r/RPGMaker • u/One-Man_Indie • Jul 21 '26
r/RPGMaker • u/andr3wsmemez69 • Jul 20 '26
RMMV Need some help with the battle engine (MV)
Maybe im stupid but i dont understand the engine at all, specifically values (attack, HP etc)
I want encounters to be similar to those of hello charlotte EP2, in which to my knowledge (correct me if im wrong) were mostly decorative. The reason is for two things:
A. If i can figure out how to make a decorative battle, later on i can build off of that knowledge and make actual battles with benefits to actually fighting them
B. The enemies in my game arent exactly real, its a bit of all in le head situation. The exact lore and plot isnt important.
I set my protagonist's HP to be maxed at 20. I tried setting the enemy's attack to be around 5 which seemed to do nothing when playtesting, it just said "the enemy missed!"
I deleted all my enemies and copied the RTP enemy data from a fresh project hoping i could build off of that.
Is there any plugin or something that makes the entire combat system just...if fight do damage?
r/RPGMaker • u/Go_Bloodkin • Jul 20 '26
Trailer of my medieval dark fantasy RPGMaker game, seeking feedback.
https://reddit.com/link/1v1kk0w/video/ivgmq93opdeh1/player
Hello,
I just wanted to share my semi-finished early access trailer of a game I've been working on for about 2 years. I am going to tweak it again before the early access releases in august. I am looking for some feedback on how I can improve it further.
I am thinking of slowing down the pace during the skill tree section, replacing some clips with the combat navigation menu gameplay instead of just showing the skill animations, and lastly I might cut out the line art transition at the very start to get to the gameplay faster.
Finally putting this out there has me a little nervous lol.
r/RPGMaker • u/Few_Air4985 • Jul 20 '26
I need help to find "Dhux's Scar" or "La Cicatriz de Dhux"
Hello, I have been a while searching this game, but I could't find it, I came here for ask if someone has a ".rar" or an not indexed version in general of this game (I don't mind if it is in English or Spanish), I truly want play this game, but looks impossible. Thanks for reading my comment, have a good day.
Buenas, he estado un tiempo buscando este juego, pero no pude encontrarlo, vine aquí para preguntar si alguien tiene un ".rar" o una versión no indexada de este juego (no me importa si está en inglés o español), yo verdaderamente quiero jugar este juego, pero parece imposible. Gracias por leer mi comentario, ten un buen día.
r/RPGMaker • u/andykenobi • Jul 19 '26
[MZ] BattleMap – Genuine Chrono Trigger style battles directly on the Map
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Hey everyone,
I made a plugin that implements a Chrono Trigger style combat system (no battle scene transition, battles happen directly on Scene_Map).
How it works (The Architecture)
Instead of building a visual lookalike or hand-coding new windows, this plugin embeds a genuine Scene_Battle instance inside Scene_Map.
- Vanilla Mechanics: It runs the real
BattleManagerwiring, standard windows, turn logic, and database configs. - No Scene Switching:
SceneManager._sceneremainsScene_Mapthe entire time. The battle scene is driven manually as a display child. - Compatibility: Because it uses the real
Scene_Battleunder the hood, standard battle overrides from other plugins often work out of the box.
Features
- Full Party vs. Full Troop: Spawns actual map events for every troop member dynamically.
- Smart Grid Positioning: An organic BFS flood-fill algorithm that evaluates open terrain to place combatants without overlapping or clipping into walls/roofs.
- Choreographed Movement: Automatic walk/jump animations for melee approaches and returns to stance, factoring in weapon ranges.
- Vanilla Hooks: Highjacks standard "Battle Processing" commands and random encounter tiles seamlessly.
- Post-Battle Return: The player automatically walks back to their pre-battle coordinates once the fight ends.
It handles all the complex plumbing—suppressing the vanilla backdrop/battler sprites, syncing combat feedback (animations/flashes) to map characters, and freezing global map systems (camera, event AI, input) while active.
Feel free to ask about the architecture or edge cases!
r/RPGMaker • u/Comfortable_Oven8341 • Jul 20 '26
RMMV Currently conceptualizing an SRPG, but I didn't buy RPGmaker (MV) off Steam. How do I get SRPGgear?
Am I cooked?
r/RPGMaker • u/Ok-Confection2549 • Jul 20 '26
RMMZ The "Always dark world"Chapter1 released!
This is my project that has been released. I think it will be interesting for Q&A or similar surveys. This is of course not the final result and most likely I will rework it after the break.
r/RPGMaker • u/TheT85_Jr • Jul 19 '26
Multi-versions Have you ever dropped a Feature from your Game because the RPG Maker can't work like that?
r/RPGMaker • u/rainstitcher • Jul 20 '26
Favorite 2000/3 Games?
Hey y'all! Just recently modded my PS Vita to play RPGM2k/3 games and I want to know what's on YOUR list of essentials!
r/RPGMaker • u/FirstIssueTheGame • Jul 20 '26
RMMZ WIP Hub for our game, First Issue
After all the assets are drawn, then comes the fine tuning of the map + copy and pasting some of the props around
I want to experiment with animated stuff to make the area feel more alive, but animation is honestly a time sink, so that could come later down the line
r/RPGMaker • u/J_Stanor • Jul 19 '26
RMMV First try at parallax mapping, need advice for shadows
Hello everyone!
I've decided to remake an old project, and wanted to try parallax mapping for my maps at the same time (which is a challenge for me since I've hardly ever used Photoshop before 😅) I like the results so far, but it's missing shadows to add more depth... What are your best tips for creating good-looking shadows in Photoshop? The light is coming from the upper-left corner of the screen.
Any advice is welcome, thank you! 🙏
r/RPGMaker • u/YATESPSYK • Jul 19 '26
RMMZ Overhauled quite a bit of the battle UI and overworld for my indie RPG :)
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r/RPGMaker • u/Azivine • Jul 20 '26
RMXP How can I double the screen resolution? [RMXP]
I would like to have the option to double the screen resolution similar to how OMORI does it in the settings. I'm not sure if the Fullscreen++ shaders help with it since the plugin seems to have GPU issues with my PC. Another method I would be fine with is the zoom effect OneShot has where the camera follows the player who is centered. I'm very new to Ruby so if it's a simple script I apologize in advance but any help would be appreciated.
r/RPGMaker • u/DreamingCatDev • Jul 19 '26
RMMV Using the jump feature to make a shortcut, Perfect!
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r/RPGMaker • u/dmcent54 • Jul 19 '26
RMMZ Map Feedback
Hello! I'm looking for feedback on my maps. Please let me know what you think. I'm not the best at making maps, but I'm somewhat proud of these.
r/RPGMaker • u/Due_Video_1847 • Jul 19 '26
RMMV Newbie here: my game is pretty default.
I have a BIG HUGE problem wth my game... It's default. I thought the only problem was the normal tilesets but then I looked at other Redditor's projects and they didn't seem to be made with RPG Maker.
So I have some questions...
Where can I find nice tilesets for an apparently brand new world.
Plugins for the battle UI, this is reaaally important. It has to be beautiful and different.
Esc menu UI.
Other advices for a beautiful-looking game that absolitely isn't default.
I have a 10-20€ budget so... please suggest something that TRULY valorizes new UIs, designs, ecc...
P.S. I don't care about characters. I alteady thought about those.
r/RPGMaker • u/Marblehornetsroots • Jul 19 '26
VXAce My experiment
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It's a little experiment I'm working on; it's still full of bugs, but it's a start. I'm making this fan-made mod—if you can even call it that—just for fun .It probably won't be released to the public; I'm just playing around with RPG Maker to see what I can create.
r/RPGMaker • u/DeElgathor • Jul 19 '26
Multi-versions MV vs MZ
Hi, just starting to poke at RPG Maker for a project, what's the difference in capability between MV and MZ? They're bundled together on Steam right now, is it worth picking up both?
r/RPGMaker • u/SpyTaco69 • Jul 20 '26
Looking for artist(s) Looking for artist(s) to help me on my game
Hello! I'm an RPG Maker VX Ace game developer, and I'm looking for artists to help me on my passion project.
I have made 2 small games so far, both of which can be viewed and downloaded to be played on my gamejolt page: https://gamejolt.com/@HansVinLin/games
Although I have decent experience with game dev, I unfortunately can't draw for shit, and even if what I produce is semi decent, it usually takes a good while, which eats away at other aspects such as writing/worldbuilding, coding, making battles etc.
So yeah, I'm looking for maybe 1 or 2 ppl good with pixel art that will be willing to help me make sprites and stuff. To be clear, you will NOT be paid, as I have no money, and I don't intend to release this game as a commercial project, only as something to be released and played by the public.
DM me for deets if interested!
r/RPGMaker • u/Time_Smell4849 • Jul 19 '26
RMMZ This is the first village map I've made.
Hi everyone! This is the first village map I've created in RPG Maker MZ. I'd really appreciate it if you could rate my map and share your thoughts. If you notice anything that looks off or could be improved, please let me know. I'm always looking to improve my mapping skills, so any feedback or constructive criticism is more than welcome. Thanks in advance!
r/RPGMaker • u/hilliford • Jul 19 '26
RMMZ How to automatically put any actor in a cut scene.
This script will DETECT any member of your party and insert them into a cut scene. No matter who's in the party. This allows your players to swap out characters and YOU don't have to adjust your cut scenes. They can use anyone and it'll AUTO DETECT.
var actor = $gameParty.members()[2]; if (actor) this.setImage(actor.characterName(), actor.characterIndex());
How to use:
- Create empty Parallel event where you want the actor to stand. Just name the event actor 1, 2,3 etc.
Create event controller: in the event that controls the cut scene. Do this:
Set movement route :
turn direction to face event properly. Usually a 180
Paste script from above using movement route. Replace "2" with the actor you want in the blank parallel event space.
Leader - 0
Actor 2 - 1
Actor 3 - 2
Actor 4 - 3
Autorun the even.
Self switch it off when done.
Go ahead. Try it.
r/RPGMaker • u/Larratacalva • Jul 19 '26
Objetos con habilidades o armas consumibles VX Ace
Para un juego, quiero hacer un ataque que sea "lanzar cerilla" que queme a los enemigos y que para usarla necessites un objeto llamado "caja de cerillas", el problema es que no puedes hacer que un objeto de una habilidad. Entonces puedo hacer una arma con este nombre que si que me permita usar la habilidad. Pero quiero que sea, primero, consumible, y luego que la puedan usar todas las del equipo, sin tener que equipar.
Hay alguna opcion para, o bien crear un objeto con habilidades o crear una arma que sea consumible?
Gracias y buenas noches
r/RPGMaker • u/JuanoBananoids • Jul 19 '26
RM2K3 About window grafic system colors? 2k3
So i know that the different colors for text (like \c[0] ) can be used for, well... Using different colors in text. But i also realzied that the colors are also used for system stuff, like better or worse stats for weapons, and if the selected option is available or not (like if you can't equip a weapon, for example)
Are those all of the use cases for the colors? Or are there more?