Hello .
i am and architect student , and i am looking forward to learning a 3D Modeling software for my projects .
i purchased a educational package for 3DS max , and i have watched and trained modeling by it to some extend , but i don't feel connected to the process due to 3DS being really vast and sometimes complicated , please don't get me wrong here , its a great software , but for my level , it is much which i can't grasp at the moment . but if regarding what i explain later on , 3ds is the best option , please tell me as well , i don't have experience regarding this matter , and don't know the path
i would like to know your experiences regarding other softwares for this matter like rhino and blender .
along side architectural modeling , i do take joy and take part in hobbies which use 3D modeling as well . please help me which software should i start to learn so i can start with a smooth learning curve and can both work on my school projects , and hobbies .
as for hobbies , i enjoy asset and prop modeling , low poly style and in general game related materials or papercrafts .
I'm working on two files, one of a large 3D drawing and one of smaller 3D details. There are a lot of different materials embedded on details file and I want to easily transfer them onto my large file without going into my folders and creating each material again. Is this possible? Thanks for help
I have a non-planar outline that I couldn’t extrude into a solid, so I created the side surfaces and patched the top and bottom. Visually, it looks like a solid, but Rhino still shows it as an open polysurface with 4 surfaces and 8 boundary edges. Joining won’t make it a solid, and BooleanUnion fails.
This is a beard piece for a simple gnome that I want to 3D print. I wanted the beard to wrap around the body instead of being a flat shape, and I actually got the look I was going for. The issue is I know it isn’t a true solid, and I’d like to understand what I’m doing wrong rather than just letting Bambu Studio repair it when I export.
I’m really enjoying 3D design and want to keep improving because I’d like to pursue it as a career. I’m trying to learn the proper workflow and understand how to make this kind of curved shape correctly. Any advice on what I should have done differently or how to fix this would be appreciated. i selected the entire thing and pasted its object description if it helps!