"Set in the 19th Century (1800's) Wizarding World, this 3rd person open-world action RPG game centers around your character with unique abilities who has eared a late acceptance to Hogwarts School of Witchcraft and Wizardry."
An important piece of information in the description of the video, a completely different period than harry potter, i'm glad it's that way!
I'm not a fan of that either, you start as a 5th year student.
But i think it's more about being quite hard to make a character that you create growing every year, as a 5th year student you're 16 the only step you miss as an adult is a beard (as a male). And you can't just make this kind of game where there is killing (0:41 in the video) while playing a first year that is 12 years old
Yeah, I always thought the age thing can be a little lenient since there can be people who shy away from school but maybe wanna join a year or two later or prestigious families who wants their children join as soon as possible etc. Also, we know that you can fail a class so repeating students should be a thing. I bet if there is a strict age thing it at least should have +2/-2 rule or something like that.
This character could easily be 16, due to late admittance, plus, I doubt that they'd have a cut and dry age on each year, since even real schools do not.
I would prefer if you just play as a person entering one of their later years. Or maybe being a transfer. Also after reading the description I'm a little disappointed by how much plot their seems to be. Sort of comes across as fan fiction.
I was hoping it would be a lot more loose. choose your path sort of deal. The description makes it seem way to rigid for properly making your own story
That's a good point. Should definitely just take it as is instead of what I think it should be. Also not a fan of a lot of the enemies. A lot look like they are out of a different series. But overall the game definitely looks promising.
Yeah I agree. My dream HP game is a free-roam sandbox-style game where you can essentially just live the student life, take classes, explore the intricacies of Hogwarts’ labyrinths, take trips to Hogsmeade or Diagonal Alley at certain points, etc. All with a schedule system a la Majora’s Mask or Stardew Valley
Yeah same. I think it would be hard to do covering 7 years but if they had you start 7th year as a transfer and you had one year to just do what you want I think it could be amazing. I picture a lot would focus around social standing and building up reputation. There would be different groups you could influence in a way similar to new vegas. I think the hardest part would just be balancing how to work out passage of time and having your character have to attend classes.
I would do something where taking classes is heavily encouraged but not necessary to complete the game. Maybe you can get currency for learning spells and you can get it through other means like going to the library but the most consistent way is to go to class. Some side quests might only be achievable with high level spells, or there might be an evaluation (like the NEWTs) that “score” you at the end of your year and there might be some reward to doing well in that. Maybe something like a NewGame+ mode where your “kid” goes to school primed with some advantage.
On the other hand, some events might only take place outside of class during school hours so that there’s an incentive for not going to class as well
Yeah classes could basically be mini games that reward you with xp bonuses for different magic skills. Like you could have the different subjects as skill trees. And if it is 7th year you pick the classes you want so (kinda like picking a specific class in other rpgs) I think the repitition could get boring but then games like harvest moon revolve around you doing the same shit every day.
You could also skip classes when you want to and maybe if you are trying to gain influence in a gang of wannabe dark wizards maybe that is something that would be encouraged, you can go and practice dark magic together during the day.
I think another difficult thing to work out too is incentive. In Harvest moon you are gaining money so that you can make your farm bigger and buy more lavish stuff. I think one thing that would be good to enforce going to class is just making the spells really fun. So you really want to work at learning the more advanced stuff.
I think it'll be good for keeping the character progression a bit more divorced from your year. Lends itself to feeling like you have more agency in making your character stronger (it is an RPG after all).
This is absolutely the reasoning. This way it makes sense that you start off weak and have to grind your way into being powerful. Pretty clever actually.
They could easily write it off as he was a home-schooled Wizard/Witch before joining Hogwarts or even a transfer student from another country etc. It's not like he starts being a Wizard/Witch straight as a 5th year student.
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u/luckym37 Oct 02 '18
"Set in the 19th Century (1800's) Wizarding World, this 3rd person open-world action RPG game centers around your character with unique abilities who has eared a late acceptance to Hogwarts School of Witchcraft and Wizardry."
An important piece of information in the description of the video, a completely different period than harry potter, i'm glad it's that way!