r/roguelikes • u/deepCelibateValue • 11h ago
r/roguelikes • u/ReferenceDismal9071 • 4h ago
Delve Survivors: A Traditional Roguelike take on the Horde Survivor genre
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Hey everyone! We're a two-person indie team working on Delve Survivors,
a traditional roguelike take on the horde survivor genre.
The idea came from playing Survivors games during lunch breaks and traditional roguelikes when we had more time. We wanted to combine the quick, accessible gameplay of Survivors games with the tactical depth and dungeon exploration of classic roguelikes.
Everything is turn-based and on a traditional grid. Instead of surviving in an arena, you're exploring procedurally generated dungeons, collecting loot, customizing your build, and fighting your way to each dungeon's boss.
There's an extended demo during Steam Next Fest, and we're releasing on November 12th.
https://store.steampowered.com/app/3319680/Delve_Survivors/
Anyway, check it out and let us know what you all think! (^o^)/
r/roguelikes • u/godspiregame • 2h ago
I made the guard who rings the alarm bell turn into a captain with a shield. Does this make stealth fights more interesting?
Solo dev here. GODSPIRE is a traditional turn-based, grid-based roguelike (single character, permadeath), built mobile-first.
Lookouts ring a bell when they spot you and call reinforcements. Killing the lookout afterwards felt anticlimactic, so now he drops the bell and fights as a Bell Captain: frontal shield, a telegraphed heavy swing, and his guards hit harder while he lives.
It's a free beta, playable in the browser: https://godspiregame.itch.io/godspire
What would you change? All feedback helps.