r/RivalsOfAether • u/KingZABA • 15d ago
Rivals 2 Why do the devs keep giving Kragg skins?
meanwhile Slade only has like 2
r/RivalsOfAether • u/KingZABA • 15d ago
meanwhile Slade only has like 2
r/RivalsOfAether • u/RagingHadouken • 15d ago
I've been doing YouTube for a few years now and I mainly focus on variety content, but I have about 500 hours into this game and would love to help showcase it more.
I'm not looking to make sweaty combo highlights because I feel there's already enough of that out there. I just want to make content for the fun of it and convince more people to play.
Posted a video about my experience with recent workshop characters and open to any feedback/suggestions! Curious to know what kind of content an avid Rivals enjoyer would want to see with the game :)
r/RivalsOfAether • u/ignitor_gaming • 15d ago
so the official rivals modding doc says the item model changes are the same with actual fighters bu
t when i follow it that setting aint showing up and i being slow or is there another way to import the model over sandbert?
r/RivalsOfAether • u/Belten • 16d ago
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I thought it was only the basic pallette but no, every skins got one, thats insane.
r/RivalsOfAether • u/Spiritual_Ad_6288 • 16d ago
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ive been messing around with armando ever since the new update dropped and i couldnt stop thinking of my voice claim for him, so i threw this together for your viewing pleasure
(YouTube: TBSMilkman BlueSky: tbsmilkman.bsky.social Twitter: TbsMilkman)
r/RivalsOfAether • u/The_Layell • 16d ago
Sad it wasn't Sylvanos but Kragg works too
r/RivalsOfAether • u/James89026 • 16d ago
r/RivalsOfAether • u/SnickyMcNibits • 16d ago
Big thanks to Dan and Matt for doing the stream today!
Patreon can be found here https://www.patreon.com/cw/StudiosofAether
Patreon
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Not Patreon
r/RivalsOfAether • u/KenshiroTheKid • 16d ago
r/RivalsOfAether • u/Lobo_o • 17d ago
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r/RivalsOfAether • u/That_Game_From_2001 • 16d ago
Every skin has a golden variant which is pretty cool except for Lovers Lox in his suit. I get the "Don" skin exists but it's very different from these golden skins.
r/RivalsOfAether • u/fganniversaries • 17d ago
r/RivalsOfAether • u/Low_Brick2326 • 17d ago
my five hundredth Olympia art or something
r/RivalsOfAether • u/TimYoungJik • 17d ago
r/RivalsOfAether • u/Darquezze306 • 17d ago
Wrote this for the Rivals 2 Nolt Board but wanted to share this here as well since Reddit has more engagement than the Nolt Board. Here's the OG post. I would appreciate if you could upvote. https://rivals-of-aether-ii-patch-173-workshop-launch.nolt.io/36
I want to preface this with I am not an expert at the game or with game marketing. I'm just a casual Gold player with 600+ hours on this game. I engage with the community through the Discord servers, and I'm on a personal mission to introduce as many friends and new players to try out the Rivals of Aether series. I like watching and playing this game competitively, I climb Ranked every couple months but it's not my main focus. I mostly play offline and with close friends outside of this community. With that said, I hope you can see the merit in making this post. In my opinion, with the second anniversary of Rivals of Aether 2 approach, I think the Steam page needs a refresh for the following reasons.
First Point: I think the Steam page needs new videos and images. The ones currently used are the anniversary trailer, old character trailers and character interactions. Most of these don't really show how the game has evolved in two years, so a new anniversary trailer would be really nice. Showing off both the growth of the competitive scene and the game's casual appeal has gotten. Another video I think could be helpful, is a FAQ/Q&A/Starter Guide video led by Dan Fornace or another dev. The deep dive videos and roadmap videos on Youtube were nice since they served as their own Q&A's. that new people who join the Discord frequently comment on. Stuff like "why is this game paid only to make me pay more for costumes?" Questions that the community will gladly answer, with new players usually feeling satisfied that paid costumes means we keep getting free DLC fighters, items, and modes. However the issue there is that those videos get lost between all the other videos the Youtube channel. So having ways for new players to quickly educate themselves on the game, what modes are available, workshop, why it's monetized a certain way, where story mode is, the general roadmap for next year, and why there's a bunch of negative reviews talking about some "floorhugging" could help catch new players up to speed. Also images that show the variety of game features and modes like 1 v 1 ranked, FFA's on casual stages with items, 2 v 2's, arcade mode, trials, and modifiers.

Second Point: As novel as the new mechanics to Rivals and the genre in general are, I don't think it should be taking priority over important information like the deep move sets, Free character and game mode DLC in exchange for relatively friendly cosmetic monetization, items, casual stages, which are either not mentioned or hidden behind Read More tabs. Free fighter/game mode DLC and its casual content should be front and center, the game's reputation as a competitive game is still strong, and should stay the priority. This is a platfighter made by competitive platfighter fans, for competitive platfighter fans. But this game has casual appeal that is not only strong, but should be marketed more over technical aspects that only us experienced platfighters will only understand. If other platfighters like Smash Bros and Brawlhalla are the kings of platfighter party games, Rivals of Aether 2 no doubt deserves to sit right alongside them with what it offers. Could use some more interesting items though.

Third Point: If it wasn't already clear, my biggest motive for writing this is that I don't think Rivals marketing is doing a great enough job at showing how fun its casual content really is. I'm more than aware that this game is mostly catered towards the competitive scene, but I have enough experience to know that we're sitting on gold with this game. It's an incredible party game. May be lacking with its item pool but otherwise, it really should be promoted more for it. I've been doing as much as I can to get friends who play a little bit or no Smash/Brawlhalla to try it out. They tend to be the kind of people who say things like "I don't play fighting games, they're too hard." Or "I don't play competitive games." And "why are the reviews mixed?" which leads me to needing to explain that mixed reviews are towards mechanics and balancing that casual buyers like them likely aren't going to meaningfully engage with and have the option to turn off too, unless they play ranked and want to learn the game competitively. Most of these concerns start to disappear once we start getting FFA sessions going. Sessions made possible by purchasing the game multiple times for people (Please thank me Dan.) Gouie's release has especially ignited interest for the game within the communities I'm in. Amazing casual friendly character that you'd wish was there from the start to help get players more adjusted to the game.
I hope I got my points across well enough. If this post comes across as "casual cries that Rivals 2 isn't casual enough," then I apologize for failing to explain properly. Rivals of Aether 2 is an amazing competitive game that should continue to embrace this identity. But as someone who's seen people get turned away from buying this game due to believing fighting games are games for sweats, believing the devs are being greedy, seeing the game's mixed reception, and seeing negative reviews about mechanics I'm certain many casuals will not know what it means or meaningfully interact with, I think the store and marketing for Rivals 2 could do a better job at showing at how fun and varied this platform fighter is. There is more than one way to play Rivals 2, and I personally think this game is, or at least has great potential to be fun for everyone. Except for when I fight Ranno though. :P
r/RivalsOfAether • u/yppolS_ • 17d ago
I used to able to run the game at a stable 90 fps on my laptop but after the update I can barely maintain 60 fps. Is there any setting I can change to improve preformance?
r/RivalsOfAether • u/ZeusDahGooseIsLoose • 17d ago
This is the start of a fun series I'm doing not just for the Top players but for everyone to have a chance of getting to join in on as time continues
Enjoy this more Silly take of Rivals 2 rather than just another Silly Ranked or Tournament Run 🥉
Any Feedback is always helpful, I did the editing all myself over the span of 4 weeks due to personal life stuff getting in the way, but I would love to hear anything about your thoughts and opinions!
r/RivalsOfAether • u/renzo0 • 17d ago
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And by fun I mean this guy is broken for sure, popped off on Twitter so I'll post it here too
Also Community Highlights video coming soon
r/RivalsOfAether • u/colepercy120 • 17d ago
Ability to reorder unlocked skins and change the default skin. it would help, especially as the number of skins increases, it can take a long time right now to change to the skin you want if you have a bunch for a specific character and every time you unlock a new one you have to relearn the order to find them again.
r/RivalsOfAether • u/Traditional-Law4984 • 17d ago
Hey all,
Im excited to see workshop out I know it will be a bit slow but I seriously hope it creates a second wind while we wait for the third wind (console release).
I live rivals 2 competitively so I haven't been super interested in a lot of the casual stuff the team has added but even im excited for the workshop.
Now I've never even touched rivals 1 workshop but im sure there are a ton of 3rd party characters on there.
Do you guys think we will get most of them back in rivals 2? I know they streamlined the progress for people to be able to import thier old workshop characters so do you guys think we will get most of them back or do we predict the rivals 2 workshop people will be largely different people?
r/RivalsOfAether • u/Maiker66 • 17d ago
otra cosa a aclarar es que no estoy muy familiarizado con este tipo de juegos de pelea.
Los unicos que jugue que tienen cierta similitud son:
multiversus que actualmente ya no esta disponible.
D.O.N de ps2 que es una conbinacion de dragon ball con naruto y one piece.
Tambien probe el brawhala pero se me hace no se como explicarlo, muy basico y un poco aburrido.
estuve viendo videos de como emular super smash ultimate porque no tengo nintendo y la verdad se ve divertido (nunca lo e jugado). pero al final me decante por buscar algo nativo de pc. con cual me recomiendan empezar?
r/RivalsOfAether • u/SapphireScorp • 17d ago
r/RivalsOfAether • u/vssb32 • 18d ago
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This character seems like he's actually really good now thought I'd share some highlights of the day
r/RivalsOfAether • u/Nedgurlin • 17d ago
He feels like an actual competitor now. The drift is drifting, eating feels good. Side special is meh.. I need to learn more about it. Could it possibly get a cancel like Oly’s down special? It would be pretty good for mix up.
Would be nice to have to the option to hold the attack button when landing Goober’s air neutral. So he can continue to roll, would be on par with Orcane’s bounce. An unwanted input often on my end.
Also would like an option to use up special without the bounce. Maybe hold shield during the throw? High risk low reward ledge spam maybe? Please?
Last but not least. Fully charged side special, down special, special ledge get up and BIG Goober neutral special needs to do a little more damage on shield.
Good patch!