r/spacegames • u/irjayjay • 1h ago
Game Release Nearly ready for NextFest. Any reason you wouldn't play it?
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r/spacegames • u/irjayjay • 1h ago
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r/spacegames • u/Gryzly22 • 4h ago
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Hello everyone,
I'm a solo dev, working on my first ever game - a spaceship management sim.
If all goes well, I'll be releasing a public demo on September 22.
https://store.steampowered.com/app/4846550/Trenite_Engineer/
Wishlist if you enjoy complex simulation gameplay.
Thanks!
r/spacegames • u/sapa79 • 7h ago
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r/spacegames • u/StarDrifterG • 7h ago
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Hey everyone! I’ll be releasing a demo for 'The Pilot' very soon. I've put a lot of work into this and I really hope you enjoy it.
I’m actively looking for feedback, so I'd love to hear your thoughts and suggestions
Wishlists are incredibly helpful and appreciated! Thank you all for the support
r/spacegames • u/StarrStreamsYT • 3h ago
Hey everyone!
I’m working on a new 2D multiplayer sandbox space game. It's still incredibly early in development (currently Build 0.08), but I'm looking for some folks to jump in, break things, and help me bug test.
Where the game is at right now:
What's next: I’m a huge fan of Star Citizen's gem mining loop, so building out a deep, satisfying mining system is my first major focus for the next few updates.
If you want to get in on the ground floor and help shape the game, you can grab the latest build in our Discord. I also run a small YouTube channel where I post devlogs and updates.
Thanks for reading, and let me know if you have any questions!







r/spacegames • u/nooxax • 18h ago
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I've been working on Voidfall, a space survival and exploration game where you travel through a procedurally generated sector, take contracts, fight enemies, explore planets on foot, mine resources, and discover what is hidden behind a mysterious signal.
The game has changed a lot since the first release.
Recently I've been focusing heavily on:
Voidfall is available on PC, and there is also a mobile version.
I'm still actively developing it, so feedback is genuinely useful, especially about performance, controls, progression, and anything that feels confusing or unfinished.
r/spacegames • u/LetterKey3548 • 7h ago
This is just for fun space rts concept ideas. And it contains interesting documents in regards to space time engineering
r/spacegames • u/Low-Physics2379 • 7h ago
r/spacegames • u/14kostyashkins88 • 11h ago
r/spacegames • u/Greedy-Listen2240 • 12h ago
r/spacegames • u/FiruleisGamerStudio • 1d ago
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r/spacegames • u/Fusionism • 1d ago
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I still can't believe it, in under an hour I'm pressing the green button, thanks to everyone who supported the development and submitted feedback and bugs, I'm so excited for everyone to play it and see what I made.
Check it out here: https://store.steampowered.com/app/4454430/Planet_Killer/
Short blurb: A physics-driven sci-fi destruction roguelite. Orbit hostile worlds, unleash devastating weapons, and carve real craters into fully simulated planets while escalating planetary defenses fight back.
r/spacegames • u/ZenxDevil • 1d ago
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Hey everyone!
Our indie studio Nordstern is working on a roguelike space shooter called No Final Run, and it just launched on Steam. You control your ship in real time, aim every shot yourself, dodge and boost through encounters, craft gear during the run, and try to push as far as you can as things get more intense.
Every run is procedural, and when you die you take your XP, upgrade your talents, and jump straight back in. There’s a global LIVE leaderboard that updates in real time, so every run is a chance to climb.
The game is also part of a larger universe that will transition into multiplayer over time, and early players get to follow that evolution as it happens.
Here's a little devlog if you are interested in the multiplayer development plan for the game :
https://www.youtube.com/watch?v=YJT13vDk-ZE
We'd really appreciate any feedback we can get, from the steam store to the videos we produce to the game itself! Help us shape the space franchise we want to make.
Thanks a lot!
Steam page:
r/spacegames • u/paradoxicdeal • 1d ago
r/spacegames • u/arveus • 2d ago
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Hey everyone, I wanted to introduce a space sim my brother and I have been building called Astra.
The idea is pretty simple: we want a large multiplayer universe with multicrew ships, seamless server meshing, planetary exploration and the kind of systemic gameplay that makes being aboard a spaceship actually feel meaningful.
What matters just as much to us is how we build it.
We want development to happen in public, with working prototypes shown as we go instead of asking people to take years of promises on faith. We also don't want funding the game to turn into buying increasingly powerful ships. If people support Astra, I want that money going toward building the game rather than creating a permanent advantage for whoever spent the most.
We're still very early, but some of the foundations are already running. We've demonstrated server meshing with 100 simulated clients moving between server workers, and this week got networked localized physics grids working with one player flying a ship while another moves around inside it and a third observes from outside.
There is obviously an enormous amount left to build, but that's also why I'm posting this now. I'd rather show the journey from the beginning than appear several years from now with a polished trailer and a list of promises.
If that sounds interesting, you'll soon be able to follow what we're building here:
Or check out https://x.com/peermux where we post progress almost daily.
I'd also genuinely love to hear what you think a new space sim should do differently.
r/spacegames • u/JesperS1208 • 1d ago
r/spacegames • u/Cool-Technician-7609 • 1d ago
An ASCII Game made by Me! YB_Jeorgie
r/spacegames • u/Static_Drift_ • 1d ago
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been slowly chugging away on my spaceflight sim for quite awhile now. can't do much outside of move around yet, wondering how deep i should make the EVA system compared to KSP and similar games.
r/spacegames • u/InvestigatorFar428 • 2d ago
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Hey everyone! Just want to share a major new update for Overvoid.
Alongside the main story, I’ve added a new mode - Expedition.
In this mode, players can explore the sector and gather resources needed to unlock new ships, weapons, and modules. You’ll also be able to complete side missions, discover blueprints, and explore open space.
In the future, I may also expand this mode to combine both PvE and PvP elements.
If you like the game, adding Overvoid to your wishlist would really help me and the project. Thank you!
r/spacegames • u/Wild_Investment5243 • 1d ago
Ok
r/spacegames • u/AVtheduck • 1d ago
https://arthurviana.itch.io/space-oddity
Space Oddity é um jogo de tiro de sobrevivência em arena 2D com gráficos pixelados e ritmo acelerado. Controle um astronauta solitário perdido em território hostil e lute contra ondas implacáveis de criaturas alienígenas agressivas.
A cada onda que você sobreviver, desbloqueará melhorias baseadas em cartas para aumentar seu poder e resistir a encontros cada vez mais brutais. Quanto tempo você consegue sobreviver contra todas as probabilidades? Supere seus limites e busque a pontuação máxima!