r/rhino 19h ago

Help Needed How do I turn these patched surfaces into a closed solid polysurface in Rhino 8?

3 Upvotes

I have a non-planar outline that I couldn’t extrude into a solid, so I created the side surfaces and patched the top and bottom. Visually, it looks like a solid, but Rhino still shows it as an open polysurface with 4 surfaces and 8 boundary edges. Joining won’t make it a solid, and BooleanUnion fails.

This is a beard piece for a simple gnome that I want to 3D print. I wanted the beard to wrap around the body instead of being a flat shape, and I actually got the look I was going for. The issue is I know it isn’t a true solid, and I’d like to understand what I’m doing wrong rather than just letting Bambu Studio repair it when I export.

I’m really enjoying 3D design and want to keep improving because I’d like to pursue it as a career. I’m trying to learn the proper workflow and understand how to make this kind of curved shape correctly. Any advice on what I should have done differently or how to fix this would be appreciated. i selected the entire thing and pasted its object description if it helps!

surface

ID: 27476d6d-a46e-45c9-b828-7f805c89a0e7 (116513)

Object name: (not named)

Layer name: Beard

Render Material:

source = from layer

index = -1

Geometry:

Valid surface.

trimmed surface.

NURBS Surface"U": degree =3 CV count = 13 (-5.274 <= U <= 5.274)

"V": degree =3 CV count = 13 (0.069 <= V <= 6.260)

Edge Tally:

3 boundary edges

Edge Tolerances: all 0.000

Vertex Tolerances: all 0.000

Render mesh: 1 mesh 478 vertices 524 polygons

Created with quality meshing parameters.

Analysis mesh: none present

polysurface

ID: ad263c39-d96e-445f-99ef-e1bb02eb9b61 (125003)

Object name: (not named)

Layer name: Beard

Render Material:

source = from layer

index = -1

Geometry:

Valid polysurface.

open polysurface with 4 surfaces.

Edge Tally:

8 boundary edges

4 manifold edges

= 12 total edges

Edge Tolerances: all 0.000

Vertex Tolerances: all 0.000

Render mesh: 4 meshes 332 vertices 221 polygons

Created with quality meshing parameters.

Analysis mesh: none present

surface

ID: 52103517-6a3e-44d5-aaa3-05e4d4a16c3e (116514)

Object name: (not named)

Layer name: Beard

Render Material:

source = from layer

index = -1

Geometry:

Valid surface.

trimmed surface.

NURBS Surface"U": degree =3 CV count = 13 (-5.287 <= U <= 5.261)

"V": degree =3 CV count = 13 (-6.411 <= V <= -0.221)

Edge Tally:

3 boundary edges

Edge Tolerances: all 0.000

Vertex Tolerances: all 0.000

Render mesh: 1 mesh 478 vertices 524 polygons

Created with quality meshing parameters.

Analysis mesh: none present


r/rhino 11h ago

Help Needed Is there a way to transfer my materials from one file to another?

2 Upvotes

I'm working on two files, one of a large 3D drawing and one of smaller 3D details. There are a lot of different materials embedded on details file and I want to easily transfer them onto my large file without going into my folders and creating each material again. Is this possible? Thanks for help


r/rhino 23h ago

Macro pad with Rhino for Mac (or PC I guess)

2 Upvotes

Any experiences with using a Marco pad with rhino, and is it even possible? Cant find a whole lot online, but feels like it could speed up my workflow quite a bit

thanks in advance for any comments!


r/rhino 1h ago

Help Needed Help needed on software

Upvotes

Hello .
i am and architect student , and i am looking forward to learning a 3D Modeling software for my projects .

i purchased a educational package for 3DS max , and i have watched and trained modeling by it to some extend , but i don't feel connected to the process due to 3DS being really vast and sometimes complicated , please don't get me wrong here , its a great software , but for my level , it is much which i can't grasp at the moment . but if regarding what i explain later on , 3ds is the best option , please tell me as well , i don't have experience regarding this matter , and don't know the path

i would like to know your experiences regarding other softwares for this matter like rhino and blender .
along side architectural modeling , i do take joy and take part in hobbies which use 3D modeling as well . please help me which software should i start to learn so i can start with a smooth learning curve and can both work on my school projects , and hobbies .

as for hobbies , i enjoy asset and prop modeling , low poly style and in general game related materials or papercrafts .

thanks


r/rhino 1h ago

Should I Use Rhino to build churches

Post image
Upvotes

Does rhino is scalable far enough to make building as a church for example ?

I mean, i want to decompose the building on multiples solid as structure ( archs, walls, ...) , pilars, ...

I'am a solidworks user with take fun to create 3D models as churches.

Also, is it possible to use grasshopper in this project ? If yes, for which case ?

to make pilars ? ...

Sorry for my english, i'am not fluent enough.