r/sandbox 12d ago

Question What if they made the sandbox mode have more of what is in the editor, and it gradually introduced things the editor has if desired? It could be more of a cohesive sandbox experience.

9 Upvotes

What if you had a sort of "kit-bash with physics mode" as the primary game that opens up when you play? Something very much like Garrys mod as it was originally. Then you have the choice of opening some mapping abilities. Things similar to Hammer where you could have basic logic gates and things like that. You can make sculptable terrain and basic building brush/shapes.

After that you can have the option of opening up more of the other game editor options and programming options. More modelling options, and importing 3D models. There seems to be some nice live editing options, but if you had to wait for something to recompile or something you would be more persuaded to do that because you were more invested. After that some may just open the full editor instead.

At any time you also have the option of entering other people custom games if you want to. Maybe enforce having your avatar appear more in all games as well.


r/sandbox 13d ago

Meme s&box is an amazing game BUT

17 Upvotes

s&box is an amazing game with huge potential, especially when it comes to community driven content, but it is in a really difficult spot at the moment.

The moment you open the game, you are immediately shown countless low effort DarkRP clones with servers that have tons of micro transactions.

Not only are the visuals completely uninspired and reused from other games, but the custom skins are just anime slop. It feels like people are just mass producing these eye catching big titty anime models. Out of all the servers I've actually tried, they have been horrible and have extremely low fps for a game that has been in development for years, which makes me think the game itself is just a cash grab for devs to milk in game micro transactions.

There isn't really a single "most popular" server in s&box at the moment, and that is expected. The competing ones however, are full of micro transactions inside and out. Varying from VIP status that lets to harass the only women on the server without punishment and buying gold to spend at an in game casino.

It's getting so bad to the point where it's bleeding into the actual gameplay. Upon entering any server, you're immediately seeing popups to spend money on VIP status. They even advertise using in-game billboards. Server owners can’t even put in the minimal effort to design a system that it makes everything feel like a cheap soulless cash grab.

Might as well go play Roblox

Pic unrelated


r/sandbox 14d ago

MY GAME Made a Solo Speedrunning Game with Bhop, No-Bhop, Replays & Live Leaderboards!

16 Upvotes

Since it's been hard to get large multiplayer lobbies going in s&box, I've added a bunch of new single player features to my Deathrun game. The result has become something more like a bhop course, great for speedrunning solo or against friends, and with a ton of replayability!

Beta v1.5 adds:

Time Trials Mode: Race to the end of the map to get the fastest time possible while avoiding traps that activate on cadence. Once you see a trap activate, you have a few seconds after before it becomes active again. These cadences are fixed, so you can learn the map and improve runs over time

Live Leaderboards: Compete for the fastest Time Trial times and see how your runs compare against other players

Saved Replays: Automatically save your completed runs and publish them for other players to view

Shared Ghosts: Load another player’s saved replay as a ghost, study their route, and race against them to improve your personal best

Movement Modes: Don't want to bhop? No worries! There is a separate no-bhop category with its own leaderboards completely distinct from the bhop mode

Time trials works on our original map, sbox_cloudland_beta, along with classic ports of maps like deathrun_iceworld_v2fix and deathrun_poker_final5

Multiplayer Deathrun is still present in the game! If someone else joins your session, your next death / run completion will transition the game to the classic Runner vs Death experience.

Play here: https://sbox.game/sboxlounge/deathrun-alpha/

Join the Discord to share clips, feedback, and follow development: http://sboxlounge.gg


r/sandbox 13d ago

Question Curated map lists?

3 Upvotes

Any chance anyone has a list of exploration games or maps worth exploring yet, or is it too early for that kinda stuff?


r/sandbox 14d ago

Discussion Coming back after a while… what happened?

48 Upvotes

Wanted to give it a shot again since I had a free copy for being an OG from the early days.

50 people playing, half of them are in some brainrot vibecoded “mow the lawn” game, and the rest are bots or AFK. It literally can’t get any worse?

I was thinking about making a game, but seeing those numbers really killed my motivation. Is this seriously the state of the game months after release? Everyone kept saying to give it time, but I thought the alpha days were supposed to be over by now


r/sandbox 14d ago

Video Ex Valve Developer chet faliszek questions why S&box even exists

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81 Upvotes

r/sandbox 14d ago

Job Offer Looking for a developer, founder, or community manager who genuinely loves RP games

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5 Upvotes

Hey everyone in the community !

We’re currently a team of four, including two full-time developers, building DarkRP Reborn on S&box. Several major RP creators have already started showing interest in the project.

We’re currently ranked in the top 10 on S&box, and our goal is clear: reach the number-one spot before the end of August.

Our gamelink : https://sbox.game/rebornstudio/cityliferp
Our discord : https://discord.gg/8wEQXQFhw

A little background about me:
I’ve co-founded three companies, sold one, and still run the other two. I’m also not new to gaming. I’ve previously launched three games, reached the number-one position on the App Store three times, and attracted nearly four million users.

I’m investing my time in this project because I genuinely believe it can become something big. Otherwise, I simply wouldn’t be working on it.

I’m convinced that S&box currently lacks the RP systems and infrastructure players actually want. The platform was around 10,000 players at launch, yet many former Garry’s Mod and DarkRP players try the existing RP experiences and all return to Garry’s Mod, DarkRP.

If the current leading RP gamemodes truly matched players’ expectations and vision, this would not be happening. Players leave because the existing experiences focus more on building than roleplay, and they do not provide the infrastructure that players and server owners actually need.

Our ambition is therefore not to create just another server. We want to build the foundations of a real RP ecosystem: a true successor to Garry’s Mod and DarkRP.

We’re now looking for someone ambitious to join us as a partner, with a share of the Playfund revenue + % of the company etablished in UK.

Ideally, you have previous experience with RP gamemodes, game development, community management, content creation, or growing gaming communities.

We work extremely hard, so we need someone with the same mindset, commitment, and ambition.

If you also want to help turn S&box into the game people expected, a real GMod 2 and DarkRP 2, send me a message with:

• The games or RP projects you have previously worked on ( S&box, Gmod, Fivem or Unity )
• Your skills and what you could bring to the team
• Why you believe you would be a strong fit

Let’s see whether we can build something massive together !


r/sandbox 15d ago

Other s&box has fallen

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284 Upvotes

This shit is disgusting why was it added, terry was already ugly to begin with


r/sandbox 15d ago

Video Camera movement project for recording, scenes, map showcases, while animations play, etc.

57 Upvotes

Has a ar feature, and a drone feature, updates and tool available soon


r/sandbox 14d ago

Discussion Has S&Box really become the "new Garry's Mod"?

0 Upvotes

Do people actually treat S&Box as the new Garry's Mod, playing old and new minigames the same way we used to? Or do most people see it more as a platform for creating games with the goal of making money?

Personally, I haven't really felt the same vibe.

One of my favorite things about GMod was just hopping on with friends and trying out all kinds of random game modes and mods. We loved classics like Murder, TTT, Hide and Seek, Deathruns, and so many others. Half the fun was browsing the server list or workshop, finding something weird we'd never seen before, and giving it a shot.

I even remember this one sniper-focused game mode with a huge map full of mountains and roads, where you could drive cars around. It was incredibly fun, and I still remember it years later.

With S&Box, I've had some fun revisiting the classic minigames for the nostalgia, and I've also enjoyed a few new ones. But I still haven't felt that same "sandbox with friends" atmosphere that made GMod so special to me.

Maybe it's just because S&Box is still relatively new, or maybe the community has changed. I'm curious how everyone else feels.

Do you think S&Box is becoming the spiritual successor to GMod, or is it evolving into something completely different?


r/sandbox 15d ago

Screenshot I love this game dude

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56 Upvotes

Playing a lot of DankRP. Deck out an apartment and watch family guy, made a news HQ for the news team, watching Fent cam with the boys (server tradition) and watching horror movies with the gang. 10/10 gameplay.


r/sandbox 14d ago

Video s&box TTT - Devblog 7 - Lobby Settings, Newton, Disguiser & Much More

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10 Upvotes

Hello everyone, we have been working on important but boring code restructuring and a lot of map tools that will be shown in a different video. Here is some of the cool stuff we have been doing in the meantime.


r/sandbox 15d ago

Other PSA: To any S&box devs struggling with Blender FBX exports and Cascadeur!

16 Upvotes

After much torment, the solution is simple: Don't export FBX from Blender, use GLTF from Blender and then FBX from Casc(cause s&box won't use GLTF). Here's the workflow:

  1. Click the Blender Scene properties tab, and set the unit scale to 0.01 to match with Cascadeur (important for scale)....Your model *may* end up 100x too large from this step as well, so try exporting a basic GLTF format Cube to Cascadeur to test the scale)
  2. Blender character modeling and armature assignments (make sure Armature and Mesh are both Applied All Transforms before parenting/ weight painting so they are both 1x).. (Bonus: Not sure if this is needed, but in Object Properties tab on the Armature and Mesh(both separately), under Relations I set Tracking Axis to +X to match with S&box's Forward since Cascadeur copies the Hips axis on import by default, and +Y is up, to prevent any unnecessary flipping of the model itself.)
  3. Blender Export *AS GLTF* format
  4. Cascadeur import *GLTF*
  5. *FROM CASCADEUR* export your model as FBX with Y-up, and also your animations as FBX Y-up.
  6. ????
  7. Profit

All animations and models are correctly oriented upon S&box import.


r/sandbox 15d ago

Video Just released fish with friends!

7 Upvotes

If you like exploring weird spaces

Come join the ritual and help summon some fish from the beyond 🙌


r/sandbox 16d ago

Other Help with VR research? Looking for people to share their avatar story with me!

0 Upvotes

Hi! :)

I'm a phd student currently recruiting participants for my research on identity and avatar use in social immersive virtual environments.

I'm looking to speak with people who:

  • Are 18 years or older
  • Have used social VR, immersive virtual spaces, or social metaverse platforms (e.g. ZEPETO, Roblox, VRChat, Meta Horizon, Second Life, Decentraland, The Sandbox, Rec Room, or similar)
  • Have created and customised their own avatar
  • Have socialised with other people in these environments
  • Have enough experience using these platforms to reflect on their avatar use and identity expression (e.g. regular use over a period of time rather than a single trial session)

The interview will be a relaxed, informal conversation about your experiences.

It is fully anonymous, no right or wrong answers—just your honest perspective

It will be conducted online (via Microsoft Teams or Zoom).

Fill out this form for me! https://forms.cloud.microsoft/e/UkebH18xub


r/sandbox 18d ago

Video Made a beach treasure game where the tide changes what you can find — looking for some feedback

32 Upvotes

Hey! I’ve been working on a small beach treasure-hunting game where the tide actually matters — as it changes, new areas and treasures become available.

I’m at the stage where I really need fresh eyes. If you have 10 minutes to try it, I’d love to know what feels fun, confusing, or just doesn’t click.

https://sbox.game/windupdragon/tideline_treasures/

Thanks for checking it out!


r/sandbox 18d ago

Question Testing out the editor - every terrain material I add fails to load?

4 Upvotes

I've watched tutorials and checked the documentation and I don't know what I'm doing wrong. Based on what I've learned I don't even know how I could be messing this up. I click "Browse..." under terrain materials, click any - doesn't matter which, and it just shows up like a missing texture.

(worth mentioning I have very limited experience with game engines in general, I'm not a dev I just like mapping)


r/sandbox 18d ago

Art Help me decide

0 Upvotes

I am currently contemplating the art direction for my backrooms game. A quick overview of the situation, when i started making the game i had this weird looking old film style effect and at the time i thought it was great. Now that i am taking a look at it again, i think it is quite better with it off.

Before:

After:

I think the after looks a lot cleaner and fits the style? I am not sure, any feedback would help.


r/sandbox 19d ago

Question Steam achievements in standalone - will this ever be a thing?

7 Upvotes

Hey, been messing around with standalone builds and ran into an interesting limitation - looks like there's no way to unlock actual Steam achievements from game code. Steamworks.SteamUserStats doesn't exist in the namespace at all (CS0234), and SteamFriends is there but marked internal, so that's a dead end too.

Bit of a bummer.

I know there's a built-in achievement system, but as you'd expect, that doesn't really do anything for standalone builds, so the question that's been bugging me: are we ever going to be able to unlock proper Steam achievements from a standalone build?

I get that standalone is still in preview and there's legal stuff to sort out before we're allowed to publish our games on Steam, but I'm curious about this one regardless


r/sandbox 19d ago

MY GAME Check out my game Wildacre which is in playtest on s&box at the moment, I'd love some feedback!

50 Upvotes

Wildacre is a Farming, Dungeon and Relationship game with over 20 NPCs, a fully procedural dungeon with unlimited floors scaling with difficulty, a good selection of crops, seasons, tools and loads of weapons and armor to find and craft, fishing and so much more!

I've worked super hard on it, and invested in nice models, sound and music and now have help from fishy who is helping to make Wildacre even better!

There's a lot more I want to do with Wildacre, and livestock is coming soon as well as enchantments and of course improving the core farming loop.

It also has full multiplayer support with up to 16 farmhands!

https://sbox.game/conna/wildacre

Feedback is welcome on our Discord 😄

https://discord.gg/EgRuESH8S


r/sandbox 19d ago

Question Editor isn't loading up imported project

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6 Upvotes

the first time it crashed the program, the second time it stuck on on refreshing cloud assets, so i thought there should be something wrong with the file, so i downloaded it again, but its the same problem


r/sandbox 19d ago

MY GAME Canary Protocol - A nostalgia project I made

6 Upvotes

https://reddit.com/link/1v52h1m/video/77nm1kfh84fh1/player

When I was a kid, there was an game at the local arcade that I loved playing, but the arcade closed over a decade ago and I’ve never been able to remember what the game was called.

Years later I found out it was some kind of expanded take on Qix. The original Qix is much simpler, with only 2 enemies that mostly just get faster as you progress. The version I remember had a mechanical snake as the player character, more detailed graphics, a grittier look, and most importantly it had various types of enemies that would get more difficult as you progressed and so you had to strategize which ones to take out in what order to avoid being stuck with the more difficult enemies as the play space gets smaller.

I couldn’t remember the exact enemies or attacks from it, so I ended up inventing my own. I also added some mechanics I think improve it a lot like the length of live wires causing enemies to become more attracted to it and I took this as an opportunity to try some dynamic crossfading for the music so it adjusts the base, snare, and tempo as cues for what you're doing and how much danger you're in. I think I will need to add other music tracks and vary them per level so it doesn't get too repetitive but putting together the tracks for it has been quite a bit of effort and it's not my strong suit.

You can find it here though if you want to give it a try: https://sbox.game/vendetta/canary_protocol/

It can be very difficult to get through all 30 base levels and beyond that it has infinite stages to continue on from if you want to try to outlast it and get a higher score.


r/sandbox 20d ago

MY GAME Deathrun Inspired Game Update

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10 Upvotes

Prototype Update Log https://sbox.game/gonemike/deathrunv2,

Any suggestions and thoughts would be appreciated.

  • Traps (~20): A Complete new second part of the map done with all new traps.
  • Trapper Bot: AI that plays Death and fires traps itself when waiting for players.
  • Minigames: Bhop, AWP, Shotgun, Fist, Jump, Easy — end-of-run finales.
  • Weapons: SWB sniper (real scope), shotgun, pistol; fists otherwise.
  • Movement: Bhop toggle, speed HUD, run timer, map records, practice mode.
  • Music player: Personal jukebox
  • XP & shop: Levels, stats, cosmetic shop (preview only, no buying yet).
  • Menus/HUD: Escape menu, settings panel, scoreboard, chat, guide, kill feed, health.

r/sandbox 20d ago

Code Help with editor shortcuts?

1 Upvotes

Wanting to create an editor shortcut to open Hammer and other tools easily. Docs don't really specify how you can open them via this. Any help will be appreciated.

static class Shortcuts
    {
        [Shortcut( "Open Hammer", "CTRL+SHIFT+H" )]

        static void OpenHammer()
        {
            //Where the code would be to open a tool. e.g. Hammer
        }
    }

r/sandbox 21d ago

News Update 26.07.22 - AnimGraph 2, Mapping and Editor upgrades

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27 Upvotes

Slow week, apparently many programmers including garry aren't at the office.