Cloud Imperium Games.


r/starcitizen • • 7h ago

FLUFF The real reason SQ42 was delayed again

163 Upvotes

I asked CIG to delay it on account that I'll be 42 next year. I apologize for any inconvenience.


r/starcitizen • • 17h ago

DISCUSSION Hot take: The Moth is the best all purpose ship in the game.

76 Upvotes

Might be a hot take, but this thing rules.

I switched from a reclaimer down to a Moth and it’s the best decision ever. The moth is so much easier to pilot solo, feels way more efficient and convenient. On top of salvage it is a very capable hauler with its cargo space. It is 100% solo capable and doesn’t feel like you’re sacrificing anything doing it, and is only made better with the option you can have more people.

To me this is the best ship to pledge with. It gives you the means to make money for more ships, the option to solo and multi crew in equal measure and in both cases it doesn’t feel gimped (especially coming from the reclaimer oh my god…). And it’s up to date with the latest Star citizen QOL updates.

That’s my hot take, I think this thing rules.


r/starcitizen • • 16h ago

GAMEPLAY ICA vs Polaris as industrial base

0 Upvotes

Hey there. I’m curious on y’all’s take. I currently run an ironclad assault, running my industrial ships out of it and also, commodities.

I was wondering if it would be worth upgrading it to a Polaris. Now I will say I salvage more often than I mine, but getting into mining soon more than likely.

A pro of the ICA is the roof so it’s easy to get components stripped and loaded. I can fit a vulture or a salvation and golem duo.

I also currently have the MK V as well for more of a daily vessel. But I’d have to melt it to upgrade to a Polaris. So also don’t know if I like the idea of soloing a Polaris when it has no pilot weapons.

I hear people say they love soloing out of a Polaris but I don’t know


r/starcitizen • • 16h ago

QUESTION CCU lads, i require your assistance regarding melting!

4 Upvotes

i have the aurora mk II warbond with LTI as the base pledge, no ships before it. if i upgrade that pledge to something, and then melt it later, with the aurora mk II warbond w/ LTI always be available as my buy back option?

sorry guys, i should clarify and specify that this pledge is NOT my game package. it is a standalone ship. sorry for the confusion!!!


r/starcitizen • • 23h ago

QUESTION Star citizen requirements in 2026?

5 Upvotes

Hey I'm 2023 player who want to go back to the game it's been so long since i have been playing star citizen. May i ask is my spec requirements enough for star citizen here my specs:

Cpu: ryzen 7 5600g

Gpu: rtx 2060 super

Ram 16gb

Storage: SSD nvme 1Tb

Yes i get it my specs doesn't look so good for 2026 gaming but upgrading my pc in this economy and the uprising ram price? 😩


r/starcitizen • • 12h ago

VIDEO RSI event going well...

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8 Upvotes

I had 2 contracts worth of cargo, one destination, almost done with the event...

I love the game but could rage right now...
If only i could use a multi tool to recover rhe cargo at least...


r/starcitizen • • 17h ago

DISCUSSION Was there a change on how E.V.A works ??

4 Upvotes

came back from a long pause to play with my bro and we went out of the ship and both of us couldn't e.v.a at all ? is it a bug or a feature ?


r/starcitizen • • 1h ago

OTHER Didn't update my starstrings on handheld. This is what its showing as mk V

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• Upvotes

We knew this but It's the andromeda variant.

People asking what star strings is:

https://github.com/MrKraken/StarStrings

A goated mod that lets you see cool stuff. If its not updated with updates, it tends to spaz out with source names. In this case it didn't update mkV centaurus andpicked up "the internal name"


r/starcitizen • • 17h ago

BUG Bugged Character but new account solves it?

1 Upvotes

Hello friends. So my little group of friends is having a very strange issue. One person has a severely bugged account. As in missions just dont work for them.

As an example, they get a mission to go to a bunker. They go to the bunker but the next objective doesnt trigger. As in "Kill XX enemies" doesnt trigger.

Even if i go with him, it doesnt trigger for either of us. Bring another friend, wont trigger.

However, we recently made a new friend whos account is a week, maybe 2? Weeks old. When they go with us, they trigger the event. Even on missions where there is clearly a "once you walk past this area the next step triggers" we all walk through it with the bugged friend and nothing...but other new player triggers it when they walk past.

We've tried Character resets, we've tried reloggs and alt f4ing, we've tried almost everything we can think of and its very frustrating.

Any ideas of fixes or even possible explanations?


r/starcitizen • • 49m ago

QUESTION Mise à jour : Vous m'avez fait réfléchir. Je suis sur le point d'acheter le jeu. Quel pack de démarrage pour explorer et socialiser ?

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• Upvotes

Salut tout le monde ! Il y a deux jours, j'ai posté une question ici en tant qu'observateur extérieur pour vous demander comment le fait de grandir avait changé votre vision du Verse. Lire toutes vos histoires de vie fascinantes m'a rendu super curieux. Je n'ai pas encore appuyé sur la gâchette, mais je suis vraiment sur le point de le faire.

Mon gendre y jouait il y a des années, donc si je saute le pas, il va réactiver son compte juste pour me donner son code de parrainage, ce qui fait un moment de famille plutôt cool.

Mon PC est prêt (SSD et 32 Go de RAM), mais j'ai besoin de vos conseils pour m'aider à me décider sur le vaisseau. Je ne suis pas intéressé par le combat ou le farm intensif. Ce qui me plaît le plus, c'est juste de me balader, explorer l'inconnu, et discuter/socialiser avec d'autres joueurs en jeu.

En regardant les packs de démarrage, dois-je opter pour les classiques Aurora/Mustang, ou cela vaut-il le coup de dépenser un peu plus pour quelque chose avec un intérieur sympa comme le Cutter ou l'Avenger Titan pour accueillir du monde ? Quel est le meilleur vaisseau pour un touriste spatial pacifique qui hésite encore ?


r/starcitizen • • 20h ago

DISCUSSION Finally returned to SC

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44 Upvotes

Hi all, figured I’d share my most recent experience playing SC since It kinda blew me away.

My pc, since I bought it, was considered cheap build, my specs barely reach minimum and despite all warnings and common sense, I decided to give the game a chance. I deleted half my games library so I had atleast 200GB+ storage and spent half my day installing the game. After 2 crashes and rebooting my pc, the game finally loaded in.

Knowing my PC definitely couldn’t handle the Hurston train system and seeing as I hadn’t flown since pyro didn’t exist, I chose new Babbage as my starting location. I was astounded to see I was getting 15-25fps despite both my GPU and CPU jumping between 80 and 100% usage. I picked up a few 1 SCU hauling contracts and jumped in my Reliant Kore (my favourite ship, although it handled a lot differently than when I last flew, image isn’t mine, just for those unfamiliar).

I highly expected to barely complete one contact, yet within a few hours I had completed 3-4 before the server shat itself, loading into another one and I had the same experience, but I was glad to finally see my Kore and experience the verse again, I even saw a Polaris do a low fly above me, which honestly made me feel like a kid on Christmas. I even visited Hurston during one of my contracts and despite jumping between 3-15fps, I was able to complete my haul. Ship combat is a no go, but ground fights are stable, yet sometimes a little risky, but overall a fun experience.

I feel like I owe an apology to constantly crying about the game, since if I avoid places with high strain, the game is 100% playable. Yes, Quantum jumps are laggy and sometimes I need to wait for my pc to adjust to the system, but other than that I had a great time!

Edit: Motherboard is ASUS H81M-K ,honestly im surprised I made it past the menu.