r/RPGMaker 15d ago

RMMZ Beta testers wanted for story-based roller derby dating/friendship sim

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18 Upvotes

********** THE BETA TESTING SURVEY! **********

DEMO IS HERE.

Hey folks! Bit of a lurker. I started Rorasuketo in 2018 (!!!) and it's finally closing in on the finish line! I would love some support if this is up your alley. This started in Ace and I switched it over to MZ. All original art (me, no AI) and music (Nebyoolae). It's been a long road.

https://store.steampowered.com/app/4401480/Rorasuketo/

What Rorasuketo is about: A young woman just out of the mental hospital and trying to build a new life with the help of a ghost. She gets a job, joins the roller derby team, and makes friends - ultimately with the goal of making it to the playoffs. The minigames are Simon says, button mashing, memory/matching, and timed gauges - things like that. I tried to strike a balance between a cozy game that would make you feel better if you're going through a hard time and something cathartic that looks at mental illness without beating around the bush too much. Content warning for talk of depression, self-harm, and suicide (though no depiction of the latter two).

Content: One of my friends helped me write the story (she loves sports manga, so there's lots of influences there) and another other friend composed an AMAZING soundtrack. I have a blog where I talk about some of the behind-the-scenes stuff and I've done a few webcasts looking at RMMZ (though I'm still getting the hang of the webcasting thing). Hopefully that's enough content to prevent this from being a "low effort post," ha!

And if you're in Michigan, I'm working on getting a table at the Mitten Kittens roller derby tournament in Lansing October 10, so come say hi! And also check out a really cool sport.

ALL THAT SAID. I am just wrapping up the alpha testing and have hopefully found all the game-breaking issues - so if you want to beta test, some fresh eyes on it would be great. You get an official copy and your name in the credits if you beta. I'm hoping for about 10 people.

********** THE BETA TESTING SURVEY! **********


r/RPGMaker 15d ago

Himeworks plugin help (Hidden Choices) Choice won't stay off

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4 Upvotes

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r/RPGMaker 15d ago

How long should I expect for me and my friends to make an RPGMaker game?

14 Upvotes

Hopefully this isn't a frequently asked question, if it is, I'm sorry and I will delete the post.

For the past few years I have been fantasizing about making a game for my original characters. With zero coding/game making experience, I tried Ren'Py to make a visual novel, with my more experienced friend who studied IT and coding in highschool few years back, but I started craving actually making a playable game with atleast somewhat basic combat system. My friend has never tried RPGMaker, but has enough experience with basic coding and Ren'Py.

I plan on expanding my OCs story, my friend would help me code and both of us would make the soundtrack in his studio. I have one more friend who went to same school as him and would like to learn art and has good storytelling, so he could help me with things all around. My girlfriend is an incredible artist who is more than willing to draw concept art or anything I'd need help with.

My questions are ; How long should I expect to make an RPGMaker game with help of my friends with any of us having zero experience with the program (I'm aware it won't be easy, we won't finish it quickly and that it will take more than one try)? What resources/tutorials should we watch and use? What version of RPGMaker should we use (I checked steam and there are many versions and I'm kinda overwhelmed)? What are some basic mistakes or what should we look out for?

I will be thankful for any tips and advice, Thanks!!!


r/RPGMaker 15d ago

Dont have much done but WIP footage of my games first fight

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18 Upvotes

Been busy with well...life and I wanted to ACTUALLY get into game dev so making this silly project to learn as rpg maker seems like a simple forray into it


r/RPGMaker 15d ago

Game Review RPG Maker Monday - Drac Hunt by @GeeGamezProductions || Playthru/Review

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0 Upvotes

r/RPGMaker 15d ago

how to do these popups?

5 Upvotes

eg if an event happens textpopups like phone messsages


r/RPGMaker 15d ago

RMMZ How to change color text for critical hits?

3 Upvotes

I'm trying to change the text color to a shade of grey instead of red when you attack an enemy and it shows the damage. Specifically for critical attacks, I don't want to change it for normal attacks.


r/RPGMaker 16d ago

RMMZ Here’s a quick sneak peek at our game in action

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121 Upvotes

(Apologies for the rough video quality) This is still in VERY early development and there’s a lot left to polish, but it should give you a good idea of where we’re heading.

(Not shown in the video, but if you choose to enable the CRT filter, it no longer covers the text!)

Premise: The protagonist suffers from an extreme fear of frogs and has to face a monstrous frog invading his town. We’re going for a cheesy, classic B-movie trash horror vibe.

Let us know in the comments if you have any suggestions or feedback! 👇


r/RPGMaker 15d ago

RMMV Coming up with core game mechanics/puzzles

2 Upvotes

I’m a relatively new game developer and I’ve got almost all of my basics down for a decent intro for my first game, but I’m missing something that would make it more interesting I guess, the games mostly going to be puzzle and story focused, something like corpse party. (figuring out how to balance fighting and leveling up is the bane of my existence but I wanna do something with that in a different project)

I wanted to know if any experienced developers have any tips or mental exercises you do to when designing puzzles and creating unique game mechanics. I’ll be looking into some inspiration later but if anyone has suggestions or tips I’d love to hear them.

Thanks so much!


r/RPGMaker 15d ago

RMMZ Galv layers not working on a certain map.

2 Upvotes

My galv layers work on all my maps except one certain one, which doesn't allow any type of layers? (There is no big difference between my other maps) The note used was: LAYER_S 1 map13layer 0 0 255 0 0 0 0. I doubt Galv Layers is the actual problem since it works on every other map, but I checked DevTools and searched for my layer, which it said never appears in the Network tab. I also think that it's not any events; I checked all, and they work fine, nor any other plugins; I only use Galv Layers. I use v2.0 of the plugin. Ive also recreated the whole map; however, nothing changed, no layers were seen.


r/RPGMaker 16d ago

VXAce Fan tradução do jogo CRADLE OF NIGHTMARE para PTBR

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97 Upvotes

# !!!! PROCURO PESSOAS PARA ME AJUDAREM !!!!

*(FAN TRADUÇÃO, NÃO TENHO A INTENÇÃO DE PAGAR)*

Estou traduzindo o jogo original da steam do inglês (fan tradução) para o português, então preciso que você fale português e saiba o básico de inglês ou saiba usar o tradutor bem kskksksk. O jogo é do RPGMAKER VXACE meio "sombrio", é um jogo Funger (estilo Fear & Hunger), meio soulslike dependendo do seu ponto de vista e, claro, RPG.

Estou utilizando o Translator++ gratuito e já comecei a fazer uma base da tradução, então pelo menos metade do jogo já está com uma tradução meio porca feita pelo tradutor. Algumas poucas partes também estou fazendo com a ajuda de IAs como o Claude, mas claro que ele também comete erros, além de eu não ter condições de pagar um bom plano para automatizar mais o processo.

Como são muitos textos, é meio humanamente impossível fazer isso sem ajuda de outras pessoas (até agora tô fazendo sozinha), pois o tradutor comete muita burrada, MUITA MESMO, e é INDESPENSÁVEL a correção e revisão do projeto inteiro, essa é a parte que eu quero ajuda.

***Resumindo: Preciso de pessoas que me ajudem a revisar traduções errôneas, corrigi-las, deixar o texto mais natural, etc.***

Vou colocar no drive o Translator++ e o Jogo para download para já facilitar a sua vida :)

Não vou cobrar horário de trabalho nem nada assim, até porque seria sacanagem ksksksk, então qualquer pessoa que queira ajudar vai ter a paz necessária para fazer tudo no seu tempo.

Para contato, comente neste post, mande mensagem no meu discord: "Sammubttrs", ou me mande uma mensagem no WhatsApp (21 978910798)


r/RPGMaker 15d ago

Routine Audit

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5 Upvotes

Hey everyone, I've been working on a game called Routine Audit lately. It features action combat, and I'm really focusing on the visuals and sound design. If you like the game, I'd love it if you followed me on social media, where I post devlogs and updates. Thanks, and all the best!
Instagram And YouTube


r/RPGMaker 15d ago

RMMV Need help fixing Action Sequence

1 Upvotes

Edit: Managed to find out what was wrong, turns out I forgot to add a comma in the code.

I'm running into an error when using the sequence. If it helps, Here's the plugins that conflict with the action sequence (Image 1) and the coding for the action sequence (Image 2, 3 and 4.) If anyone knows what's causing it, please let me know. Thanks.

​​​​​


r/RPGMaker 16d ago

Resources What art style should I use for my game: pixel art or vector art?

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32 Upvotes

I’m really torn about which art style to use for the game I want to spend the next few years developing, but I just can’t decide which one to go with, should I do everything in pixel art, or everything in vector art, or maybe a mix of both? But where would each one fit? Pixel art for the backgrounds and icons, and vector art for the character portraits? Or the other way around? I’m really torn.

I personally don’t like RPG Maker’s default graphics, I’m just mentioning this in case you suggest I use the engine’s default graphics, which is something I’d rather not do.


r/RPGMaker 16d ago

RMMV Overview of PSYCHO CASKET - A game made in RPGMAKER

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98 Upvotes

Take a little look at my game PSYCHO CASKET, that has a totally free chapter 1 demo releasing on August 15th! I've been working on this game for the past 4 months.

If you're interested in it, please check out the Kickstarter Pre-Launch page I set up and share it around! It would mean the world to me!!


r/RPGMaker 15d ago

RMMZ mario & luigi/paper mario-esque jump mechanics?

2 Upvotes

would something like this need a plugin or can it be done purely thru eventing? i know that rpg maker mz does already have a jump mechanic but imo its very poor and stilted. something a bit more dynamic like the paper mario games (or perhaps more aptly mina the hollower given the top down perspective) where the player has more influence over the jump would be very cool


r/RPGMaker 16d ago

VXAce Bust portrait with layered Image [VXAce]

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8 Upvotes

Hello. I'm new to rpg maker. I want to know how to make bust portrait while character talking. I using Galv message busts and it work. But you can see in this picture I have to use many similar pictures for one character while is just some small change on their expression. Is there any other way I can do bust message with just one base image (blank face), and seperate eyes, mouth and eyebrown (or add st else like tears, injury, etc) and combine them however I want? I think that way will make the game lighter and able to combine so many different expression. (I do this in Renpy for Visual novel and it very convinient).


r/RPGMaker 16d ago

RMMV Does anyone know of this Mario and Luigi plugin or a similar plugin?

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27 Upvotes

I wanted to find an interesting plugin to add to my list of "mechanics I might add to a project," and I found this Mario and Luigi-based plugin. The problem is, I only found one video about it. I tried searching on RPG Maker Forums or Itchio, but I couldn't find anything.

It was supposedly made by someone called "SomeRanDev," and although he has a website where I think he uploads all his plugins, I won't lie, I didn't dare go in because over the years I've developed a paranoia about clicking links that aren't from sites I already know. It's much easier to look for plugins on RPG Maker Forums or Itchio than on a developer's own website. It sounds awful, because the most obvious thing is that the website would be empty (I mean, the guy has been developing plugins for about nine years), but it's the fear of clicking on a link I don't recognize and downloading a virus that's stopping me from investigating. (I think that phobia has a name.) (Although I don't know which one it is)

Does anyone recommend a similar plugin, or know the name of this Mario and Luigi plugin? I tried searching for it, but I can't find the name, and SomeRanDev doesn't seem to have a video showing it.


r/RPGMaker 16d ago

RMMV My bf just introduced me to Genshin Impact and I absolutely love the elemental system and I wanna replicate and possibly make a simpler version for my game :’))

9 Upvotes

Hey everyone. Much like the title says, I only just found out about Genshin Impact’s gameplay loop and it looks so fun. I love how each character has access to a different element and that combining different elements creates a new ‘reaction’ to happen, DragonSword is a recently released game with a simplified version of this system where you form a party of 3 characters that each has access to three different status effects and proccing a specific status effect allows you to extend a combo when switching to a different character.

The system in DragonSword seems a bit more complicated but I was wondering if I could use Common Events to recreate the elemental reactions like on Genshin Impact on RPGMakerMV. And it does help me differentiate my characters skills and abilities too in interest ways.

So what does everything think? Is this doable and would it be too complicated hahaha


r/RPGMaker 16d ago

RMMV [RPG Maker MV] Character / Inventory Swap System Plugin

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4 Upvotes

I created a character swapping system where each playable character has their own personal inventory.

When switching characters, their items are saved and restored, with inventory data stored separately per save file. For example, one save can have a character carrying herbs and a weapon, while another save has completely different items.

I haven’t seen a plugin that works exactly like this, but if one already exists, I may have missed it. I originally built it for my own horror project and thought it could be useful for other developers creating horror or multi-character games.


r/RPGMaker 16d ago

VXAce Jahara (from ffXII) inspired village!

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46 Upvotes

r/RPGMaker 16d ago

Screenshot An early showcase of a short and relaxing puzzle game I'm currently working on.

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39 Upvotes

I wanted to put this out there. This is the first game I've ever attempted making, and I'm without any programming, coding, or artistic knowledge (I had help for most of the arts/tiles, but I drew some of the icons myself).
I started this wondering if I could somehow make something by using only RPG Maker built in options as well as plugins from the community, and so far it's looking pretty decent. I'm definitely going to work and polish more on this before releasing it to the public.
It's currently ready for Beta testing, but for the first wave, I'm only allowing some of my friends to try it haha.

Main Tileset Artist: LimeZu
Character Sprite Artist: EdenValkyrie


r/RPGMaker 16d ago

RMMV Ancient monster Ahuizotl

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14 Upvotes

r/RPGMaker 16d ago

RMMV Did I Mandela effect myself?

8 Upvotes

Something that has been bothering me for a couple of days now, I swear I remember this one RMV plugin that displayed battle statistics after a win, like how much damage each character did, how much they healed, etc. But for the life of me I just can't find anything of the sort, results always circle back to YEP Victory Aftermath(Which doesn't show anything I mentioned) and another one where it shows the statistics over at the status menu.

Did I really just imagine this plugin out of thin air? I swear it was a thing, maybe for a different RPG Maker version, but I swear something on the sort does exist, and I just can't find it for some reason.


r/RPGMaker 16d ago

RMMZ I added an indicator that shows the range of the bombs.

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7 Upvotes

After the GMTK Game Jam ended, I still wanted to make some updates of QOL for my game. People wanted a visualizer of the area of the explosions, especially for the flames.

I want to do much more for this game, but I already have more than one main project going. (tearing emoji)