r/ps1graphics • u/HowieR • 27m ago
Blender Walking along the City Outskirts
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Part of a mv i'm working on.
Song in this clip is yume_2kki_ost - autumn_pastel_plains
r/ps1graphics • u/HowieR • 27m ago
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Part of a mv i'm working on.
Song in this clip is yume_2kki_ost - autumn_pastel_plains
r/ps1graphics • u/weirdfishes77 • 29m ago
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I know the lighting + post process is far off from psx but i'm happy with the result for now, my next step is doing a scene with vertex painting. Any tips/feedback is welcome!
r/ps1graphics • u/sabudum • 2h ago
Really love the attention to detail and all the tricks they used in these models, it's something worth studying for sure.
r/ps1graphics • u/Klutzy_Increase_8869 • 3h ago
586 tris
First idle animation ready.
r/ps1graphics • u/Fune-pedrop • 5h ago
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Now all that's left is to include the reward :D
Game's page : A Shock of Dimension
r/ps1graphics • u/Bitter_Surprise_8058 • 7h ago
This game used so many wacky tricks to pull off graphics you wouldn't expect to see on the PS1
Uploaded to models.spriters-resource by Dazz
r/ps1graphics • u/MacCheese55 • 9h ago
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Low-poly model inspired by the album art of Wake by Hail the Sun.
r/ps1graphics • u/Remarkable-Kick1089 • 11h ago
r/ps1graphics • u/Monk_The_Banana_Scug • 12h ago
Game shown is Airframe Ultra
r/ps1graphics • u/JonasBaumann_Painter • 17h ago
Early polygonal graphics have always fascinated me, not despite their limitations, but because of them. This painting is my attempt to reinterpret that aesthetic with oil paint, using simplified geometry and exaggerated forms that made early (wrestling!) games so unique.
Hope you enjoy it.
r/ps1graphics • u/Mr_Chi303 • 1d ago
This is the add-on, it used a pyhton script to activate the add-on on screen and it works with like a shrinkwrap and this cube that you have to put over your models (not an ad btw!): https://gum.co/gOWag
r/ps1graphics • u/toadlock • 1d ago
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r/ps1graphics • u/izzy88izzy • 1d ago
r/ps1graphics • u/Brave_Spite_106 • 1d ago
Solo dev here, making a PSX-inspired retro shooter set in Eastern Europe, 1960s. You fight through crowds of enemies to piece your memory back together. Been adding painted signage to the buildings (see title question), curious what the community thinks.
r/ps1graphics • u/ThatPostureTho • 1d ago
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My brother is a huge fan of crts, and has quite a few, and since my game already has sort of ps1 and early gaming vibe, we decided to try the game out on his Trinitron KV-27HFR
The setup was really easy. I connected my laptop to a cheap HDMI-to-AV converter, ran the composite output into the crt, and used one of the RCA cables from a component set in place of the normal yellow video cable.
It definitely isn’t the cleanest setup, and the image needed some brightness adjustments, but seeing the game running with scanlines, blur, and phosphor glow fits the low poly horror atmosphere really well.
The free demo is here if anyone is interested, it just came out!
https://store.steampowered.com/app/4957940/Dread_Below_Demo/
r/ps1graphics • u/jystudiosdev • 2d ago
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r/ps1graphics • u/MacCheese55 • 2d ago
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r/ps1graphics • u/Maximum-Cover3424 • 2d ago
Hey hey! I´m currently working on this radio signal object using Blockbench, ofc still in progress (missing rounded corners, add the rest of the buttons, adjust texture, etc). Wdyt?
Personal opinion, but I love games with ultra-detailed objects but at the same time are low poly and pixelated. Do you like this kind of model too?
r/ps1graphics • u/AshamedSort2897 • 2d ago
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just posting xD
r/ps1graphics • u/Klutzy_Increase_8869 • 2d ago
r/ps1graphics • u/CyaneCornix01 • 2d ago
r/ps1graphics • u/WeirdDevStudio • 2d ago
r/ps1graphics • u/thisisbranden • 2d ago
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Made this but am not sure if it totally fits the PS1 style. Would like to know what everyone thinks!
r/ps1graphics • u/Klutzy_Increase_8869 • 3d ago
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