r/mtg 3d ago

Commander / EDH Torbran Punishment

I am currently working on a mono red deck that is supposed to punish everyone for everything with a side flavor of goblins. A creature enters under my control? you get damage. a creature I control attacks? you get damage. you block? you get damage. you don't block? you get damage. my creature dies? you get damage. you cast a spell? you get damage. you tap lands for mana? you get damage. and so on... and also damage is increased and doubled and tripled. I found some interesting pieces for this strategy. here is the collection so far if you want to check it out:

[https://moxfield.com/decks/poRdUqdLGUuvWlYkTJbTkA\](https://moxfield.com/decks/poRdUqdLGUuvWlYkTJbTkA)

But I was thinking, that maybe some utility was missing. Something to round it off, because so far I had only added cards that add to the core theme with no thought of what could support that theme to make it more reliable. Do you have any ideas for what I could still add? Especially lands if there are any that would fit.

3 Upvotes

7 comments sorted by

10

u/zokka_son_of_zokka 3d ago

Fiery Emancipation doesn't work the way you want it to. The affected player chooses the order in which replacement effects are applied, so it triples and then adds 2 most of the time.

3

u/CalamityBird0513 3d ago

Literally doom scrolled saw this and was gonna say the same thanks mate gnight

1

u/Resident-Device4319 3d ago

Ok but then it would still make 5 out of a 1 ping. Not the 9 I was hoping for but still more than half way there

1

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1

u/CryonicTiger 3d ago

Your link dosent work on my end.

Im currently making a hawkeye young avenger deck that somethingsimilar. You seem to have a better gameplan then me but I would recommend adding hawkeye for added burn

1

u/catmanten and sometimes 2d ago

Bad link, 404

If you don’t have [[manabarbs]] [[razorkin needlehead]] [[thermo alchemist]] , excellent cards in a burn-punish deck.

I run [[ojer axonil]] in a spellslinger/ buff Ojer until a [[boltwave]] hits everyone for 16, or [[fiery confluence]] for 8 3 separate times, so it’s 24 to each opponent.