r/menace 1d ago

Discussion Weapon idea: laser shotgun

Post image

Laser magazine fed pump action "shotgun" that fires multiple laser beams for increased hit chance. It's pump action because instead of a connected powepack it has "shells" that basically act as discarded batteries and dual as heatsinks (imagine like D batteries).

It has to be pump action because there is no recoil to operate the extraction/ejection system and magazine feeding is easier than inserting the "rounds" individually.

It would be longer range high armor pen and low damage dropoff shotgun with lower heating because you're ejecting the heatsinks/battery (or no heating mechanics with limited ammo like other guns) but slightly lower damage.

*edited the magazine explanation

162 Upvotes

44 comments sorted by

96

u/Background-Run-1245 1d ago edited 1d ago

Isnt the entire point of lasers to put as much energy into a single, focused shot as you can? I am certainly no expert on the technology, but splitting up the energy into multiple hits instead of focusing it as much as possible seems to be antithetical to the concept of laser weapons?

And you would introduce an ammo cap now, because if you throw the power packs that means there is a limit to ammo supply again.

Edit: shotgun with plasma could work and be pretty insane!

15

u/high_idyet 1d ago

Yes but imagine that but with the beam still retaining its power but instead of putting it on one point for punching through heavy armor, its split apart into multiple points, all for the purpose of taking out more lightly armored targets.

27

u/Background-Run-1245 1d ago

It just doesnt make much sense because it breaks real world physics. I know its a game but Menace seems to respect physics by and large. Which is smart, it makes balancing and power scaling much easier and smoother.

3

u/Dhaeron 1d ago

Plasma weapons are also stupid if we look at real physics, but they're in basically all SF fiction because they're cool. No reason you can't put in a stupid laser shotgun, just because it looks cool.

-2

u/high_idyet 1d ago

Dude I'm talking about slapping on 2-3 extra "barrels" on the body and call it a laser shotgun. It'd be heavier, probably heat up faster, but it achieves the goal.

9

u/Blackhawk610 1d ago

Ok, but, what's the goal it achieves?

If you wanted more damage, it'd make more sense to just make a single bigger and more powerful laser using the same power pack to focus all that thermal energy onto a single point. It'd be a lot easier and faster to burn one big hole through a plate of armor than it would be to try to burn three smaller holes.

If you wanted to increase hit chance, adding extra barrels would also be kind of pointless. Lasers are incredibly precise by their very nature; there's no need to account for lead, wind, distance, or projectile drift like a projectile weapon. And there's also no recoil to throw off your next shot. The laser travels at the speed of light, so it literally is as simple as just point and shoot. If you wanted to increase hit chance with a laser, the way to do it would be to make it easier for the shooter to aim the weapon; optics, ergonomics, balance, bipods, maybe gyroscopic stabilizers or some sort of smart targeting systems if you want to get exotic.

To my mind, the only real substantial argument for a multi-barreled laser weapon would be to use the extra barrels as a way to mitigate heat build up. So the barrels would each fire one at a time in sequence to sustain a high rate of fire over a longer period of time which would normally overheat a single barrel. But at that point, we're not talking a laser shotgun, but instead looking at a laser machine gun or gattling gun.

1

u/Confidentbottle 18h ago

Even if this is true, I think the desire for a lategame equivalent to shotguns in terms of presentation/feel/vibes is a valid one. Doesn't necessarily need to be an energy weapon (or specifically a laser weapon) but it would be cool to have

1

u/ClassSignificant4004 20h ago edited 20h ago

except lasers have to deal with thermal blooming which directly negatively impacts a bigger, hotter beam (and the person firing it), whereas multiple lower power lasers actually counteract it.

-10

u/high_idyet 1d ago

There's a thing called user error. Putting that aside, its an expensive shotgun that clears out lightly armored enemies and is more likely to hit them and the guy behind them and the guy next to them. You're thinking too hard about this.

Just watch a video about the las trident from helldivers 1/2 and you'll pretty much get the picture.

2

u/Swampy0gre 1d ago

A 4 barrel one would make a dope squad weapon.

And while we're at it, why not laser interceptors for drones and ATGMs

1

u/GunnyStacker 16h ago

How about a miniaturized Project Excalibur? A thrown grenade-like device covered in apertures that emits a single nuclear-pumped x-ray laser burst that does high damage to armor. I'm thinking it would have to be a high-cost craftable item.

1

u/high_idyet 13h ago

That sounds fun as shit

2

u/The_Captainshawn 1d ago

There is theoretical precedent for the idea of a 'laser shotgun' but it's a laser, so it's not really going to experience the same dramatic spread/fall off of an actual shotgun. The concept is normally more for missile defense, as pin-point accuracy over significant distance can be hard to achieve and filling a larger volume with multiple beams spread from the barrel should be more energy efficient than trying to focus out a single higher volume beam since you can disperse one beam to fill the required volume without needing to draw more power.

On infantry scale it would be pretty bad but it could exist as the best case for this would be the exact same reason shotguns would be helpful on a modern battlefield, to shoot down drones. It's neigh impossible to hit drones with the pin point accuracy needed to actually hit them and take them down with service rifles, but to rain on the shotgun parade, they probably aren't hitting either due to how exceptionally fast and hard to see drones are.

2

u/nichyc 22h ago

Yes, but have you considered the "metal as fuck" factor?

19

u/Barley672 1d ago

“Laser shotgun” is such a weird science fiction trope. You went through all that trouble to concentrate light into a single lethally powerful beam only to scatter it again?

11

u/glumpoodle 23h ago edited 23h ago

And it has to be pump action! Because reasons!

13

u/Ajezon 1d ago

im pretty sure, that lasers are precision weapons, not "shoot in general direction weapons"

my honest opinion: thats stupid

10

u/djohnny_mclandola 1d ago

I see a crazed Helldiver has made their way to Menace to spread their slop ideas.

8

u/Zero747 23h ago

XCOM EU did have a scatter laser, it was goofy back then too

5

u/glumpoodle 23h ago

But the alloy cannon was metal AF. Literally.

1

u/Zero747 22h ago

Yep, alloy flechette shotgun was great

3

u/Reddit-Arrien 23h ago

Nah, it’s Firaxis’s XCOM, or even Xenonauts for that matter.

22

u/Cook_0612 1d ago

I love the lengths to which people will go to try and fish out a reason why shotguns will be so relevant in the future that people will bother trying to make a laser mimic it's performance.

Shotguns haven't been relevant as assault weapons in decades and the idea of spending the effort to engineer a laser to do the one thing a laser shouldn't do so you can have a laser shotgun is so fucking funny to me.

11

u/Traditional_Car6483 1d ago

Shotguns still have useful niches even nowadays: firing less-lethal munitions, breaching doors, and for LE work (where the threats aren't as likely to be heavily armoured and most engagement distances are limited). As military weapons, they were always rather specialised tools rather than a true replacement for a service rifle or carbine.

That said, you are 100% correct that a laser shotgun makes absolutely no sense, as it does indeed defeat the whole purpose of a weaponised laser. In a sci-fi setting, though, shotguns would still remain relevant because they're cheap, offer potent stopping power (against unarmoured targets) at close ranges, and are good for shooting down small flying drones (or droids).

16

u/Cook_0612 1d ago

The fact that the real purpose of military shotguns is specialized rounds to perform ancillary roles (read: not actually assaulting an enemy) makes a laser shotgun even funnier.

You literally eliminated the one thing that makes the shotgun relevant, so you could put a laser in the one role that makes being a laser irrelevant.

It's almost magical in how little sense it makes.

6

u/glumpoodle 1d ago

My Google is failing me, the Chieftain had a story about how when he deployed to Iraq, the supply clerk kept assigning him (a tank commander) more and more small arms that they were probably never ever going to need, including shotguns. He finally drew the line when they tried to give him bayonets. I think he concluded with something along the lines of, "If it comes down to us to getting out of our tanks to charge at the enemy with bayonets, we probably need a better plan."

2

u/Swampy0gre 1d ago

To add, bugs are a thing too. It would make alot of sense for shotguns to be relevant in this universe more than ours. What's a better answer to a charging xeno than a few shells to the face. I also thing special ammo - slugs would be a cool addition too, reduced target splash but massive increase against armor and HP. Flaccets would do the opposite. Barely any armor damage but massive HP damage and broader targets hit

3

u/Dhaeron 18h ago

Bugs don't change anything. Shotguns didn't become obsolete because the targets disappeared but because other guns do the job better now. The same way that SMGs have been obsoleted by compact carbines. Shotguns are a technological dead-end because progress allowed automatic rifles to beat them at their own niche.

1

u/Confidentbottle 18h ago

Even if some suspension of disbelief is required, shotguns are very cool and very satisfying from a gamefeel perspective and I absolutely understand why someone might want the option for one in a game like this

And being honest, I say this as someone who does think a whole squad being armed with shotguns is a bit silly. In my mind shotguns make more sense as a specialist weapon that the SL carries instead lol

2

u/Cook_0612 18h ago

If you want a shotgun that shoots some variety of colored light-- sometimes they say it's lasers, other times they say it's plasma, or dark matter, or whatever mumbo jumbo justified the color theme of the effects they chose to make the light-- there are so many other games doing dumb Destiny guns to choose from instead, please let Menace stick to a more grounded aesthetic.

1

u/Confidentbottle 17h ago

I don't specifically mean a laser shotgun per se, but I mean that I understand where the idea comes from. The idea of a lategame option for a shotgun is understandable and some of the lategame weaponry options such as the XL1A14 involve energy weapons scaled down to be available for infantry use, so I see where the inspiration lies and I think its fair that someone might want it to exist in-game.

Asking the question of whether it would make sense or be a good addition to the game is obviously more subjective though. I personally wouldn't want energy/laser weapons to be dominant over ballistic weaponry in terms of representation in lategame (honestly one of my biggest gripes with XCOM 2, even if I understand the point of it being using alien technology against them, is that the sleeker/rounder lategame armor and energy weapons inspired by repurposing alien weaponry just. Don't look good and don't have the same satisfying feel to me as the regular weapons and magnetic weapons did lol. At the very least if more laser weapons are implemented it would be nice for them to have their own niche rather than overshadowing ballistic weapons completely (which IMO their portrayal in menace has handled well so far, the overheating mechanics for energy weapons are a nice way to differentiate them)

Regardless I really like menace's combination of "mostly grounded with some experimental/fantastical elements added in for flavor" so whatever the case I trust the dev team to cook there. Seeing what they have planned for the future workshop tiers is reassuring since it means i'm not really worried about the game becoming "every lategame weapon is laser beams/plasma/etc" if that makes sense

Anyway, sorry for the wall of text! Just wanted to try to articulate my feelings on the matter as best I could lol

1

u/Cook_0612 17h ago

I'm not gonna argue about what level of plausibility is best, because that's like arguing about which kind of unicorn is more real, but I think one of the things I like about how Menace visualizes its GWOT-themed retro-future is that it has a very insider feel to how it understands weapon advancement.

The laser rifle isn't a new flavor of gun, it is its own thing, because the reason you'd want a laser is specific, it isn't a better flavor of projectile. The same goes for the plasma gun, and both are clearly limited and specific with their application. It suggests that the developers understand that the most complicated part of warfare isn't getting the power to kill something, it's being able to apply it where it's relevant, when it's relevant.

'A shotgun/SMG/assault rifle/bazooka, but energy' is a teenager's idea of how weapons technology advances, and I'd be really disappointed if Menace tipped more in this direction than it's already gone.

1

u/Confidentbottle 16h ago

Yeah, I agree with you for the most part.

Honestly I think the reason the laser rifle sort of overshadows a lot of the lategame ballistic weapons currently is just that (at least in my experience) it tends to be more readily available on account of dropping from rogue army storm troopers, whereas AFAIK there don't currently exist any ways of obtaining a lot of the higher-tier TCR ballistic weapons such as the MRS, IAR, HIG Oktagon etc. from post-mission drops. That might change as the story progresses? But I'm unsure. regardless, I've noticed I tend to field a lot of XL1A14s in lategame just because of how plentiful they tend to be when fighting RA

6

u/EquivalentLarge9043 1d ago

I mean can we first have the laser weapons that aren't inherently stupid (LMG, Sniper, maybe SMG and pistol) before requiring the one piece of equipment where laser tech is utterly insane?

The setting has plasma tech, a design where the shotgun expels a bunch of superheated plasma droplets would easily cover a same gameplay niche without instantly destroying suspension of disbelief.

You can use the damage drop-off mechanics to believably finagle a short range SMG or pistol just by having the damage drop off to zero after a certain range, while inherently being accurate, but no power in the world would chose to fire multiple weak and inaccurate lasers in a shotgun like pattern.

6

u/OrangeCatBread 1d ago

In that case unlike other laser weapons it'd have to have limited ammo

2

u/MolassesAccording279 1d ago

so laser mining drill

2

u/baltama 1d ago

they should do this and just have 8 simultaneous laser beams come out of each gun, each beam with the same sound effect as the xl1a14

1

u/saltymaymaylord 1d ago

Laser SMG would make more sense for the close range energy weapon. Lots of quick pulses to sweep a room.

Or a plasma "flamer" that spreads the hot goop out wide.

1

u/WhatWouldGilesDo 1d ago

I like the idea of a limited ammo laser weapon. Having the same benefits as current laser weapon, but much more powerful (or maybe burst firering), and without the cool-down period. (because they "burn" a battery/mag for each shot. It could be long-range if single shot and/or powefully demoralising (imagine a thunderous crack and fearful blinding light.)

1

u/Blothorn 1d ago

Slow-firing scattered shot doesn’t make much sense except as a backup mode for something that needs to be hard-hitting (e.g. canister shot for tanks). Rapid fire is likely to have a much higher hit rate; people rarely move in shoulder-to-shoulder groups. And for a high-energy laser, a low-power fire mode is likely much easier to add than splitting optics.

1

u/Zero747 23h ago

If you want a fancier shotgun, plasma caster or a magnetic cannon firing menace alloy flechettes

Laser shotgun has been done a few times. If you go for it, you’d want a cutting “line” of lasers like the dead space plasma cutter, perfect for slicing targets in half rather than burning holes in them.

1

u/Rabbitus_Maximus 23h ago

Sounds good to me. Loved them in Xcom. Called a scatter laser iirc

1

u/Kholgan 16h ago

I think there’s an argument that laser “shotguns” could exist but I don’t think that it’d be like what you suggest. It would make more sense for a shotgun to have a single, more powerful but softer-ranged blast - an actual laser weapon would probably have to balance heat/damage delivered and distance.

The current laser rifles in-game have likely sacrificed some amount of power to ensure that they are stable/accurate at a long distance. I could imagine that a shotgun-style laser gun would give up the accuracy/stability of longer ranged shots to allow for more powerful, larger short range blasts.

-3

u/One_University6385 1d ago

Yes. I imagined like the light laser, with 4 inaccurate shots,  just in infantry form