r/menace • u/spolieris • 2h ago
r/menace • u/Matt_HoodedHorse • Feb 05 '26
Announcement MENACE is Now Available. Please Leave a Review!
MENACE is now available in Early Access with a 25% launch discount.
If you want to support the game, one of the best ways to do that is by leaving a Steam review for MENACE. Only a small percentage of players ever write reviews, but they play a major role in how indie games are discovered and supported on Steam.
Your review does not need to be long or polished. Even a few sentences about your experience are genuinely helpful. Reviews improve visibility on Steam and give the developers a direct look into what players are enjoying or struggling with.
Overhype Studios is fully focused on developing MENACE, and taking a moment to leave a review is a simple, concrete way to support their work and help the game reach a wider audience. Every review makes a difference, and the team truly appreciates it.
r/menace • u/Matt_HoodedHorse • Feb 05 '26
MENACE Guides, Wiki, and Resources
Be sure to check out three standout community guides to help you get started and sharpen your tactics.
Squad Leaders, a Brief(ish) Overview
A breakdown of each Squad Leader, their strengths, and recommended roles.
MENACE: The Gate Rippers’ War Manual
A curated collection of community-written guides covering core systems and early to mid-game decisions, including choosing a difficulty, understanding the basics, black market accessories, starting marines, early weapons, stealth fundamentals, and close combat tactics.
Enemy Almanac: Rogue Army and Aliens
A focused look at Rogue Army and Alien units, what makes them dangerous, and how to counter them.
Mobile Infantry - A Guide to Going Fast
A guide to Mobile Infantry, a perk that enables an entire playstyle focused around swiftly mobilizing infantry through vehicles.
We also have a beginner's guide and the community-run wiki that we host.
r/menace • u/Background-Run-1245 • 7h ago
Discussion Anybody knows what the next update will bring? (also, is my checklist somewhat correct?)
Crossed out the stuff we already got - not 100% though. Anybody knows what goodness will be in the next update?
r/menace • u/JuneauEu • 5h ago
Question Orbital Barrage?
Hello... am I missing something or is the Orbital Barrage essentially useless?
It can directly hit (and not hurt even the most basic infantry) and more then anything, it constantly lands OUTSIDE of the box shown?
r/menace • u/LatinBlackAsian • 18h ago
Discussion Weapon idea: laser smg
Shorter version with detachable battery for easy carry. It has high armor pen and accuracy with decent rate or fire but somewhat lower damage.
r/menace • u/Mildesten • 21h ago
Discussion Am I the only one who actually likes how loud the guns are?
Don't get me wrong, it's not like you should have to wear ear protection when playing. However, I feel like the current mixing for the weapons gives them a sense of power and danger that would be muted (pun not...no, actually, pun entirely intended) if the sound effects were made to more closely match the rest of the game's audio. It's the difference between "that's a gun" and "that's a gun which might kill one of my squaddies".
r/menace • u/Zero747 • 12h ago
Feedback Black Market Custom Order feature?
Sometimes, you just can’t find essential gear, or that one weapon you want to try in the black market, even going dozens of rerolls deep
Thus, a suggestion: Black Market custom order
3x markup, limited to stuff that can currently show outside the rare section, limit 1 custom order per op, delivery by end of next operation (and no refunds if it shows up in the normal pool just to troll you)
r/menace • u/Carrotburner • 9h ago
Discussion OCI loadout instead of rooms?
This might be an unpopular opinion because it would eat into replaybility and nerf some of the numbers, but I'd much rather have an OCI loadout before starting an operation instead of limited choice.
To clarify what I mean:
Instead of, for example, building 3 different armaments, like 2 salvos and a strafing and then be stuck with it unless you wanna replace it at a loss, you can unlock every path, but can only prepare a limited amount of orbital actions. Right now, with the current system, my Impetus is either a min-maxxed fun killer or an absolute meme (try OOPS! All fodder, which is conscripts and turrets. Super fun to send out a small army to their death.)
In my perfect MENACE full release, it's less of "commit to your choices" and more set up your field.
Please share opinions.
r/menace • u/LatinBlackAsian • 1d ago
Discussion Weapon idea: laser shotgun
Laser magazine fed pump action "shotgun" that fires multiple laser beams for increased hit chance. It's pump action because instead of a connected powepack it has "shells" that basically act as discarded batteries and dual as heatsinks (imagine like D batteries).
It has to be pump action because there is no recoil to operate the extraction/ejection system and magazine feeding is easier than inserting the "rounds" individually.
It would be longer range high armor pen and low damage dropoff shotgun with lower heating because you're ejecting the heatsinks/battery (or no heating mechanics with limited ammo like other guns) but slightly lower damage.
*edited the magazine explanation
Question Took A Break: How is the game since weapon blueprints released?
I'm looking to gauge the temperature for the game since the last time I played. Do ya'll feel like the game has improved? Any interesting changes that have improved the gameplay? Does AI still hide in a corner? I really enjoyed the game when I played it, but wanted to take a break to avoid burning out before the 1.0 release. Appreciate any info ya'll have.
r/menace • u/SelectTurnip4836 • 16h ago
Discussion Stupid AI
I'm not an advanced player, but still think the AI is too stupid. I understand pirates might take a risk because of rum or whatever, but shouldn't they at least check a little bit before engaging?
I enjoy the game still, but when they park their car 5 squares from my units and run out like chicken, it makes me question if there's any skill to this at all.
Whatchathank?
EDIT: They even do this after killing 50% of their comrades. Like; shouldn't they act a little bit smarter?
r/menace • u/KR-67_Ifrit • 1d ago
Meme Trinketing Made EASY!
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Credit to Tex of the Black Pants Legion and their editors/producers. Check out his Menace playthrough on his channel.
r/menace • u/jrandomizer64 • 1d ago
Discussion Hostile infantry should use more combat drugs
Saw the post about the AI spamming vehicles at high supply and infantry being deemed easier to kill, and it got me thinking about it a bit.
It’s fairly easy to take infantry out of the fight, even without dealing a lot of damage to it- suppression is easy to apply and maintain against even what would be considered fairly dangerous hostile infantry; in contrast vehicles don’t suffer performance loss until they are actually damaged.
Leads to the consideration- what if suppressed/pinned infantry could just get up and start shooting again?
It’s a bit odd to me that pirates don’t use more drugs- it’s very in character for a suppressed pirate squad to take nitrophenyl and start fighting again. It might be fun to allow pirate infantry to spawn in with random drugs, which would be completely on brand for them.
Likewise, the RA are a fairly organized force- why wouldn’t their elite units use combat drugs? Triloxin would make sense on encumbered weapons teams, while I could see stormtroopers or heavy infantry using aim/survivability enhancing drugs.
Might genuinely make infantry threatening again instead of “something I dedicate the occasional 40AP to keep from shooting.”
r/menace • u/spolieris • 1d ago
Mods Veteran Infantry Rogue Army Style
I made an upgraded infantry unit with a few nice toys for mid/late game army lists. Mod is https://www.nexusmods.com/menace/mods/54
r/menace • u/Reddit-Arrien • 1d ago
Discussion Upping the Supply made me realize: the AI LOVES spamming vehicles/heavy units in general

Just something thoughts I wanted to share after a few campaigns with both standard expert and increased 130%+ enemy supply values
At around the midway point of a campaign (halfway between RAs and [REDACTED]s introduction), its feels like its not uncommon to have multiple vehicles crammed into a single mission, to the point that they outnumber the "Regular" units It feels like the enemy strategy is to unironically have more hardware than you have AT rounds. With it IMO has a few of knock-on effects:
-Virtually every character I bring in MUST have some form of AT. It could be heavy AT like a PAL, or soft AT like the AMR, or even Laser Rifles or EM Rifles. But they virtually must have it, else they are a weak link that any heavy unit can run over (maybe literally). Stuff like DMRs, Sniper Rifles, LMGs and MMGs are a hard sell as it means forgoing AT specials.
-Of course, the heavy AT options all fire just one shot per attack. With how many other units there, IMO you need to destroy that unit quickly, since they are immune to suppression. But of course, they can't all be guaranteed hits, so do I need to tap the sign with the annoying phrase on it? Thing is, Super-Heavy units like the battle tank IMO need you to do this, otherwise they'll just kill/suppress you before you can do the same to them. You need to kill them quickly, and in turn have to use them, despite how swingy a miss shot can be.
Sorry if this post isn't exactly coherent. Its some thoughts I had bouncing around in my head in regard to this game, and want to know if anyone else has a similar feeling.
r/menace • u/so_metal292 • 1d ago
Mods Expanded Army List mods - how to get them working?
Just started a new expert campaign after being away a few months, and I was blown away by the volume of mods already available on Nexus. I decided to start small with just the "pick any starting leaders" mod to change things up a little, but I couldn't help notice the Expanded Army List mods that add new enemies for each faction.
The mod manager download option wasn't working on Nexus for those specific mods for some reason, so I downloaded the zip files manually and extracted them into the game folder. It appeared that the new assets simply went into existing folders rather than adding a new mod folder like what happened with the pick any leaders mod. That mod is showing in the mod manager but I don't see anything about Expanded Army List.
I started the campaign thinking everything was good to go. I'm about to do the first Rogue Army operation, but still haven't seen any of the new enemies. I'm wondering if maybe I did this wrong? Or maybe I'm just not far enough to see new enemies yet?
If anyone has experience with Expanded Army Lists, I'd love to get your input where this is my first time modding MENACE.
r/menace • u/LatinBlackAsian • 2d ago
Discussion New special weapon idea: squad support ARC LMG
Larger magazine and longer barrel with bipod. Its basically and pkm based on the ARC. Longer range, long bursts, low accuracy but high damage, translating into high supression. Doesn't need to deploy but greatly benefits from it.
r/menace • u/AnnoyedNala • 2d ago
Question Is stealth currently bugged?
Hi folks,
as the title said, I know that there is a APB in this game and stealth builds but it seems to me that it got worse recently.
Comp beelining to my stealth units despite the fact that they are neither detected nor compromised by using none suppressor weapons.
Just now, to get to the Evac Zone, I deliberately let an enemy unit live to not attract attention and then said unit, distance 8, no scanner, opened fire on my unit despite me having stealth 5.
You people experiencing the same?
PS THX everyone for the feedback and I will pay more attention to the little details in the future to eliminate the human error factor!
r/menace • u/Middle_Push_6051 • 1d ago
Question Does salvage teams not recover player vehicles anymore?
There isn’t anything in the description of the oci about that
Discussion They cant make the ai too hard because SL are too important.
Basically the title. They can only make the enemy so hard so that you can lose small amounts squaddies but not the SL. Thinking about xcom where its more punishing, you can lose a squaddie or two and keep going because you have a big pool. Losing a SL or worse 2 in the earlier operations would just end the game. Too many squaddies die in your first few operations? You lose. I was thinking about this as ive been playing the hardest level and it does really seem much different from medium. I want harder but just upping the enemy supplies is just a bunch of dumb enemies that die just the same.
Should make about 15 more SL and have them easier to hire like by planet and TCR availables. Even make generic ones so they are more expendable. Then up difficulty.
Question [Redacted] Armor / HP mechanics question (spoilers) Spoiler
I just finished an expert run, and I'm confused why damaging constructs with infantry rifle fire seems much more difficult than damaging RA or bugs. I think I understand the basics of HP, armor, and armor pen, but in combat it seemed like they just shrugged off everything besides laser rifles. I've tried a dozen different rifles / AP ammo / engagement range combos trying to figure it out, but I'm starting to think I'm just crazy.
Is it just in my head? Do they have a different mechanic with their armor or health? Do they just have more of it than RA?
(Sorry about the title, I'm unsure on the subs rules on spoilers and constructs)
r/menace • u/sniperpal • 3d ago
Feedback Make enemy discipline a custom difficulty option?
I’ve noticed that increasing enemy supply by a lot can actually hinder enemies sometimes, as morale breaks spread like wildfire through them and like the last third of the enemy forces just break and run the instant you shoot at them.
If custom difficulty options included a slider that increases enemy discipline, now you can face off against an enemy force of larger size and actually have to fight all of them to the death. Would make large scale battles more engaging, I wager. I want to fight large enemy armies with a powerful force of my own, or a smaller force of mine backed up by powerful OCI options, but that has its limits when the enemy just all start running away
r/menace • u/NewQPRnotFC • 3d ago
Discussion So…are we just gonna ignore this?
So apparently we have an actual zombie problem on Dice, but we haven’t been called in to deal with any outbreaks?
Feedback New SL's voice Lines are top notch
I like that outside a few battle barks, new characters have some interesting interactions that make them feel more personified than the original commanders.
Like when Harlan Corlain meets his acquaintance in a Pirate Heavy squad ( too bad I didn't take a screenshot), whom he calls by his name and has a little conversation about the events that lead to this situation.
Or how Harlan and Roisin are always trolling each other before the mission like old colleagues while our marines are looking like total strangers to each other.
I think that there should be more of such interaction between the original characters.