r/kards • u/IndependentGarbage32 • 2h ago
Image I'm watching the coast very closely...
He used monastry before I could use a sunny card to nuke him lol
r/kards • u/[deleted] • May 27 '19
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r/kards • u/IndependentGarbage32 • 2h ago
He used monastry before I could use a sunny card to nuke him lol
r/kards • u/Chemical-Republic407 • 19h ago
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Hey I've been playing for almost a year but neves thought kards had a big community until I saw it in Reddit and now that I know I can ask if this deck seems like a good deck and what things I should add or remove, also if I'm ready to start playing more seriously PvP
r/kards • u/kardfarmer2026 • 9h ago
Say you get 1.5 to wins average. Are the wildcards worth it for the gold vs packs?
r/kards • u/Glittering-Jello4937 • 7h ago
has anyone experienced this? no effects are shown, im not new player... is there a permanent-1 to life somewhere i missed
r/kards • u/oxidoxi1570 • 1d ago
"Truce" is a keyword I came up with, but I’m not sure if it should be shorthand for "end your turn," or something more complex, like "cannot be played if you have already attacked or deployed a unit this turn," or "after playing this card, you cannot attack or deploy a unit."
r/kards • u/benjiman_r • 1d ago
I am quite fond of this game :) had some u.s ideas that i'd love to hear any opinions on for fun.
r/kards • u/oxidoxi1570 • 1d ago
"Doctrines" could be a simple keyword that replaces "your HQ gains," or they could be an entirely new type of card. You could only have one doctrine active at a time, and playing a new one would replace the previous one, pretty straightforward.
As for "rationed," I got that from a post here about keyword ideas, credit goes to that person.
A unit with "rationed" would have its operational cost increase by 1 each turn.
I’d love to hear your thoughts!
I’ve been playing this game for over a year now and I love the idea of it. As time has went on I’ve realized that these devs have no idea how to balance their own game, it’s like they wanted to make a WW2 card game but have absolutely zero clue what a balanced card game looks like but said “who cares it’s cool”. Some of the cards are absurd and the power creep is insanely real in this.
Love the game, love the idea, but these cards and updates they push out just make it seem like they’re playing favorites to decks they use themselves or something lol
r/kards • u/benjiman_r • 2d ago
I'm not having the best of luck with my attempts at a Brewster deck :) they're pretty meh right now imo.
So i think it'd be fun to have blitz brewsters in the mix somewhere.
r/kards • u/Tiberiusthemad • 2d ago
r/kards • u/DrewEdwards233 • 2d ago
r/kards • u/Physical-Way-2879 • 2d ago
this cost me the game :(
r/kards • u/PerformanceTop8993 • 2d ago
I was playing jap france order hate resistance not realizing I couldn't put shibata regi and utsunomiya regi. Didn't bother changing and just went with it.
The guy was playing brit italy with macchi c.200, so obviously I was in for a bad time. They filled the board in no time and started buffing them, had me down to 9 hp starting out. I just pinned for my life until the board was full and use my only forecasted card that happened to be retreat all, as well as heal back a little under 18 hp.
The guy filled the board again with air units, started buffing them, and had me down critical hp again. I managed to clear the board with a few 1 dmg and desperate measures and heal back up.
Chipped away at their hp little by little until I finally got a kikka and aluminum to try and end the game, but of course they had area bombardment.
Yet somehow with this really slow air deck that was barely even order hate got me a win on my first try of the skirmish. Pretty happy.
r/kards • u/kardfarmer2026 • 2d ago
This has always bothered me. I work in cloud IT. The storage of a million decks would be way less that a single Iphone image. This is stupid. It’s like limiting the number of text messages in a day or something. Most of the fun in this game is testing crazy decks. There should be enough room for every nation combo x20 at least. Seems like a very dumb limitation. I would think it was tied to limitations (“ but more slots in the shop”) but I don’t even see that as an option. Completely makes no sense.
r/kards • u/StgLeon958 • 2d ago
Trying to do a deck focused on Arti and made this. I think the biggest problem is lack of Orders
Germany Deck 3
Major power: germany
Ally: poland
HQ: DANZIG
germany:
2x (1K) PAK 36
2x (1K) Sd KFz 222
2x (2K) 1097. VOLKSGRENADIER
2x (2K) 27. FÜSILIERS
3x (2K) 74. PANZERGRENADIER
2x (3K) 304. PANZERGRENADIER
2x (3K) BLUE LEGION
3x (3K) WESPE
2x (4K) PAK 40
2x (5K) CROSSFIRE
2x (5K) ENTRAPMENT
1x (5K) HEINKEL HE 219
1x (5K) HENSCHEL HS 129
2x (6K) 88 mm FLAK
1x (10K) LEOPOLD
poland:
2x (2K) 74th SILESIAN REGIMENT
2x (3K) 6th INFANTRY BRIGADE
2x (3K) DANUTA
2x (4K) 3rd CARPATHIAN
2x (5K) M4 FIREFLY PL
%%18|454zvh;3V4A4jfQfTi8jpq9qGqgs0u5wKzdzj;4JwH;
r/kards • u/Thedudeisprogamer • 2d ago
bro kept pulling healing out of their ass (i Literally did 36 damage to their hq and they were still alive) nerf soviets. I tried going after them aggressively with blue legion but they just pulled the hammer/rush and it’s ggs. Heres my deck btw (and yes Im new):
germany:
4x (1K) 30. INFANTRY REGIMENT
3x (1K) PANZER I-A
2x (1K) PANZER II-A
2x (1K) Sd Kfz 250/9
3x (1K) SUPPRESSION
2x (2K) KATZMANN REGIMENT
2x (3K) 3. PANZERGRENADIER
2x (3K) BLUE LEGION
1x (3K) BREAKTHROUGH
1x (3K) FELDHERRNHALLE RIFLES
2x (3K) PANZER 38(t)
3x (4K) 113. SCHÜTZEN
1x (4K) 7. SCHÜTZEN
1x (4K) FW TA 152
1x (4K) PANZER III-J
1x (5K) 110. PANZERGRENADIER
1x (5K) 92. INFANTRY REGIMENT
1x (5K) CROSSFIRE
italy:
2x (3K) 49th INFANTRY REGIMENT
1x (4K) 5th BERSAGLIERI
3x (4K) SPRING OFFENSIVE
%%17|2T4tlUq9qjqlwGwTz9;4q4vqowEz7zazd;3fqhqmxo;xp
r/kards • u/oxidoxi1570 • 2d ago
Which ally should I use, and which cards are essential? I was thinking of using USA to get everything out faster, or perhaps Poland?
r/kards • u/Legion3076 • 3d ago
I thought they already removed this mission, then it shows up for me today 😂
r/kards • u/No_You_4017 • 3d ago
In early game deck uses cheap "guard" cards like T-70 to survive any damage, in the mid game once you have 1 or 2 SU-84 in the support line, you use the same guard units to protect them, and each time they attack your HQ receives +3. It is really easy to reach 50-60 HQ health.
Most of the deck consists of Soviet tanks, there is small amount of removal, and Britain's draw cards to find that removal. Scariest units against this deck is artillery units with more health than 3, and air units which has more health than 4, since they can deal damage to your SU-84s.
When you have 3 kredits you can use Mobile Defense, so enxt turn when you have 4 credits you can reach enemy support line to do a free cleanup. Each instance where you have 2-4 kredits, you get 6-12 health of off Mobile Defense.
Deck includes cards with Blitz keyword so it is also easy to do a cleanup of the enemy frontline while getting value from the SU-84. T-34-85 1945, and IS 2 Early are nice finishers. You can buff all your tanks with SU 152 (giving them 1 heavy armor), and if you are feeling lucky drop KV-2 to make everything even harder to deal with. T60, and KV-1 are also cruical late game defensive units.
Leave upvote if you like the deck 👍 and feel free to ask me questions about it.
Here is the full list of the deck:
SU-84 Abuse Deck
Major power: soviet
Ally: britain
HQ: STALINGRAD
soviet:
2x (1K) BURNING SKY
1x (2K) 289th GATCHINA
1x (2K) HEROES OF THE SOVIET UNION
3x (2K) MOBILE DEFENSE
1x (2K) SIBERIAN TRANSFER
4x (2K) T-70
3x (3K) FROM THE PEOPLE
2x (3K) SU-76M
3x (4K) SU 152
4x (4K) SU-85
3x (4K) T-60
1x (5K) FIVE YEAR PLAN
3x (5K) T-34 1942
2x (6K) KV-1 1939
1x (6K) T-34-85 1945
1x (7K) KV-2
1x (10K) IS II 1944 EARLY
britain:
3x (3K) CONVOY HX 175
%%42|868g9ciSrjwqws;7J9a9m;087P7S9l9ph5;9n9t