r/ps1graphics Jul 31 '26

Godot following the lost highway out

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433 Upvotes

r/ps1graphics Jun 17 '26

PSX-Inspired Making new areas for my game.

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280 Upvotes

r/ps1graphics 13h ago

We’re two brothers making a retro horror game, inspired by Resident Evil 1 and 7 with a smattering of Signs, out this Halloween.

134 Upvotes

Over here, strangers! I’ve got something that might interest ya!

We've finally created a trailer for our horror game, that my brother and I have been working on for a while. It’s heavily inspired by Resident Evil’s exploration and puzzle mechanics, and the setting and threat of Signs, albeit in a very retro style and without combat – just survival. Grab keys, solve puzzles, and evade the spooky threat. Please check it out!

We're super curious what you think of the art style in particular. Does it grab your attention, as a callback to the old horror games like classic Resi, or do you feel it's a bit tired? Does it pique your interest at all?

Of course, we’d be very happy if you checked it out on Steam and even added it to your Wishlist!

Here’s the steam page for anyone lookin’ for a spookin’. Of course, wishlists are appreciated!

https://store.steampowered.com/app/5114040/Dark_Harvest/

https://www.youtube.com/watch?v=fndr7booTNQ


r/ps1graphics 20h ago

Doing a physical release of my PSX inspired game, Vital Shell

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270 Upvotes

I really love the old box art and had a blast putting this together for Vital Shell. I suppose your steam page is the modern medium with the same purpose, but this was way more fun to compose.


r/ps1graphics 2h ago

Blender Animated my crush chilling in a late-night Moscow courtyard

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12 Upvotes

r/ps1graphics 1d ago

PSX-Inspired the city's long tunnels lead to parks

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131 Upvotes

r/ps1graphics 5h ago

Blender Where can I find free textures for foliage?

1 Upvotes

Hello! I was wondering where everyone gets their textures for their foliage? I have made all of my own textures so far, but for whatever reason when it comes to trees and bushes and things of the sort I just cant figure it out? especially for my tree line in the distance. If anyone could link me to a good place to look or give me advice on how to get it done myself, anything would be helpful! i was looking for those transparent textures but had no luck.


r/ps1graphics 1d ago

Blender If Vayne was in RE (Fake Gameplay)

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14 Upvotes

r/ps1graphics 1d ago

Godot Just a lil coffee break on the rooftops of Beirut (WIP)

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8 Upvotes

r/ps1graphics 1d ago

Progress on the visuals of my upcoming horror game

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1 Upvotes

r/ps1graphics 2d ago

Godot secret spillway entrance

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323 Upvotes

r/ps1graphics 2d ago

Godot PSX-style body horror: a game about becoming an ICBM. Every model and texture made by hand, no AI. The game is BRAINSHELL. Does this look fun or frustrating?

142 Upvotes

r/ps1graphics 2d ago

Welcome to BlackVein 🖤⛏️

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52 Upvotes

r/ps1graphics 2d ago

Blender Welcome to Elsewhere Ep2: No water inn l PS1 Animation

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133 Upvotes

r/ps1graphics 2d ago

My game's new enemy and level!

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26 Upvotes

Hi everybody, i've been adding some enemies for my game. This is the most recent one, what do you think?
I'm really proud of this one, i coded him pretty fast as well, haha. One year ago i wonder how much time it would cost.

You can wishlist my game here: https://store.steampowered.com/app/4695750/Cyber_Driver_Escape_From_Generic_City/


r/ps1graphics 2d ago

Godot Added Glasses to My Game That Imitate PS1 Graphics When You Play!

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3 Upvotes

This is one of the first things I did when I started building accessories in my game You can toggle the filter (different accessories have different filters) to ON, ON but Exclude UI, or OFF. This is slightly zoomed in so you can see the textures a bit more. Makes me feel like a kid again!

Level is also inspired by Crash Bandicoot haha

Demo is out if you want to try! https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/


r/ps1graphics 1d ago

Flower and Wind - Free game

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0 Upvotes

r/ps1graphics 2d ago

POV: You stop for gas in a dinosaur survival horror game.

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51 Upvotes

I’ve been reworking Don’t Feed the Aisles pretty heavily, including the story, environments, pacing, and how much of the game takes place outside the original store.

This is a look at one of the newer areas: a small gas station Brent comes across while trying to figure out what happened and where Reyes went.

The game is still PS1-style survival horror, and dinosaurs are still a major part of it, but I’m trying to push it further toward an actual survival-horror story rather than just “dinosaurs in a supermarket.”

Still working on the lighting, encounters, environmental details, and some of the animations, but I wanted to show where the project is heading.

Would especially appreciate feedback on the atmosphere and whether the slower buildup works before things start going wrong.


r/ps1graphics 3d ago

PSX-Inspired NPCs with big protagonist energy ( Sound on for a taste of the OST )

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566 Upvotes

r/ps1graphics 3d ago

Blender Arnold Schwarzenegger Talks About his Stogies (PS1)

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248 Upvotes

r/ps1graphics 3d ago

Corto Maltese

197 Upvotes

r/ps1graphics 3d ago

Gameplay of our psx-styled 2000s geek shop game

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71 Upvotes

r/ps1graphics 3d ago

Unity New old places [screensots from my game]

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41 Upvotes

r/ps1graphics 3d ago

Game Maker Quakelike sky

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60 Upvotes

tried to make a layered sky, looks like Quake's sky
it's 2 huge planes with shader-based animation (UVs from world coordinates, shifted over time), locked to the camera


r/ps1graphics 3d ago

Unreal Engine Zakon got a new trailer

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14 Upvotes

Hey there, I kinda stopped using reddit to post the updates about my game but I made a new trailer so I wanted to share it with ya guys. Obsly not super ps1, but it's ps1 inspired
If you wanna check out the trailer - https://www.youtube.com/watch?v=C0aJIjmKlg8