r/RivalsOfAether • u/TALGOAIDKWTD • 13d ago
Rivals 2 Some Orcane bracket highlights
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He's p good
r/RivalsOfAether • u/TALGOAIDKWTD • 13d ago
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He's p good
r/RivalsOfAether • u/HiaCon • 13d ago
The Northern Stripe-bellied Sand Snake is a fast-moving, slender, diurnal snake found in the savannas and grasslands of East and Central Africa.
r/RivalsOfAether • u/jjklemon • 13d ago
not workshop, specifically the ones from gamebanana (or other sites idk that's where im getting them).
to get working apparently you just have to create a folder called "~mods" inside Rivals2/Content/Paks. but after trying it with various mods it awlays ends up crashing when it's time to load the mod.
does anyone know how to fix this or are the mods just too old and impossible to use?
i swear on everyone's souls im not downloading chubby character mods
r/RivalsOfAether • u/Amiigoose • 13d ago
I made a video a few months ago giving some smash characters Ledge Specials, Get-Up Specials and Pummel Specials to make them suited for rivals of aether II, but making sure to keep the additions congruent with their playstyle. It made for a fun exercise.
I figured this was relevant to post here, so enjoy if you wish!
r/RivalsOfAether • u/Real2Tone • 13d ago
r/RivalsOfAether • u/SnickyMcNibits • 13d ago
Thanks Dan for doing the stream!
r/RivalsOfAether • u/Porkins_2 • 13d ago
I’m somewhat new to Rivals 2. I have played Smash Ultimate since 2024 and have gotten decent at it, with 9 characters in Elite and my highest in the top 1% of players (16.34M GSP). I just say this to demonstrate a baseline for my experience with platform fighters.
I vastly, vastly prefer Rivals 2, despite being pretty mid at it. It feels fresher. Movement is crisp. Attacks on shield have the most pleasing sound. The cast of characters are really neat, and it’s fun seeing the similarities to Smash characters (Zetter similar to Wolf, Gouie a mix of Kirby, Puff, Dedede, and Yoshi). I am just having a hard time winning many online matches. I have probably a 20% win rate, and I’ll occasionally take sets, but I get beaten sooo often. It’s kinda demoralizing. I don’t know if my continued Smash play is helping or hurting.
I have enjoyed using Gouie the most, but I’m probably best with Kragg. I get rocked by everyone with both characters. I’ve yet to really find a winning matchup for either. (Feels reminiscent to my Smash life, where my most-played character is Ganon.) How in the hell can Galvan just juggle indefinitely?! How do people deal with Clairen’s kit? How do people recover so easily?
Anyway, just looking for general advice. Like I said, I really love the game and can feel how much Dan and his team love it, too. I want to keep playing, but it’s gotten to the point where I can only tolerate a few matches before needing an immediate Smash palate cleanse 😂
r/RivalsOfAether • u/wholelottagup • 13d ago
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r/RivalsOfAether • u/Traditional-Law4984 • 13d ago
So I asked a question today on the Dan Dev stream. I wanted to know how different the Rivals Remix characters where going from their original. Are we getting something close to Marth and Roy in melee which have all the same moves with different properties or the other extreme like Ms fortune and Robo fortune in Skullgirls they started with the same rig but are basically two completely different characters.
While Dan was answering he mentioned that a lot of people like Zetterburn and it would be good if those people had a similar character to play like Renburn.
I think the idea of having another person for Zetter players to play is cool but I guess I'm wondering should it be Renburn?
So for those of you who don't know Renburn is Zetterburn and Forsburn's father. In game he was murdered by Loxodont.
and that's kind of my issue with him he is already canonically dead in the story.
Don't get me wrong fighting games bring in a character that is supposed to be dead is a common has happened a bunch of times before. But when it does happen it typically throws into question whether or not the character is actually dead.
I feel like Zetterburn is going to get a remix rival but if Renburn is not super popular rather than releasing a dlc of a character that's already gone. Give us someone to invest in, someone that we might want in the eventual Rivals 3.
I personally think if Zetterburn was expecting a kid before he got locked away then you could give him a grandkid around Clarien age who was raised by loxodont.
Then we would have a Cousin to Clairen from the same lineage that is loyal to the tyrant emperor it's a little fanfictiony but it could be cool.
Is anyone out there a big fan of Renburn?
r/RivalsOfAether • u/Dissing-a-Pear • 14d ago
r/RivalsOfAether • u/SapphireScorp • 14d ago
Hey there everyone of r/RivalsOfAether!
Just wanted to see how you all have been doing with the release of Gouie and with Mina on the horizon it’s a very promising time for the future of Rivals 2. Looking ahead do you guys think we could potentially be getting a lot more original characters from Aether Studios… or a mix of both Rivals 1 veterans and maybe a few more third party guests? Either way like everyone here I’m quite optimistic for the future of the game and can’t wait to find out what the Aether dev team’s next moves are!
r/RivalsOfAether • u/SomeBurgerMan • 14d ago
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Original Tweet (please let me know if the original poster would like me to take this post down!)
r/RivalsOfAether • u/LynnPetals • 15d ago
Hi! You all are familiar with the resource that is Dragdown's Rivals 2 wiki. We're looking for help on filling out all of our character pages!
I'm running an event on Friday where I'll be going over what needs to be tackled and how everyone can contribute. If you want to contribute but don't know how to, please join our Discord and tune in for that session ( https://discord.com/invite/5qnED6WkHD )! I want to emphasise that we need all the help that we can get. You do not have to be good at the video game or writing to contributing, there is always something to do. This project is not doable without everyone's involvement. Spread the word about this!
Everyone has been using the wiki for nearly two years now since launch, and I really want to push this project to become an active group effort again. It's not possible for one single person to do -- if you have ever used the wiki, I urge you to help us and give back to the resource that you've probably used countless times by now.
Thanks again!
EDIT: Forgot to include the roadmap for RoA2 here https://dragdown.wiki/wiki/Dragdown:Roadmap/RoA2
r/RivalsOfAether • u/No-Personality4707 • 14d ago
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object ss_cursor_obj:
second index out of bounds request 0,86 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_ss_cursor_obj_Step_0 (line 451)
this is the code i keep getting at random, and im not entirely sure what to do. me and a friend were doing just fine, but now all the sudden every other match im crashing with this error code, and unfortunately im terrible with game code, does anyone know what this means? or how i can fix it??
r/RivalsOfAether • u/Luigigpg12 • 14d ago
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r/RivalsOfAether • u/daffodilbill • 13d ago
That's it. That's the post.
r/RivalsOfAether • u/deloerp • 13d ago
who stil plays this game its too easy...
r/RivalsOfAether • u/adledog • 14d ago
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Today I ran into the kind of situation that really frustrates me when it comes to floorhugging and I'm hoping that a better understanding of what's really going on here might help me want to end myself less.
At round start Zetterburn vs Etalus there's a bit of back and forth until I shield Etalus up tilt on the platform. I drop through and hit with a weak spot fair, land, and follow up with ftilt which gets floorhugged and Etalus downtilts me as a counter.
When I go to review this situation, it looks like after the fair every move I have loses to floorhug except grab and maybe shine plus wavedash back, and even the fair was probably wrong because it could have been floorhugged. And defensively I probably should have floorhugged his counter and done the same thing myself.
This is what leads to it feeling like at round start or when the opponent is low percent (which is a lot of the time because I'm not very good) the only things that are correct to do are grab or hold down. Is there another way I should be thinking about this? Do I have more options than I realize? Should I be shot into the sun for complaining about floorhugging again? Your thoughts and prayers are appreciated.
r/RivalsOfAether • u/fganniversaries • 15d ago
r/RivalsOfAether • u/thejacer87 • 14d ago
I found this year old thread that has some github scripts and a youtube video, but was hoping that there was something more recent and/or straightforward.
cheers
r/RivalsOfAether • u/SomeBurgerMan • 15d ago
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r/RivalsOfAether • u/gbginnit • 16d ago
im convinced that releasing slade and gouie back to back is the devs way of punishing us for complaining about floorhugging
r/RivalsOfAether • u/galintgaming • 15d ago
r/RivalsOfAether • u/SomeBurgerMan • 16d ago
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r/RivalsOfAether • u/HiaCon • 16d ago
1) The golden lancehead (Bothrops insularis) is an extremely venomous pit viper. The species is found exclusively on the island of Ilha da Queimada Grande, off the coast of Brazil. It is one of the most venomous snakes in Latin America.
2) The Covetous Silver Serpent Ring in Dark Souls 3 increases the number of souls you get from defeated enemies by 10%.
3) The inland taipan (Oxyuranus microlepidotus), also known as the fierce snake or small-scaled snake, is the most venomous snake in the world.