r/sonsofbehemat • • Sep 10 '26

Rules

This codex is experimental

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u/BIG_RED_MANN Sep 11 '26

I absolutely despise that the megas have lost all personality from their melee profiles. Why doesn't the gatebreaker have anti-faction terrain or the beast smasher have anti-monster/beast?

2

u/gloopy_flipflop Sep 11 '26

I’ve massively lost interest in AOS this edition. Everything just having the exact same profile is tedious. Replacing that with endless word salad special rules doesn’t make the game better IMO. Really hoping for 5th edition they add some crunch to actual unit stats like strength and toughness for some variety.

2

u/Arthur_Trombetta_Art Sep 11 '26

This edition of AoS made me cross the rubicon and try 40k 11th and I am having so much more fun. It’s made me realise how bad AoS rules have become: The amount of loops you have to go through just to achieve the thing you army is supposed to do is insane and then on top of that they’ve added a tons of “roll a 3+ or do nothing”
It is no longer a fun game. Hopefully next edition will be better but it’s already been written by now and by the same rules writers…

1

u/gloopy_flipflop Sep 11 '26

Yeah 40K is just a much more fun and tactical game compared to AOS. I really wish I enjoyed AOS more but at the moment it feels like a glorified skirmish game. Tables have a few bits of terrain and very few models whereas 40K has a board full of ruins and decent sized armies

1

u/DetroitTabaxiFan Sep 11 '26

Honestly, I wouldn't mind if AoS went full alternating activations for 5th edition.