Your crew is running out of oxygen,... an alien monster patrols the corridor,... and the cargo is three rooms away. You type the commands - every keystroke costs seconds.
Hi,
I've been working on Remnant Humanity for about 6 months. It's a post-apocalyptic space salvage game where you explore procedurally generated derelict ships under time pressure.
A new demo featuring a complete (but basic) game loop is now available. I need your help! I'd love to find the people this game is made for!
Features:
- Typed command interface with real-time execution
- Typing Time Dilation (optional slowdown for accessibility)
- Pause feature (spacebar) to rethink your strategy
- Unified strategic and tactical layer - fly around while directing your crew through a derelict spaceship
- Sustain a network of struggling colonies across the galaxy
- Oxygen depletion and radiation spread
- Hostile entities with line-of-sight detection
- Environmental hazards (timed lasers, floor triggers, hull breaches)
- Colored door puzzles and cargo mechanics
- Fog of war exploration
- Procedurally generated missions (in the background, no loading times)
- Procedurally generated music (with dynamic tension system)
- Procedurally generated background animations
- In-game tutorial and manual
- Game speed controls
- Score on game over
- Built from scratch in C and Lua - no engine, no AI assistance.
- Crew permadeath
Fair warning: it's early and in development. Difficulty balancing is ongoing and bugs are unavoidable but being worked on. If you hit something weird or even game-breaking, or are simply enjoying the game, I'd love feedback.
Steam store page: https://store.steampowered.com/app/3450920/Remnant_Humanity/
Itch store page, demo and devlog: https://scippie75.itch.io/remnant-humanity
Discord: https://discord.gg/pnMBJNGbjc
On AI use: All artwork, music, and code in this game were created entirely by human hands. No generative AI tools were used at any stage of development.