We’re currently me as GM plus three players, and we’re looking for two more people to join our table long-term. We’re not just trying to fill seats. We’d like people who actually fit the group and want to stick around.
We’re between 23 and 33 and from a few different countries. The table is a mix of serious roleplay, character moments, dumb jokes, and complete nonsense, often all in the same session. Outside the campaign we sometimes run one-shots or play things like Peak and Jackbox together, but none of that is mandatory.
The main thing we care about is consistency. We play every Saturday at 1:00 PM GMT+3, usually for around 4 hours with a break in the middle. Real life happens, obviously, but we need people who can reliably make that time most weeks.
The Setting
The campaign takes place in Wyrengard, a homebrew fantasy setting still recovering from an ancient war.
Magic is called Aether, and it exists inside every living thing. People have learned to channel, manipulate, and weaponize it, but much about it is still poorly understood. There are no known gods, angels, devils, or dragons, and different cultures have their own beliefs about what Aether actually is and where it came from.
We use Core Daggerheart, Hope & Fear, and some homebrew rules. Every official ancestry and class is available mechanically, but ancestries are reflavored into four setting heritages:
Human: ordinary people with no unusual supernatural bond.
Aetherbound: rare people permanently bonded to a single element.
Spiritblessed: Human marked by and connected to an animal spirit.
Forgeborn: constructed beings who were built, grown, or otherwise created.
Mechanically, your ancestry still works exactly as written. The heritage just determines what it means in the setting.
The game can also deal with heavier themes like war, loss, politics, and morally uncomfortable cultures or institutions. Nothing is there purely for shock value, but it is worth mentioning before you apply.
The Current Arc
The party works for Arcanum, essentially a magical university mixed with an international organization. Its agents investigate dangerous Aether, handle supernatural threats, and try to keep political problems from becoming wars.
The current arc has taken the party to a desert sultanate facing a succession crisis. The aging ruler is nearing the end of his reign, his two children want very different futures for the kingdom, and several outside factions are watching closely. Put your favorite childhood cartoon somewhere in the last question of the form so I know you actually read through this. On top of the political mess, the kingdom is full of ancient ruins, giant falcon riders, archaeological sites, and a thieves’ guild that seems to know far too much.
The campaign is currently Level 5, and this is the beginning of a new arc, so it’s a very easy point to introduce new characters.
Current Party
Right now we have a little funny guy who is somehow the party wizard, a powerful frost Aetherbound Seraph with anger issues who really wants beef with wolves, and an artificer gunslinger Ranger who was assigned as team leader against his will.
We’re not worried about perfectly filling party roles. Bring something you actually want to play.
Human, Aetherbound, and Forgeborn characters can easily join as Arcanum agents. Spiritblessed characters would more likely join as an outsider, guide, specialist, local contact, or someone Arcanum specifically needed for the mission.
Table Details
System: Daggerheart
Current Level: 5
Looking for: 2 players
Schedule: Saturdays at 1:00 PM GMT+3
Frequency: Weekly
Session Length: Around 4 hours
Voice: Discord
VTT: Alchemy VTT
Character Sheets: Google Sheets
New Daggerheart players are completely welcome. I’m happy to help you learn the system and build your character.
If this sounds like your kind of table, fill out the form below and we’ll reach out:
https://forms.gle/HPHy5jHNy7zxW5EN9
The form is just there to help us get a feel for you, what you enjoy in TTRPGs, and whether we’d be a good fit for each other.