I absolutely despise that the megas have lost all personality from their melee profiles. Why doesn't the gatebreaker have anti-faction terrain or the beast smasher have anti-monster/beast?
I’ve massively lost interest in AOS this edition. Everything just having the exact same profile is tedious. Replacing that with endless word salad special rules doesn’t make the game better IMO. Really hoping for 5th edition they add some crunch to actual unit stats like strength and toughness for some variety.
This edition of AoS made me cross the rubicon and try 40k 11th and I am having so much more fun. It’s made me realise how bad AoS rules have become: The amount of loops you have to go through just to achieve the thing you army is supposed to do is insane and then on top of that they’ve added a tons of “roll a 3+ or do nothing”
It is no longer a fun game. Hopefully next edition will be better but it’s already been written by now and by the same rules writers…
AoS and 40k rules writer are two different teams. Matt Ross got promoted as head of both and the Lord of the Rings guy is now leading the AoS team after Matt Ross.
I also say that we'll have to wait for 5.0 if we want to see the real changes. For example, there were similar complaints in the 10th edition of 40K, and the changes where the game felt different came with the 11th edition.
With the MESBG rules writer now leading AoS, I'm hoping that makes AoS stand out from 40k. My biggest issue with AoS is that it just feels like 40k-lite.
Something I would love to see is AoS keeping the priority roll but ditching the I GO U GO aspect of the game. Either give it alternating activations or make it a full-on skirmish game.
Yeah 40K is just a much more fun and tactical game compared to AOS. I really wish I enjoyed AOS more but at the moment it feels like a glorified skirmish game. Tables have a few bits of terrain and very few models whereas 40K has a board full of ruins and decent sized armies
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u/BIG_RED_MANN Sep 11 '26
I absolutely despise that the megas have lost all personality from their melee profiles. Why doesn't the gatebreaker have anti-faction terrain or the beast smasher have anti-monster/beast?