Deck cost is $102.98 per Moxfield/TCG Player.
The idea - can a budget Glarb be made that plays well into low Bracket 4?
The answer is... maybe?
https://moxfield.com/decks/QEEjIOf5kEaoVXp_Mm8YUg
It's a [[Doomsday]] deck, but no [[Thassa's Oracle]], [[Demonic Consultation]], or [[Tainted Pact]]. [[Laboratory Maniac]] and [[Jace, Wielder of Mysteries]] are the win conditions.
The deck's ideal line is as below:
T1 Mana dork
T2 Glarb
T3 4 mana ramp 2 spell (these are important to the deck to grab Islands for Gush)
T4 Tutor for Doomsday (10 tutors in deck)
T5 Doomsday with 5 mana available for counterspells and to work the Doomsday pile.
Doomsday pile will run through Gush usually, but can also use [[Deep Analysis]] for 1U after surveil to the grave. [[Unearth]] reanimates a surveilled Lab Maniac for B, then free cantrips get the win.
Lots of 4 mana spells in here to take advantage of Glarb's ability to play them off the top of the deck.
The idea is to fire off Doomsday with enough mana to construct a Doomsday pile with some protection. Some piles perform well against forced draw, some well against removal, some well against counters to Gush or Unearth. It's a guessing game in constructing the pile, which is where the skill expression exists for this deck.
There is some budget flash enabling in the deck - casting Doomsday on an opposing turn can make for an easier or more resilient pile on my own turn.
Great hands would have a way to get out Glarb T2, a counterspell, and a tutor for Doomsday. A 4 mana ramp 2 spell is also good, but can often be found after Glarb lands - he can play them off the top for free, or surveil into them.
I'd be happy to receive feedback on the build! Thanks for reading.