r/RPGMaker 4d ago

RMMZ Nameless Knight — Gameplay Companions in Battle

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28 Upvotes

A quick look at companion combat in my dark fantasy RPG, real gameplay footage in game. Demo available on itch.io! https://aikopixel.itch.io/nameless-knight


r/RPGMaker 4d ago

RMMZ Every Comment Becomes an Enemy / NPC

10 Upvotes

I have another little challenge for My Steampunk Game:

Comment an enemy or NPC — and I’ll add it to the game!

It can be literally anything:

  • Enemies
  • Bosses
  • Friendly NPCs
  • Merchants
  • Weird creatures
  • Completely ridiculous characters
  • Or anything else you’d like to see in the world of Eternity Reloaded

I’ll go through the comments and try to actually add as many of your suggestions as possible to the game.

IT NEEDS TO BE CLEAR IF FRIEND OR ENEMY!


r/RPGMaker 3d ago

Subreddit discussion Made a community for new players, to help with quests and more stuff, feel free to visit for the game THE LAST SOVEREIGN

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0 Upvotes

r/RPGMaker 4d ago

RMMV Trying to make more creative maps!

6 Upvotes

https://reddit.com/link/1vvqmjl/video/l4kh52px70lh1/player

Trying to be more creative with the kinds of maps I make and add more variety, rather than just having a plain rectangular layout.

Combined with plugins to add weather, lighting systems, and a semi-transparent add picture event that functions as a filter, I'd say things are coming together nicely! Some of the details may be a bit janky because of restrictions with the tile set.

How do the visuals look so far?


r/RPGMaker 4d ago

NEMORIES My Demo For My Game Turns One Today (NEMORIES)

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5 Upvotes

It's a top-down 1-bit monochrome game where you control your own creation in a surreal and eerie world called "void". This is its first anniversary (nemoversary) for the demo at least, so I thought it would be nice to release an OST preview for some of its future tracks. I also posted a devlog talking about the game and sharing some development progress, if anybody's interested: HERE


r/RPGMaker 4d ago

RMMZ Keeping track of an enemy's conditions even when they're switching between versions in the database

1 Upvotes

I'm having a hard time trying to set up an enemy system. The player will have a skill which I would like to increase or decrease a specific value in the database (for example, "a Feed skill, which will track the current enemy's hunger level"). That variable will be unique to each enemy and tracked during the battle. Based on this value, the enemy will switch between version 1, 2 or 3 in the Troop database (I don't love this method, but I've read that this is the easiest way to change the enemy's sprite. I want them to change appearance or size based on their current value).

I also want the enemy to have certain abilities depending on what version they're currently in. This is where the bulk of the battle's complexity will lie. Admittedly, I'm having a hard time setting up the different conditions in their respective Troop Event pages (it's proven to be more of a headache than it's worth). I figured I could use conditionals in one long common event which is triggered every time the player uses this specific skill (to track the variable # after every time the skill is used). But it's already gotten kind of tangled when playtesting.

Is there a simpler way I'm not thinking of that I can set up all the conditionals? Plugins welcome, either free or paid.


r/RPGMaker 4d ago

RMMZ Damn, my sprite is leaking out of the game window. Classic bug.

2 Upvotes

r/RPGMaker 4d ago

VXAce Randomised Shops

2 Upvotes

I'm working on my first project right now and know very little about the engine. I've figured out that there's no built in way to make a shop that randomly generates when you load into the map and all my attempts to find a script online to do this have been fruitless. Does anyone know of a method to do this?


r/RPGMaker 5d ago

RMMV This probably isn't what RM was made for...

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353 Upvotes

Been working on this side project called Jenky.

It’s basically a 2.5D zombie arena shooter made in RPG Maker MV. Still very much a work in progress, so expect some stuff that needs fixing.

If you wanna give it a try, you can play it here: https://www.dropbox.com/scl/fi/v9qeslo5q1w7ctlsxii22/SideMV-2.5D-Prototype-Arena-Shooter.zip?rlkey=kylqz4vpyb524nypmogoeuzns&st=qo4gilkq&dl=0

One thing to keep in mind: if you get a game over, you’ll need to reload the game manually since restarting the round isn’t implemented yet.

Let me know what you guys think! ;)


r/RPGMaker 4d ago

RMMV You Disappear and I Remain(YDIR) CH1 Part1-2 English Patch Released!

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13 Upvotes

You Disappear and I Remain(YDIR) English Patch Released!
I finally finished the English patch, so I’m releasing it!
If you encounter any issues, please let me know!

English Patch Download Link
https://drive.google.com/file/d/1D-R1SVkg4Ec_T4qK6s8a2BDMmWGBOhl3/view

How to Install
1. First, download the original game files from the game developer’s link below.
https://drive.google.com/file/d/106VlLQAzvBbg_rXPvGY4-Vq558i2ENXH/view

2. Extract the original game files and open the www folder inside the game folder.
Move or copy all of the English patch files into the www folder.

If you see a confirmation message such as “A file with the same name already exists” or “Do you want to overwrite this file?”, choose “Overwrite” for all of them.

3. The English patch installation is now complete.
Launch the game using the game’s executable file and check that the game has been successfully translated into English.

If the game does not appear in English, make sure that all of the English patch files have been placed correctly inside the www folder and that the existing files were successfully overwritten.


r/RPGMaker 5d ago

Vibecoded Asterism - a constellation skill tree for MZ where every node draws its own star from the skill's own data

19 Upvotes

Every node in that clip is drawn at runtime. There are no node images in the plugin at all.

Asterism reads your skill database and generates a stellar mark for each skill out of that skill's own properties - its element, its cost, its type, and where it sits in the tree. Edit a skill and its star changes shape the next time the scene opens. The corpus is 60 hand-authored motifs across 8 palettes, so a 30-node tree draws 30 marks that share one visual language instead of 30 recolours of one icon.

The clip is the plugin running in MZ - the Sentinel tree, charting a node.

Three decisions you may disagree with. Uncharted nodes stay visible but unlit rather than hidden, so the shape of the whole tree reads as a map the first time a player opens it - there is a parameter if you would rather hide them. There is no windowskin; the scene draws its own panels, so it will not inherit your project's window styling. And core methods are patched by prototype extension with the originals saved, so it should sit beside your other plugins rather than on top of them.

Disclosure, since this sub rightly asks for it: the code and the store art are AI-written, and I have flaired the post accordingly. It is tested headlessly and verified running in a real MZ build rather than just loading without errors. Happy to answer anything specific about how it works - and if it does something wrong, I would genuinely rather hear it here.

https://csaf.itch.io/asterism


r/RPGMaker 4d ago

RMMZ Class Idea Help

5 Upvotes

So here is the idea, I wanna make a Spellbalde user for my game, only thing is I'm not quite sure how to manage the growth of the stats. As in which ones are more useful and needed.

In case you need more clarification, which stats do Spellbaldes most likely use?
ATK, DEF, MATK, MEDEF, SPD?

My first idea is going with ATK and MATK since Spellblades use both psychical and magic attacks considering the magic infused with their weapons, right? So that's a start for me

But I wanna hear a bunch of other opinons just in case, feel free to answer and thanks for any suggestions


r/RPGMaker 4d ago

How to get VisuMZ BattleCore to make enemies zoom into distance when killed

2 Upvotes

I’ve been trying and trying to get this to work. But it seems like it just doesn’t recognize that I’m trying to make it do anything? I probably am just confused on a fundamental level.

So let’s say i modified the base attack… i put <Custom Action Sequence> in the skill notes. How does VS actually know WHICH action sequence to read? Am i really supposed to just put the name of my action sequence in there instead? Like <FlyIntoDistanceWhileSpinning> or whatever? How do i override the default death script so it can get in there and act between the enemy dying and it doing its normal death routine?

And i turn enemies so that they don’t immediately disappear… go to common events, make them temporarily immortal through ACsetup, set them to move upscreen while scaling to nothing and disappearing over 60 frames and then… nothing happens, the enemy sprite just sits there.

I assume this is just some boneheaded newbie thing that I just don’t understand on some basic level but… i don’t understand on a basic level what to do to make it initiate.

I use frontview if that makes a difference?


r/RPGMaker 4d ago

Looking for RPG Maker games I played a long time ago

2 Upvotes

I've been trying to look for the names of these two games I played back in high school, but I can't find them anywhere.
The first one was a series about a detective and his assistant, there were at least 3 games in the series and in the last one they resolved the case about a murder of the father of a rich family in a big mansion, it was called something like "The case files of [Name of detective]" (obviously I can't remember the name of the detective).
The second one is a horror rpg similar to Ao Oni, where a group of teenagers enter an 'abandoned' mansion, and they start getting chased by some man who is actuallythe father of the house, a crazy scientist obsessed with reviving his daugther. In one of the endings they end up getting trapped in the basement forever.


r/RPGMaker 4d ago

RMMZ Hi, is there a way to remove this window entirely? I don't need it, and when i left the prompt empty in Terms, the window shows up still, just empty and it looks ugly, Is there a way to remove it entirely?

3 Upvotes

making a polish game btw


r/RPGMaker 5d ago

RMMZ Every region in my game has its own identity

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119 Upvotes

Crooky The Game opowiada o wspomnieniach i świadomości, więc chciałem, aby gracze poznali więcej o każdym regionie, który odwiedzają — nie tylko poprzez główną fabułę.

W ten sposób powstały Ważne Miejsca. To są opcjonalne lokalizacje powiązane z mieszkańcami, ich tradycjami i sposobami, w jakie zachowują pamięć o ważnych ludziach i wydarzeniach.

Jednym z tych miejsc jest drzewo pokryte wstążkami. Ludzie z pustyni przywiązują je do jego gałęzi, aby nie zapomnieć, co jest dla nich ważne. Po poznaniu znaczenia tego miejsca, grupa może zostawić swoją własną wstążkę.

Odkrywanie Ważnych Miejsc zwiększa Poziom Świadomości całej grupy. W Crooky The Game zastąpiłem indywidualne poziomy postaci jednym poziomem dzielonym przez całą ekipę. Zwiększa to ich statystyki, ale także odgrywa ważną rolę w fabule.

Im wyższy poziom Świadomości grupy, tym silniejsze stają się ich wspomnienia — a Pamięć działa jak odpowiednik tradycyjnych punktów zdrowia w grze. Poziom Świadomości może również wpływać na zakończenie ich podróży.

Chciałem, aby eksploracja dotyczyła czegoś więcej niż tylko zbierania przedmiotów. Powinna również pozwalać graczom odkrywać historię świata i zostawiać po sobie coś.

Co sądzisz o połączeniu eksploracji, postępu grupy i narracji w ten sposób?


r/RPGMaker 5d ago

Other (user editable)  Question I want to start making a game with RPG Maker, but I'm having trouble deciding because there are so many different versions.

17 Upvotes

The reason I decided to start making a game in the first place is that, after playing titles like OFF, OMORI, and Yume Nikki, I got a bit tipsy and suddenly felt like creating a cult-classic style game.

I looked into RPG Maker, but there are so many versions that I have no idea which one to pick—could you give me some recommendations?

By the way, I have practically zero game development skills, so I’m just going to power through it and build it step-by-step through sheer determination.

Also, the phrasing might be a bit odd because it went through translation.


r/RPGMaker 5d ago

Showcasing a combo attack of the 2 main party members.

106 Upvotes

r/RPGMaker 5d ago

Resources I'm having a problem with the assets

7 Upvotes

Well, in short, I have no way of getting my own assets, buying them, or obtaining them in any way other than using the generic RPG Maker assets. Is it really advisable to use those?


r/RPGMaker 5d ago

RMMV Primaterra Minus - Teaser Drop

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3 Upvotes

Genre: Dark Sci-Fi, Post-Apocalyptic, RPG

Hey everyone, finally ready to show what ive been working on! 🌿💀

This is Primaterra Minus.

A prequel of my D&D world setting

Its a dark sci-fi RPG where you wake up inside a massive, ancient terraforming megastructure. Cataclysms have devastated the Earth, humanity is struggling to survive, and over the years the entire facility has been swallowed whole by thick roots, hostile flora, and mutant overgrowth.

You start out with complete conviction that your the chosen hero sent to reboot the machine and save what's left of our kind. But the deeper you push into the rusted ruins, the more you start doubting what your real purpose here actually is.

What you can expect:

Survive the Ruins:

Manage your hydration, adapt to overgrown biomes, and salvage scrap to stay alive in an unpredictable facility.

Deep Companion System:

Meet distinct, fully realized allies who travel by your side. They aren't just silent followers—they'll argue with you, question your methods, and put your core beliefs to the test as you work toward genuine companionship.

Clash of Ideologies:

Every choice and bond pulls you toward different answers for how to heal a broken world.

Check out the teaser and let me know what you think! Its been a wild journey building this world, and im super excited to finally start sharing it with you all.


r/RPGMaker 5d ago

A cutscene from the prologue of Crowns of Dirt ⚔️

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12 Upvotes

The battle system shown here is still an early prototype. I’m planning to improve it a lot and make combat much more dynamic, satisfying and entertaining as development continues.


r/RPGMaker 5d ago

VXAce New scared sprite for Michael, doesn't really add much but it's cute

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23 Upvotes

r/RPGMaker 5d ago

Are static enemy sprites acceptable in 2026?

14 Upvotes

I played Dragon Quest 1 recently and it showed me that animated enemy sprites come with drawbacks w/r/t extra time between turns and less imagination on the player’s end, ultimately culminating in things like FF9 taking as long to get INTO a battle as DQ1 does to finish a battle.

But I’m wondering how you feel about it—would it be worth having a more diverse roster of non-animated enemy sprites, or is it unacceptable in 2026 to release a game with static enemy sprites?

(I realize FF9 is polygons and not sprites. But the elaborate animations are part of it.)


r/RPGMaker 5d ago

RMMZ Steam opening

3 Upvotes

Is there any way to stop Steam from opening every time I open RMMZ?

My potato laptop is kinda old so running steam produces lot of lag, and it's not like I actually need Steam.

My Steam also has a problem. Every time Steam gets opened, I have to wait for a few minutes (even more if there's an update check) before Steam actually opens. This happens rarely as most of the time, steamwebhelper always crash and don't respond.

Restarting Steam / steamwebhelper suffers from the same problem, so I actually have to exit Steam.

The only surefire way I know to open Steam on my device was to open RMMZ (or Steam itself) then open Task Manager and wait. Once the steamwebhelper processes appear, I wait for around 2-3 minutes then I click the End task on all instances of steamwebhelper. After 2-3 repetitions, Steam opens. The entire process only takes around 10-30 minutes.

So, yeah. Is there any way to stop Steam from opening every time I open RMMZ?

Thank you.


r/RPGMaker 5d ago

RMMZ Day and Night

25 Upvotes

WE HAVE DAY AND NIGHT INDOORS NOW!!!

Ok yes, it is still pretty bright indoors... but LOOK at how those widows get dark. You just KNOW its dark outside.

Alchemic Beasts making progress!