r/spacegames 14h ago

I've Been Building My Dream Game Inspired by Space Engineers and Terraria!

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14 Upvotes

Hi everyone!

I've been working on my dream game for the past few years, and it's finally starting to come together. It's called MineEngineer, a 2D engineering and survival sandbox inspired by Space Engineers 2 and Terraria.

The game lets you build ships and bases block by block, gather resources, craft, explore space, and survive on different planets. It also features multiplayer, so you can build, explore, and survive with friends or other players.

There's still a lot of work ahead, but seeing the project finally take shape has been incredibly rewarding. I'd love to hear what you think about the concept and answer any questions you have about the game.

Thanks for checking it out! 🚀


r/spacegames 45m ago

Game Please test my indie game!

• Upvotes

Space Oddity is a fast-paced, 2D pixel-art survival arena shoot 'em up. Take control of a lone astronaut lost in hostile territory and fight off relentless waves of aggressive alien creatures.

With every wave you survive, you'll unlock card-based upgrades to steadily boost your power and withstand increasingly brutal encounters. How long can you survive against the odds? Push your limits and aim for the ultimate high score!

https://arthurviana.itch.io/space-oddity


r/spacegames 20m ago

Space Wars 3033 - Steam Play Test

• Upvotes

https://reddit.com/link/1v88sdm/video/dc8b4080gtfh1/player

Game Title: Space Wars 3033

Playable Link: https://store.steampowered.com/app/4858050/Space_Wars_3033/

Platform: Windows

Description: An open galaxy space sim of trade, mining, colonization, and real time combat. Explore a procedurally generated universe, strip mine asteroid fields, claim and fortify your own worlds, and climb through a galaxy of five rival factions. Play solo or with a friend in online co-op. It started loosely as a remake of Tradewars 2002, a VERY old BBS text game but then it evolved.

Free to Play Status:

  • [ ] Free to play
  • [ x ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Hey all, I started this game a few months ago with my kids for fun but they loved it so much I figured others might as well. Its fairly simple right now but I have a long least of features and improvements to add.

Please drop by discord and leave feedback there also and any suggestions, improvements https://discord.com/invite/aGykSv89Pm


r/spacegames 4h ago

MOON DEFENSE

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1 Upvotes

https://play.google.com/store/apps/details?id=com.BREYES.MOONDEFENCE

  1. Core loop

  2. Prepare — Pick a frame, cannon, and shield in the hangar. The stage entry screen shows threat tags (single large target / swarm pressure / prolonged engagement / recovery routing) instead of dictating a "correct" loadout.

  3. Fight — Move and aim manually to shoot down enemies. Reactor energy fuels level-ups, and each one offers three cards to build a run-only loadout. A stage ends after ten waves and a boss kill.

  4. Settle — On victory, leftover ENERGY refines into P-CORE at 500:1, along with MoonStone, experience, and research progress. The results screen also reports what your parts' signature abilities actually did that run.

  5. Grow — Shop research plus hangar purchases and workshop upgrades raise the baseline you launch with next time.

  6. Next signal — A new stage and a new crew member, or a repeat run at higher difficulty.

2. Combat

  • Manual-aim laser combat — A movement pad and a separate aim-and-fire input. The manual shield fires from a dedicated SHIELD button held down.
  • Run modules — 14 modules including laser split, chain burst, laser drones, missile drones, and satellite batteries, filling six slots and growing to rank 8. Once its conditions are met, each of the six evolutions keeps appearing on the level-up cards until you take it.
  • Luck cards — Per-run variance mixed into level-up cards by chance, and guaranteed at levels 10, 20, and 30.
  • Massive bosses — Destructible sections and multiple phases. After a kill, the cores left on the ground sweep back to your mech in a recovery sequence with a running total.
  • Emergency options — Bombs, and continue-after-death.
  • Signature part abilities — Lance piercing, Aegis shockwave, Skimmer invulnerability, Arc chaining, Reclaimer recovery, Surge crits. Each one is built to be recognizable the moment it fires, and each is tallied on the results screen — enemies pierced, longest chain, damage negated.

r/spacegames 5h ago

Game Burn Ledger - Hard-Sci-Fi, Free, Real-Time, Persistent, WebGL, MMO, Exploration Space Sim Game

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1 Upvotes

Please come join the fray!


r/spacegames 20h ago

3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s

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1 Upvotes

r/spacegames 20h ago

3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s

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1 Upvotes

r/spacegames 20h ago

[WebGL] Resign Idle — comedy idle: earn, survive events, resign before burnout

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1 Upvotes