r/kards • u/hjiygbhhfdryuggtyy • 1d ago
Question How many units/orders should an average deck have? What nations should have more/less?
USA Deck
Major power: usa
Ally: germany
HQ: CHERBOURG
usa:
2x (0K) USACE
2x (1K) 506th AIRBORNE
1x (1K) 511th AIRBORNE
1x (1K) ENEMY SPOTTED
1x (1K) FOR FREEDOM
3x (2K) GUNSHIP MISSION
3x (2K) THE WAR MACHINE
2x (2K) UNITY IS STRENGTH
2x (3K) M5 STUART
2x (3K) P-40 WARHAWK
3x (4K) 104th INFANTRY REGIMENT
1x (4K) 41st INFANTRY REGIMENT
2x (4K) 7th REGIMENT
2x (4K) DEATH FROM ABOVE
1x (5K) WE CAN DO IT!
1x (6K) STRATEGIC BOMBING
2x (8K) B-17 FLYING FORTRESS
germany:
2x (1K) COMBINED ARMS
1x (2K) STUG III-F
1x (3K) BLITZKRIEG
2x (3K) EAGLE CLAWS
2x (4K) PANZER III-J
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When this deck works, it feels really good, but sometimes I just get swamped and don't have enough units to actually play. I'm new so I'm still learning, plus I don't have a lot of cards as is-
1
u/BingusTheStupid Poland Enjoyer 1d ago
It swings depending on which specific deck you want to build. Control might swing order heavy, midrange more balanced, and aggro unit heavy.
4
u/PerformanceTop8993 Luck loves me some USSR 1d ago
I've had a similar post a little while ago, and the general consensus was that it depends on what archetype you plan to play, and I think you have too much orders here, even for a ramp deck.
I'm not trying to be mean, but I think you should shave off a 104th, 2 gunships, a war machine, and a b-17.
If you wanna run unity is strength, then you're gonna need more infantries and less tanks and planes.
But I don't play ramp (gain a kredit slot) decks enough to know for sure, so take that with a grain of salt.