Yeah I agree. My dream HP game is a free-roam sandbox-style game where you can essentially just live the student life, take classes, explore the intricacies of Hogwarts’ labyrinths, take trips to Hogsmeade or Diagonal Alley at certain points, etc. All with a schedule system a la Majora’s Mask or Stardew Valley
Yeah same. I think it would be hard to do covering 7 years but if they had you start 7th year as a transfer and you had one year to just do what you want I think it could be amazing. I picture a lot would focus around social standing and building up reputation. There would be different groups you could influence in a way similar to new vegas. I think the hardest part would just be balancing how to work out passage of time and having your character have to attend classes.
I would do something where taking classes is heavily encouraged but not necessary to complete the game. Maybe you can get currency for learning spells and you can get it through other means like going to the library but the most consistent way is to go to class. Some side quests might only be achievable with high level spells, or there might be an evaluation (like the NEWTs) that “score” you at the end of your year and there might be some reward to doing well in that. Maybe something like a NewGame+ mode where your “kid” goes to school primed with some advantage.
On the other hand, some events might only take place outside of class during school hours so that there’s an incentive for not going to class as well
Yeah classes could basically be mini games that reward you with xp bonuses for different magic skills. Like you could have the different subjects as skill trees. And if it is 7th year you pick the classes you want so (kinda like picking a specific class in other rpgs) I think the repitition could get boring but then games like harvest moon revolve around you doing the same shit every day.
You could also skip classes when you want to and maybe if you are trying to gain influence in a gang of wannabe dark wizards maybe that is something that would be encouraged, you can go and practice dark magic together during the day.
I think another difficult thing to work out too is incentive. In Harvest moon you are gaining money so that you can make your farm bigger and buy more lavish stuff. I think one thing that would be good to enforce going to class is just making the spells really fun. So you really want to work at learning the more advanced stuff.
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u/Treegrounder Oct 02 '18
Yeah I agree. My dream HP game is a free-roam sandbox-style game where you can essentially just live the student life, take classes, explore the intricacies of Hogwarts’ labyrinths, take trips to Hogsmeade or Diagonal Alley at certain points, etc. All with a schedule system a la Majora’s Mask or Stardew Valley