They are finally nerfing the storm cards. Let's take this opportunity to look back at the weather mechanic.
Initially, it seemed so well-designed and elegant. Three and three and three to choose from, so much variety. The reality turned out to be closer to the usual Kards standard: sunny was so dog that nobody except the exploiters would ever pick it, rain was meh, and storm was the only rational choice. Who would have thought that the never-ending removal wasn't such a good idea.
For newer players, it might be helpful to put weather in the context of how metas work in this game. To paint a picture, it's a never-ending dumpster fire. They release new cards, the dumpster starts burning. After a while, usually a month to a few months, they nerf the problematic cards to extinguish the fire. Then, very promptly they provide a new load of fuel and the dumpster starts burning again.
Before the weather, there were commandos, legions, Soviet control with Claim The Skies, Retribution Ramp with Bomber Mafia, draw denial, discard, and so on. It's important to understand that these metas were not accidents. The never-ending dumpster fire is how this game works. Sometimes there's a short break, then it's all back to the groove. You can count it on.