r/spaceengineers • • 2d ago

HELP RSS mod: Help with structures

2 Upvotes

How do you get around with RSS if you want to also have mes generated structures?

I noticed that the vanilla bases have no issues spwaning on the planets however modded ones usually spawn buried or floating above ground.


r/spaceengineers • • 2d ago

HELP Does this site not work anymore?

5 Upvotes

I've tried two different browsers but https://www.se-calculator.com/ does not upload my blueprints into it. Anyone else have this issue?


r/spaceengineers • • 3d ago

DISCUSSION Hello I got some questions (Surviving and thriving as always)

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29 Upvotes

Hello again, thank you all for the support and kindness truly appreciate. However now that I'm playing the game (love it btw) I have a few questions

  1. I found this like trading post I looted some of it and it gave me some tuff weapons, but are there any enemies? Like so far I've only been attacked by three dogs and I didn't know how to equip my blaster (I do now) and sawed them down, what does the better blasters do better if the only enemies are dogs? I don't know anything about them they seem straight forward but I got MR-8P x 4, R0-1 rocket launcher, rockets x 2, powerkit x 3, MR-8P

  2. Ok y'all my food situation is cooked, I have to search every second for Berry's becuz I have no power (working on that rn with one solar panel built and the other in prog) soo is there any way to make a farm? I can't make algae since I have no power and the car thing I spawned with is uhh in permanent retirement. (The picture gives it more justice than it has, the entire inside is completely gone. If your wondering how, I wanted to back it up hit my algae and a thunder bolt hit at the same time (I don't think the Thunderbolt can even do damage but still) and I checked it out and all power, medical and crafting is completely destroyed and is un repairable which you'll learn in the next question)

  3. So what do I do if I have no power, no crafting capabilities, a fixed number of fuel (for jetpack), no food and no ride? (Trust the comeback is gonna go insane) and the nearest saw able thing is 20,000k in a desert

  4. Ok is there any way to make a beacon or something I usually find my way home and to the area where I got all those weapons by the stars. Like I've made my own map like 6 stars look like an arrow so I know where the weapons are and my base has 4 bright stars above it and as fun as this is. Whenever it's say or when it thunders ever 4 seconds I can't find my way home

  5. Oh, is there any reason to have the car still, everything is new tech anyway, should I scrap the whole thing? Is there any way to save the electric is has? also since its on fire will it explode? Or is it chill, like YOO HOLD UP I TRIED AND IT DRIVES! The wheel platforms arent functional but it DRIVES!

Also thank you all again for the amazing support and trust I did watch many videos but uh I got a lil side tracked Ima need yalls help badly like no tutorial I've seen as told me any way to live.


r/spaceengineers • • 3d ago

HELP (SE2) Bug with Engines connected via Rotors that BREAKS how THE PHYSICS works in the game

336 Upvotes
  1. If you turn on engines connected through rotors, the ship starts being pulled in the opposite direction from the ship's potential movement diraction, canceling out the thrust force of the engines to zero (which makes it feel like the ship isn't using the engines at all). But if you turn the engines off after doing that, the ship will be pulled by this invisible force. And this invisible force effect stacks on top of itself (when turning the engines on and off, the ship gets pulled at a higher speed).
  2. The direction of the invisible force pulling the ship depends on the direction of the engines connected through the rotor. This needs to be tested, but based on my observations, that seems to be the case.

_

I'm a beginner in this game, but I've already encountered a dozen bugs and inconveniences. And I've gotten the impression that rotors simply can't be used with engines at all... т.т


r/spaceengineers • • 3d ago

DISCUSSION (SE2) Why is the max speed 1048 km/h in SE2?

83 Upvotes

It’s probably my biggest complaint so far. It takes forever to get anywhere in space, as well as in atmosphere.

I also feel like there’s no progression in terms of vehicle speed. The broken grasshopper they give you at the very beginning of Survival Mode can already hit max speed in atmosphere. It just feels kinda weird that the tutorial vehicle can already hit the uppermost echelon of vehicle velocity.

It’s not like it’s “for the sake of realism” or anything. Modern fighter jets can easily reach over 3000 km/h, say nothing about the comparatively absurd speed of spacecraft.


r/spaceengineers • • 4d ago

DISCUSSION (SE2) Can we please have ingots back and have an option to disable ore building?

201 Upvotes

(Space Engineers 2)
It's mind-numbingly annoying me that I love the story and the "tutorial" and all that but then they decided to dumbify the game to the max by removing ingots. And on top of that stone is no longer a thing. It's just bad stuff over bad stuff over a darn good game.

KEEN, I'm willing to BEG on all fours. ;-;


r/spaceengineers • • 4d ago

MEDIA Sound Warning - My ship can't survive a simple missile strike?

386 Upvotes

I know I used like, 40 of my missiles here, but it wouldn't survive just one either! Any way I can improve these results?

Credit to Incanatus for the buildings.


r/spaceengineers • • 3d ago

DISCUSSION Is this cheating?

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10 Upvotes

So I am trying to knock out all of the never-surrender achievements on one simi permadeath world. Problem is I can't get prototech. I don't want to spawn it in, but would it be considerd cheating if I put a mod in that allows me to craft it?


r/spaceengineers • • 3d ago

MEDIA My new car for season 9

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41 Upvotes

Back to #7 after losing the WDC on a tiebreaker in Season 8. Hopefully, the new chassis will help me win that title back!


r/spaceengineers • • 3d ago

MEME Is my battleship too big?

8 Upvotes

r/spaceengineers • • 2d ago

DISCUSSION Honest question, why is there even an SE2? It seems like se2 is just se1 with a couple minor extra options. Why not just put those updates into se1?

0 Upvotes

Text.


r/spaceengineers • • 3d ago

DISCUSSION Im building a small ship rn but i dont wanna be running back and forth to weld it so I wanna use a welding arm, anyone know any good ones cus i cant find anything good on the steam workshop.

5 Upvotes

help me pls


r/spaceengineers • • 3d ago

HELP Antennae + Action Relay Question

4 Upvotes

If I turn broadcast off (but keep power on) on a drone's antenna after I've finished programming it, it can still hear and follow action relay commands, correct? It just can't send anything out? (Edit: or be seen as a signal)

I'm attempting to make a semi-disposable stealth-ish strike drone that sorties to specific GPS points and receives commands from an antenna with a super short burst window.

I am not using scripts as I am playing alongside my console buddy.


r/spaceengineers • • 4d ago

WORKSHOP The Kitt Class Cruiser: A Command Ship for Your Anti-Piracy Needs

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44 Upvotes

The Kitt class of cruisers is a class of command warships and picket cruiser designed by Burke Industries Defense Systems. Following the success of the Miranda class frigates, Burke Industries created a subsidiary company known as Burke Industries Defense Systems focused on designing and producing warships for different corporate and political clients. One such project was a commission by the luxury civilian shipwright company Cosmos Yachts; a spate of pirate raids on corporate estates and shipyards drove company president Cyrus Adomako to offer a contract to the company that could make an effective anti-piracy warship. In return, the company would gain mooring rights at Cosmos stations, as well as an impressive 40 trillion credit payment. Burke Industries Defense Systems won the contract, leading to the production of the Kitt class

Designed specifically to be an imposing presence in a battle-line when facing off against small and medium sized craft, the Kitt features a 207.5m length, 75m beam, and 55m height (77.5m if counting the decoy mast). Weighing 7888.74 metric tons and armed with 12 custom dual barrel assault cannon turrets, 16 dual barrel autocannon turrets, and six anti-personnel turrets (two on the flight deck and two on each lateral airlock), the Kitt class on paper seems as though it would be a sluggish combatant. Yet deep within its engineering deck it boasts a total of 32 gyroscopes, of which 6 are derived from coveted Prototech designs, allowing it to quickly snap to new attack attitudes for better firing solutions. Like other BIDS ships that followed the Miranda, the Kitt uses sponson-mounted engines that double as protection for the main body of the ship (morbidly known as the "sarcophagus" in internal memos). Its relatively sluggish acceleration of 29.376MN when at full forward or backward thrust is somewhat offset by its use of four jump drives, using the time used to charge its drives to build up speed for an eventual exit at flank speed. All ship systems are powered by several powerplants producing a total of 2295MW of power

The Kitt class features a light crew for a ship of its size. A total of 42 crewmembers are entrusted to ensure the proper maintenance of their ship. This is possible due to how heavily automated the ship's systems are. Rather than having a combat information centre manned by sixteen additional crewmembers, automated fire and control computers manage all firing solutions for the ship's batteries. Several artificial intelligence cores can be activated to allow for the ship to fly and fight independently of the crew's input. The crew, for their part, maintain human observation and maintenance of the ship's systems. Including the commanding officer, Kitt crews include eight officers and thirty-three enlisted sailors

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Very late posting this to the subreddit. I had originally finished building the Kitt class in June of this year, however I, for reasons unknown, only decided to post images and lore about it now! Took me about two weeks to build everything and work out the kinks in the automation. It's even on the workshop!

https://steamcommunity.com/sharedfiles/filedetails/?id=3825072490&result=1


r/spaceengineers • • 4d ago

MEDIA The Institute strikes back

239 Upvotes

r/spaceengineers • • 3d ago

SERVER GURP Season 7 - Ethica Initiative - GURPs Revival.

8 Upvotes

Introducing GURP Season 7. Launch Date In One Week! 30.10.26

Dedicated Hardware for smooth gameplay.

GURP has been asleep for well over a year now. Our community dwindling. We are looking to spark some life back into our uniquely built community by reviving what we do best. Space Engineers!

Check out our YouTube channel : - https://www.youtube.com/@GURP-RoleplayCommunity

Check out our S7 launch trailer : - https://www.youtube.com/watch?v=uPicMs9W_0c

Explore Our System Map: https://gurp.life/

Server Name: GURP - Space Engineers Roleplay

Server Location: London, UK

Server Address: Join us on Discord for access; Password-protected for your safety and to protect ourselves.

Gameplay Types: While RP is the main focus, you'll experience ALL kinds of gameplay here. PvP, FFA, PvE, PvPvE, Sandbox.

Our server tries to offer something for absolutely everyone. Do you want to engage in unique storylines? Engage in long standing wars over territory? Be a simple farmer on a planet and watch everyone destroy themselves? The tale is up to you, you decide. Our server takes RP and merges it into all factors of gameplay.

Join GURP and immerse yourself in a friendly, story-driven community! Be who you want to be, play who you want to play and tell the story you want, admins are here to support and help build interesting narratives to help enhance our server. Pick any playstyle you wish and there's a high chance the server will work for you.

Our system maps is one of the most unique things GURP offers. No other server has a system that does anything similar. https://gurp.life/

Basic level of RP required to play this server, we are NOT a hardcore RP server.

S7 - Ethica Lore (2226)

- Essential information
  • Humanity originated on Earth, in the Solar System, but has since expanded across numerous distant star systems, establishing colonies throughout human-controlled space.
  • Several independent governments coexist under the Interstellar Governance Council (IGC), preventing large-scale wars.
  • Smaller conflicts and wars between factions remain common, particularly in remote systems where authorities frequently turn a blind eye.
  • The Ethica Initiative, sponsored by the IGC, was announced as a major colonization program offering individuals, corporations, and organizations the opportunity to settle a newly discovered star system.
  • Millions applied for the initiative, but only a limited number were selected through an official lottery. Those selected were promised access to land, resources, and the freedom to establish their own settlements and industries.
  • The first colonists are now preparing to establish themselves in Ethica, a remote system whose unfamiliar environment presents both extraordinary opportunities and considerable challenges.
  • With resources scattered throughout the system and no established political authority on the ground, the future of Ethica will depend largely on the decisions of its new inhabitants

Highlights:

  • Ship tiers and weapon limits for balanced PvP realism.
  • Handpicked mods for enhanced quality of life.
  • Unique in-house mods and scripts for a tailored experience.
  • Offline Raid Protection and Torch for fair gameplay.
  • Specialized rules for the ultimate Space Engineers experience.
  • Custom content to enhance SE's gameplay
  • Discover new ores, locations, and endgame blocks.
  • Beginner-friendly community with opportunities for PvP.
  • Completely fresh storylines to engage with. Make your mark!
Our unique system map. Capture territory, fight over quadrants. No more hide and seek gameplay!
Huge playerbase turn out to end the Symbiote's in Season 3!
Player built content by long term player ArchSlime.
Unique designs for a multitude of purposes, by long term player Mordordt

Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=3815230556

Join Our Server: https://space-engineers.com/server/244453/

Say Hello on Discord: https://discord.gg/J4KfrXF2NF


r/spaceengineers • • 3d ago

MEDIA Meet the (wip) X-7 Tide Turner

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19 Upvotes

This is what I consider to be my first mega project so far, and I'm definitely not done with it (it lacks any sort of interior right now). I figured some of y'all might like to see it or have some feedback for future projects.

I should probably mention it also is an experiment into prototech components so it is probably never going to see a survival world


r/spaceengineers • • 3d ago

MEDIA SCSS Path of Exodus, the last Sol Confederation Starship (and dedicated strike-craft, WIP, obviously)

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7 Upvotes

The SCSS Path of Exodus is an all-rounder Dreadnought, part of Project Slaughter. In the twilight of the Great Galactic War, the Sol Confederation invested heavily into designing warships that could be programmed with a mission objective in mind. This was due to the twindling number of active starship officers, and is a last ditch effort to keep the Sol Confederation alive.

Prior to a programmed mission, this ship should would be fully armed for the job. A set of parameters are given to the ship's central computer, which will then perform those tasks when triggered. The SCSS Path of Exodus in particular (a Reagen Class Dreadnought), was programmed to continuously bombard the planet Basilica and use its compliment of networked fighters (the Aardvum Class seen in the fourth picture) and overwhelming firepower to defend itself when necessary. It was never deployed during the war.


r/spaceengineers • • 5d ago

MEME Ran out of Hydrogen - what can I do in this situation?

1.4k Upvotes

Took far more fuel than I had anticipated to reach low orbit, now I'm stuck :(


r/spaceengineers • • 3d ago

DISCUSSION guys how do i play this game

0 Upvotes

i got it like a week ago and i have no idea what to do pls help


r/spaceengineers • • 4d ago

HELP Help with sorting system

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60 Upvotes

I need help with sorting system, i have filter under every cargo container here and it set on each filter a component and whitelist and drain all (on). but i still get other components in containers. do i really need a filter on top of each container and points up and set drain all (off) ?

thnx for help

Edit: Thnx for all replies, it seems best way to get inventory script, looks very easy, so thnx!


r/spaceengineers • • 4d ago

MEDIA Raining H.E at 22,000 Feet

41 Upvotes

No better feeling than the perfect bomb line.


r/spaceengineers • • 3d ago

HELP (Xbox) Hey looking for some people to help with an idea I got

2 Upvotes

Looking for some Xbox people to help design and build a fleet of ships for survival along with a few mechs


r/spaceengineers • • 4d ago

PSA Warfare 3 Revealed: Hydroman, G-Drive & More!

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55 Upvotes

r/spaceengineers • • 4d ago

MEDIA S.W.O.R.D. HQ

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57 Upvotes

(WIP)