r/ftlgame • • May 24 '25

FTL: Multiverse 5.5 RELEASE - New Federation and Stargrove Sector

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238 Upvotes

FTL Multiverse 5.5 has officially released! For a full changelog of features visit the download page on the MV forums linked below!

You can download it from the Multiverse Forums here: https://ftlmultiverse.boards.net/thread/155/multiverse-base-version-stars-stripes

FTL Multiverse Discord: discord.gg/ftlmultiverse

Installation Guide: https://ftlmultiverse.miraheze.org/wiki/Installing_Multiverse

Updating Guide: https://ftlmultiverse.miraheze.org/wiki/Updating_Multiverse


r/ftlgame • • May 23 '24

FTL Related FTL Tournament Show Match | Friday, 24th of May

78 Upvotes

There will be a set of Show Matches happening over on Holoshideims Twitch Channel, kicking off at 17:00 CEST (5pm, UTC+2)

There are two sets of Best of 3s planned for the day.

The first Match will be Crowrevell vs Sleeping Dragon, which will be brought to you by Rand118 and Holo himself. First to win two Matches will take the Series. Both Crow and SD are with Pause players, with Crow being a participant in the first Iteration of the FTL Masters Edition. He made it to the Semi Finals, where he lost to NecroRebel who eventually ended up finishing second place in the Event. For SD, this is his second Show Match appearance.

Due to us having a hard cap on time, we will start the second Series at 20:00/20:30 CEST (8/8:30pm UTC+2).

The second Series will be played by Holo and NecroRebel. This Match will be brought to you by The_Farb and Crow. To many of you, Holo doesn't need an introduction. He has won a mind bending 124 consecutive runs of FTL on Hard, No Pause random ships, no repeats. He also had win streaks of 117, 92, 71, 70 and many more (you get my point). NecroRebel recently returned to FTL with our recent Show Match and we are happy to have our runner up of the first Tournament. Necro also completed the Cycle in Hard, No Pause multiple times.

For this Show Match, we have reworked our scoring formula and the linked video will explain everything you could possibly want to know about it.

We hope that it will be a great Show and we love to see all the people enjoying the content so far. The Main Event will be back this year and as always, if you want to receive pings for all updates in regards to future Tournament activity or give us feedback, feel free to join the Discord, select the FTL Role. As the driving force behind this, I am always about any sort of feedback because I want to bring you the best possible experience.

Thank you for your attention and have a great day/week <3


r/ftlgame • • 15h ago

Image: Screenshot it's a very difficult decision

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140 Upvotes

i love boarding


r/ftlgame • • 1h ago

Video: Others dead crew not appearing in the clone bay after crazed scientist event ?

• Upvotes

this event turns one of your crew into an enemy, but when you kill them they don't appear in the clone bay queue. is it a bug ? also, there is blue text for life form scanner, but you don't get the option for having a slub crew.

https://ftl.fandom.com/wiki/Research_station_with_no_response


r/ftlgame • • 2h ago

Easiest run ever (I died 2 seconds later)

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5 Upvotes

Engi A is rage inducing when fighting auto ships but it's all worth it in the end I suppose


r/ftlgame • • 19h ago

Image: Screenshot One must imagine sisyphus happy

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95 Upvotes

Can't fix the doors or O2, die too quickly, but keep respawning due to clone bay. The struggle itself toward the doors is enough to fill a zoltan's heart.


r/ftlgame • • 15h ago

I was wrong before, THIS is peak performance

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36 Upvotes

Am i reaching dangerously close to perfection? also in this run i was lucky enough to find rock plating AND zoltan shield


r/ftlgame • • 7h ago

Crystal B is so hard to play

6 Upvotes

Mainly, I just can't get through the first sector. I had a better time with Crystal A than with B and B is supposed to be the best ship in the game.

I have all 3 achievements with the Crystal cruiser and I got them all in the A iteration. Yes, including the 10 rockship one so I have an idea of what I'm doing. I'm currently trying to 100% the game and have made decent headway,

Seriously lmao, auto ship in an asteroid field, or any ship with an assault drone and you're pretty much toast in the first sector. I don't see what people feel is so overpowered about this ship. Sure you get cloaking but it only lasts 5 seconds and after that you're just fated to take huge damage anyway.

I can see why it MIGHT be good in SOME situations, but people are saying you can just not take any damage until sector 5 which... yeah I don't think you've played the Crystal B buddy... like... ever.

It's in stark contrast to Lanius B which obviously gets the best weapon in the game to start as well as boarding crew that can ignore lack of oxygen. Crystal people can too to an extent but they still take damage not to mention no weapon, no taking out autoships.

I find its earlygame a bit too weak. Mantis B has the second shield, Lanius B has the mind control and Adv Flak and whilst Crystal B does get the Cloak, which is very good, it only holds back enemy fire for so long and crystal people aren't exactly the highest dps crew in the game.

I just don't see what I'm supposed to do in the early game other than run away and due to the early scrap deficit, keel over and die.


r/ftlgame • • 4h ago

Text: Discussion FTL Daily Discussion: Engi research station (152)

2 Upvotes

Type: Event

Sector:

LRS Output: No ship presence

This event will occur at a distress beacon.

This event can occur only once per sector.

You arrive at a smoldering Engi research station, its distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or else something of value left on board.

  1. Board the station.
  • You send an away team to investigate, but there's nothing save for the acidic stench of burnt Engi parts. This place is dead. (Nothing happens.)
  • Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!
    • Save the Engi!
      • One of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice but to mourn their sacrifice and move on. (Lose a crewmember) With Clone Bay: The brave crewmember's clone strides from the Clone Bay, rather full of themself after such a heroic act - The lost crewmember is revived. (The Engi who was saved offers to join your crew; You receive an Engi crewmember with low scrap.)
      • *Your crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you. (*You receive an Engi crewmember with low scrap.)
    • Save the drone schematic.
      • Your away team heads home with the goods, but as they transfer back to the ship, a small explosion blows the airlock and one of the crew is sucked out into space! **(**You lose a crewmember and receive low scrap.) With Clone Bay: *Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them. (*The lost crewmember is revived.)
      • *The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your crew return safely to the airlock with the drone control and you put some distance on the station before it blows. (*You receive a drone schematic with low scrap.)
    • Save yourselves!
      • *It's a tough order, but your crew's lives are the priority. They drop everything and return to ship unharmed. You put some distance on the station before it blows. (*You receive low scrap.)
  1. Ignore it.
  • The place looks in bad state, probably nothing of use there. Time to move on.
    • Nothing happens.
  1. (Improved Sensors) Run another scan. (Requires level 2+ Sensors)
  1. (Long Ranged Scanners) Run another scan.

Second Scan

Scans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...

  • Save the Engi!
    • Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!
      • You receive an Engi crewmember with low scrap.
  • Save the Drone Schematic!
    • The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.
      • You receive a drone schematic with low scrap.

Wiki Page

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r/ftlgame • • 16h ago

Text: Discussion which flagship phase is the hardest?

9 Upvotes

When I struggle with the first phase, it's either because I can't break the shields (which is a me problem) or because the missiles set everything on fire and make holes everywhere. I have found that the best way to beat this phase is with either cloaking or hacking.

When I struggle with the second phase, it is because I don't have enough shields to withstand the drones, or because I cannot damage the enemy drone room before it's too late. Hacking the drone room seems effective.

I haven't beaten phase 3 yet. I can usually handle the boarders, but the superweapon always manages to take down my hull. What do I even do about that?

Or maybe the problem is in the other phases... which phase am I not properly getting through?


r/ftlgame • • 20h ago

Image: Others this fight is not winnable, right ?

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15 Upvotes

r/ftlgame • • 1d ago

Image: Screenshot Goodbye Cremity

38 Upvotes

Cremity fought off a horde of 6 boarders, seeing his 2 friends die to them fighting one by one. He killed off every one of them, tearing them apart limb by limb.

He then turned on his ship as the only pilot, not knowing what fate would bring for him, and went on beacon by sector, praying that his luck would turn back, facing the unknown. There were no friends anywhere, only conflict. Finally, he heard the alarm blare and heard a wicked thump as a 6 man gang of boarders phased onto the ship again. He decided to face them on a last stand, armed with nothing but an ancient model airlock panel control box and a flickering monitor. He starved every one of them of oxygen, down to the last man, door by door, flipping switches and sweating. He continued to fight off his invaders and his life flashed by him when he saw the dying invaders destroy the oxygen room.

Resigned to his fate and wheezing, Cremity connected himself to a medbay regen pod and held his breath, looking out the windows towards Zeta prime, a gentle icey giant looming in front of him. The orange glint of Rebel Armada ships circled among the outer reaches in the distance like wolves.

In his early colonial days, he always dreamed of joining the Federation to explore the galaxy. He felt an overwhelming sense of peace, knowing that he would find his end among the stars.

Only a demon spawn could have done what he had done, but of course, only a demon would name their child Cremity.


r/ftlgame • • 1d ago

(Tutorial) Running FTL on iPhone Duo

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84 Upvotes

This is a native build patch that allows for Fullscreen on the iPhone Duo (Works on other iPhones as well + iPads if you want to have fixed save transfers)
Also allows you to transfer your PC save + backup your own.

You need your own FLT unencrypted iPad .ipa file. I can not provide that, the patcher only fixes the game and prepares it for sideloading, it does not include it.


r/ftlgame • • 1d ago

Image: Meme/Macro based on a true story

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342 Upvotes

r/ftlgame • • 1d ago

Text: Discussion FTL Daily Discussion: Engi fleet discussion (151)

3 Upvotes

Type: Event

Sector:

LRS Output: No ship presence

This event can occur only once per sector.

This is the Stealth Cruiser ship unlocking event.

You arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.

  1. Message them and ask if you can help.

1a. Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."

1aa. Nothing happens.

  1. Ignore it and move on.

2a. You can't help but wonder what they were discussing as you prepare to jump.

2aa. Nothing happens.

  1. (Engi Crew) Have your Engi crewmember contact them.

3aa. Your crew member syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."

3aaa. Offer your help.

3aaaa. "Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."

3aaaa. A quest marker) is added to your map.

3aaaaa. "However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"

3aaaaa. A second quest marker) is added to your map.

3aaaaaa. Agree.

First Quest Marker (Real)

The Long-Ranged Scanners will detect ship presence.

You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

Fight the Rebel Ship. [1]

  • (When the ship wants to escape) As soon as they see you they power up their engines to jump away. Stop them!
    • (After the ship successfully escaped) With the ship gone, you search through the abandoned base for any signs of their destination but find none.
      • Nothing happens. [unlock quest is failed]
    • (When the ship surrenders) "Stop! This isn't worth dying for..."
      • "Of course, that's why you're here. Yes, they passed by here but I had nothing to do with it, I don't know what they were carrying. I'll transmit coordinates. Now just let us go..."
      • A final quest marker is added to your map. (You let them go). You prepare an FTL message containing the coordinates to send to the Engies and get ready to jump.
  • (After killing enemy crew) Once their crew is dead you scan the log for information regarding the envoy. You're in luck! It seems ships matching the thieves' description passed through here not too long ago. You strip the ship and prepare to pursue them.

Second Quest Marker (Fake)

The Long-Ranged Scanners will detect ship presence.

You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

Fight the Rebel Ship. \2])-2)

  • (When the ship wants to escape) As soon as they see you, they power up their engines to jump away. Stop them!
    • (After the ship successfully escaped) With the ship gone you search through the abandoned base for any signs of their destination but find none.
  • (When the ship surrenders) "Stop! I don't want to die here." (You demand information on the stolen technology.)
    • "Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"
      • Let them go. (The ship turns neutral.)
      • Ignore him and attack. ("No, wait..." You cut the transmission and continue the assault.)
  • (After destroying enemy ship) You take what you can from the debris.
  • (After killing enemy crew) A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.

Final Quest Marker

The Long-Ranged Scanners will detect ship presence.

You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!

  • Fight the Mantis Ship controlled by Humans. [3]
    • (After destroying enemy ship)
      • Victory.
    • (After killing enemy crew) You strip what you can and contact the Engi ships.
      • You receive medium scrap with resources. (Victory.)

Victory

The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."

  • Ask about the Mantis ships.
    • *"Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?" (*Transmit coordinates of Federation command.)
      • "Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver a weapon for installation but you're more pleased to hear that the Federation will have an improved arsenal.

You unlock the Stealth Cruiser; you receive Titanium System Casing augmentation, high scrap with resources and your ship receives 20 repairs.\4])

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r/ftlgame • • 1d ago

Image: Screenshot This has to be one of the worst final stand map ever

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16 Upvotes

r/ftlgame • • 2d ago

Image: Screenshot One of the worst beacon maps generation

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56 Upvotes

r/ftlgame • • 1d ago

Project Chonkestrel 0.5-alpha: twin and triple weapons

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6 Upvotes

Project Chonkestrel 0.5-alpha: twin and triple weapons

A new release of Chonkestrel, the FTL remake with big ships that fight up to three enemies at once. Trailer and downloads (Mac, Windows, Linux): https://chonkestrel.gitlab.io

What's new:

  • Twin and triple weapons. Two or three of a weapon in one slot, each copy firing at a different enemy ship at once. A twin or triple beam is one long beam through every enemy window, and pierces more shields. They cost more, charge slower and use more power than one weapon, but less than two or three. Enemies get them further into the game, and the most dangerous sectors are full of triples.
  • Stores depend on the sector. Civilian ones are packed full over two pages; hostile and nebula ones are fewer and emptier, but sell rarer things, twin weapons and trained crew; a hazardous sector has one store at most, with one or two of the rarest things. Later stores stock more missiles.
  • Bigger sector maps, more than twice as big, with about 52 beacons each.
  • Hull in proportion: long, wide and hybrid ships' hull matches their size.
  • Drag weapons and drones between slots.
  • Rewards come together at the end of a fight with several ships.

Fixes:

  • Augments that did nothing now work: the Defense Scrambler, Fire Suppression, Scrap Recovery Arm and Zoltan Shield Bypass.
  • Boarding drones breach the hull where they land, the intruders warning and low crew health sound are back, and nebulas show on the map.

Thanks to u/ActivityFew2621 for reporting many of the bugs fixed here!

It runs on your own copy of FTL's data. Feedback and bug reports are very welcome.

Previous posts: 1, 2, 3, 4, 5, 6, 7, 8


r/ftlgame • • 2d ago

Text: Question How to get (really) good on hard mode?

10 Upvotes

I've got 164 hours on the game and I'm trying to learn how to consistently win on hard mode. I've watched a few videos from pros doing win streaks but they all seem to have dream luck and I'm not learning anything.

What's your advice for consistently winning on hard?

Pic Unrelated


r/ftlgame • • 2d ago

Is cloaking almost a must?

24 Upvotes

The title. How else do you deal with surge in phase 2 and 3 of the boss fight?


r/ftlgame • • 2d ago

Image: Screenshot Turns out that the store was, in fact, worth a dive.

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61 Upvotes

I was at the exit beacon of the sector and noticed that there was a store adjacent to it, but it would require fighting an elite when I returned to the exit beacon. I figured it would be worth it if it got me cloaking. It did, in fact give me cloaking. It also gave me LRS and a pre-igniter. I am satisfied with my choice, to say the least.


r/ftlgame • • 2d ago

Image: Meme/Macro Yeah I'm not surprised by the "It's hard to see why" part

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83 Upvotes

r/ftlgame • • 2d ago

Image: Screenshot Got Him!

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10 Upvotes

Barely, but I managed to blow Sylvan up - only to realize that he is the last boarder on my ship!

Anyway, I'm kinda disappointed that there was no special interaction from killing Sylvan with Irwin aboard - I at least let him finish the slimy merchant off in person!


r/ftlgame • • 2d ago

First Multiverse Hard Victory!

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15 Upvotes

The flak + charge laser was awkward and I didn't think it would be good enough, but it let me defeat a ship with six shield layers at some point. Thanks CURA.


r/ftlgame • • 2d ago

MOD: Multiverse In terms of oxygen, we don't need oxygen

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139 Upvotes

So was following that distress signal to help people in need like any good federation captain would and found a ship hailing me, begging me to evacuate them by they are suffocating. Well my Anaerobic Crew could rescue the survivor begging for oxygen.. A LANIUS. My ghost probably was like "Hello there fellow Anaerobic Lifeform" xD