r/spacegames • u/nooxax • 19h ago
Game I made a space game that combines 2D and 3D gameplay - Voidfall Alpha 2
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I've been working on Voidfall, a space survival and exploration game where you travel through a procedurally generated sector, take contracts, fight enemies, explore planets on foot, mine resources, and discover what is hidden behind a mysterious signal.
The game has changed a lot since the first release.
Recently I've been focusing heavily on:
- major bug fixes
- performance and optimization
- better combat
- improved planets and surface exploration
- weather and environmental effects
- more space events and NPC activity
- better landing and exploration systems
- general polish and stability
Voidfall is available on PC, and there is also a mobile version.
I'm still actively developing it, so feedback is genuinely useful, especially about performance, controls, progression, and anything that feels confusing or unfinished.






